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2026-05-16 16:12:06 +08:00
parent a7e4ebd4f8
commit f432cfa92f
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using Platformer.Core;
using Platformer.Mechanics;
namespace Platformer.Gameplay
{
/// <summary>
/// Fired when the player character lands after being airborne.
/// </summary>
/// <typeparam name="PlayerLanded"></typeparam>
public class PlayerLanded : Simulation.Event<PlayerLanded>
{
public PlayerController player;
public override void Execute()
{
}
}
}