initial commit

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2026-05-16 16:12:06 +08:00
parent a7e4ebd4f8
commit f432cfa92f
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View File
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using UnityEngine;
namespace Platformer.View
{
/// <summary>
/// Used to move a transform relative to the main camera position with a scale factor applied.
/// This is used to implement parallax scrolling effects on different branches of gameobjects.
/// </summary>
public class ParallaxLayer : MonoBehaviour
{
/// <summary>
/// Movement of the layer is scaled by this value.
/// </summary>
public Vector3 movementScale = Vector3.one;
Transform _camera;
void Awake()
{
_camera = Camera.main.transform;
}
void LateUpdate()
{
transform.position = Vector3.Scale(_camera.position, movementScale);
}
}
}