Initial commit

This commit is contained in:
2023-01-16 14:44:59 +08:00
parent 315bcda15f
commit 620e192d07
53 changed files with 2174 additions and 0 deletions
+76
View File
@@ -0,0 +1,76 @@
# ---> UnrealEngine
# Visual Studio 2015 user specific files
.vs/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
# Don't ignore icon files in Build
!Build/**/*.ico
# Built data for maps
*_BuiltData.uasset
# Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*
View File
+35
View File
@@ -0,0 +1,35 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/TurboLinkTest/Maps/TestMap.TestMap
GameInstanceClass=/Game/TurboLinkTest/Blueprint/BP_GameInstance.BP_GameInstance_C
EditorStartupMap=/Game/TurboLinkTest/Maps/TestMap.TestMap
GlobalDefaultGameMode=/Game/TurboLinkTest/Blueprint/BP_GameMode.BP_GameMode_C
ServerDefaultMap=/Game/TurboLinkTest/Maps/TestMap.TestMap
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/TurboLinkTest")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/TurboLinkTest")
+ActiveClassRedirects=(OldClassName="TP_BlankGameModeBase",NewClassName="TurboLinkTestGameModeBase")
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
PackageName=com.joyworkshop.turbolink
StoreVersionOffsetArm64=1
StoreVersionOffsetX8664=2
ApplicationDisplayName=TurboLink
TargetSDKVersion=31
bPackageDataInsideApk=True
bBuildForArm64=True
bBuildForX8664=True
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
BundleDisplayName=TurboLink
BundleName=turbolink
BundleIdentifier=com.joyworkshop.turbolink
+8
View File
@@ -0,0 +1,8 @@
[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=D413C97A4B452488FCA7348D322284BA
[/Script/TurboLinkGrpc.TurboLinkGrpcConfig]
DefaultEndPoint=grpc.thecodeway.net:5050
EnableServerSideTLS=True
ServerRootCerts=-----BEGIN CERTIFICATE-----\nMIIDUzCCAjugAwIBAgIJANELcq+JkuytMA0GCSqGSIb3DQEBCwUAMEsxCzAJBgNV\nBAYTAkNOMRAwDgYDVQQHDAdCZWlqaW5nMRIwEAYDVQQKDAlUdXJib0xpbmsxFjAU\nBgNVBAMMDXR1cmJvbGluay5kZXYwHhcNMjIxMTMwMDMwMjA5WhcNMzIxMTI3MDMw\nMjA5WjBLMQswCQYDVQQGEwJDTjEQMA4GA1UEBwwHQmVpamluZzESMBAGA1UECgwJ\ndHVyYm9saW5rMRYwFAYDVQQDDA10dXJib2xpbmsuZGV2MIIBIjANBgkqhkiG9w0B\nAQEFAAOCAQ8AMIIBCgKCAQEAr8vdbsXtLWOEWoygSluR3BtYJcp+1nbDwrytr7WX\nXcnzSB1rQ0lt3yQmQ5BKm6CLbUeKtQd7fIUT1JRn3KJ/dSHXT4qEWWO0XJLJeoAI\nFXprLWolbrBA8QCAs8Hcbm8F/efHphKU4a10HhD6ENa4YqYPnd89vfYgSPGS/UmF\nojWicWjmmT7Np5PBo81mzpbyhGTlOeZj6LLp77w8772MRBDZTn4eDXDuCdfbs2HM\nYFK4OQ2QQjrh2LSCA6VQgi8gGaXtp2k8CwVlXQpOFWmYX0FyXX/4qvkvXl8rG07T\nAvX7iCaG3owAYrDeQUL7NqbTvAMHiqivCwrFzThNq+XSkQIDAQABozowODA2BgNV\nHREELzAtgg8qLnR1cmJvbGluay5kZXaCDyoubGV5b3V0ZWNoLm5ldIIJbG9jYWxo\nb3N0MA0GCSqGSIb3DQEBCwUAA4IBAQB+8r4YO/vozHSa+VFcT8MmgJc8z8MDy6FE\ntD04ImGGWzs0bH+JPRI4gUF6kprHNs06B4UbvXGUO8o8QD7BGN+eSlxQ3GsnOKeu\nfeW5UOD/15q+zIZE6YT8VW3mHpQMJFlP0cVMLj9dUSs43dIwcjj2HhvmY731IZZp\nAXWbD5Vo6qM+8TmGh4ESlRh42yKsbq66Y5vd68oHk1bBcQ1xDPsEZ1GJ3zzj5KxH\nYppLeaZu7T7oSuMjzn8aLFj2Cbclu2nl7GSg1ZLPNBdAxuMC1VKgi5sPIKajWkRR\nlJad7CKjVESSM3ZrVUz/z/+/Yjn8u/jMKEqyMz3uAT0LyUbIu6ua\n-----END CERTIFICATE-----
+87
View File
@@ -0,0 +1,87 @@
[/Script/Engine.InputSettings]
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Daydream_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
bAltEnterTogglesFullscreen=True
bF11TogglesFullscreen=True
bUseMouseForTouch=False
bEnableMouseSmoothing=True
bEnableFOVScaling=True
bCaptureMouseOnLaunch=True
bAlwaysShowTouchInterface=False
bShowConsoleOnFourFingerTap=True
bEnableGestureRecognizer=False
bUseAutocorrect=False
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
DefaultViewportMouseLockMode=LockOnCapture
FOVScale=0.011110
DoubleClickTime=0.200000
+ActionMappings=(ActionName="LeftShoulder",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
+ActionMappings=(ActionName="RightShoulder",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_RightShoulder)
DefaultPlayerInputClass=/Script/Engine.PlayerInput
DefaultInputComponentClass=/Script/Engine.InputComponent
DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
-ConsoleKeys=Tilde
+ConsoleKeys=Tilde
Binary file not shown.
View File
+14
View File
@@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TurboLinkTestTarget : TargetRules
{
public TurboLinkTestTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "TurboLinkTest" } );
}
}
@@ -0,0 +1,170 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TimeTestDSWidget.h"
#include "TurboLinkTestController.h"
#include "Components/Button.h"
#include "Components/EditableText.h"
#include "Components/TextBlock.h"
#include "TurboLinkGrpcManager.h"
#include "TurboLinkGrpcUtilities.h"
#include "TurboLinkGrpcConfig.h"
void UTimeTestDSWidget::NativeConstruct()
{
Super::NativeConstruct();
Button_ConnectTimeService->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnConnectServiceButtonClicked);
Button_ShutdownTimeService->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnShutdownServiceButtonClicked);
Button_CreateTimeClient->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnCreateClientButtonClicked);
Button_ShutdownTimeClient->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnShutdownClientButtonClicked);
Button_Now->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnNowButtonClicked);
Button_Now_Cancel->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnNowCancelButtonClicked);
Button_Ticktok->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnTicktokButtonClicked);
Button_Ticktok_Cancel->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnTicktokCancelButtonClicked);
Button_Watch->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnWatchButtonClicked);
Button_Watch_Send->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnWatchSendButtonClicked);
Button_Watch_Cancel->OnClicked.AddDynamic(this, &UTimeTestDSWidget::OnWatchCancelButtonClicked);
FString timeServiceEndPoint = UTurboLinkGrpcUtilities::GetTurboLinkGrpcConfig()->GetServiceEndPoint(TEXT("TimeService"));
TimeServiceAddress->SetText(FText::FromString(*timeServiceEndPoint));
TimeServiceAddress->SetIsReadOnly(true);
PC = Cast<ATurboLinkTestController>(GetWorld()->GetFirstPlayerController());
if (PC) {
PC->ClientWidget = this;
}
UpdateControlState();
}
void UTimeTestDSWidget::UpdateControlState()
{
if (!PC) return;
bool serviceConnected = (PC->GetTimeServiceState() == EGrpcServiceState::Ready || PC->GetTimeServiceState()== EGrpcServiceState::Idle);
bool clientCreated = PC->IsClientCreated();
Button_ConnectTimeService->SetIsEnabled(!serviceConnected);
Button_ShutdownTimeService->SetIsEnabled(serviceConnected || PC->GetTimeServiceState()== EGrpcServiceState::TransientFailure);
Button_CreateTimeClient->SetIsEnabled(serviceConnected && !clientCreated);
Button_ShutdownTimeClient->SetIsEnabled(clientCreated);
Button_Now->SetIsEnabled(serviceConnected && clientCreated && PC->GetCtxNowState() == EGrpcContextState::Done);
Button_Now_Cancel->SetIsEnabled(serviceConnected && clientCreated && (PC->GetCtxNowState() == EGrpcContextState::Initialing || PC->GetCtxNowState() == EGrpcContextState::Busy));
Button_Ticktok->SetIsEnabled(serviceConnected && clientCreated && PC->GetCtxTicktokState() == EGrpcContextState::Done);
Button_Ticktok_Cancel->SetIsEnabled(serviceConnected && clientCreated && (PC->GetCtxTicktokState() == EGrpcContextState::Initialing || PC->GetCtxTicktokState() == EGrpcContextState::Busy));
Button_Watch->SetIsEnabled(serviceConnected && clientCreated && PC->GetCtxWatchState() == EGrpcContextState::Done);
Button_Watch_Send->SetIsEnabled(serviceConnected && clientCreated && PC->GetCtxWatchState() == EGrpcContextState::Busy);
Button_Watch_Cancel->SetIsEnabled(serviceConnected && clientCreated && (PC->GetCtxWatchState() == EGrpcContextState::Initialing || PC->GetCtxWatchState() == EGrpcContextState::Busy));
}
void UTimeTestDSWidget::OnConnectServiceButtonClicked()
{
if (!PC) return;
bool serviceConnected = (PC->GetTimeServiceState() == EGrpcServiceState::Ready);
if (serviceConnected) return;
PC->ConnectToTimeService();
}
void UTimeTestDSWidget::OnShutdownServiceButtonClicked()
{
if (!PC) return;
bool serviceConnected = (PC->GetTimeServiceState() == EGrpcServiceState::Ready);
if (serviceConnected || PC->GetTimeServiceState() == EGrpcServiceState::TransientFailure)
{
PC->ShutdownTimeService();
}
}
void UTimeTestDSWidget::OnCreateClientButtonClicked()
{
if (!PC) return;
if (PC->IsClientCreated()) return;
PC->CreateTimeClient();
}
void UTimeTestDSWidget::OnShutdownClientButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
PC->ShutdownTimeClient();
}
void UTimeTestDSWidget::OnNowButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxNowState() != EGrpcContextState::Done) return;
PC->CallTimeNow();
}
void UTimeTestDSWidget::OnNowCancelButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxNowState() == EGrpcContextState::Done) return;
PC->CancelTimeNow();
}
void UTimeTestDSWidget::OnTicktokButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxTicktokState() != EGrpcContextState::Done) return;
int32 counts = FCString::Atoi(*(TicktokCounts->GetText().ToString()));
PC->CallTimeTicktok(counts);
}
void UTimeTestDSWidget::OnTicktokCancelButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxTicktokState() == EGrpcContextState::Done) return;
PC->CancelTimeTicktok();
}
void UTimeTestDSWidget::OnWatchButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxWatchState() != EGrpcContextState::Done) return;
PC->InitTimeWatch();
}
void UTimeTestDSWidget::OnWatchSendButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxWatchState() != EGrpcContextState::Busy) return;
PC->CallTimeWatch();
}
void UTimeTestDSWidget::OnWatchCancelButtonClicked()
{
if (!PC) return;
if (!(PC->IsClientCreated())) return;
if (PC->GetCtxWatchState() == EGrpcContextState::Done) return;
PC->CancelTimeWatch();
}
@@ -0,0 +1,117 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SGreeter/GreeterService.h"
#include "TimeTestDSWidget.generated.h"
class ATurboLinkTestController;
/**
*
*/
UCLASS()
class TURBOLINKTEST_API UTimeTestDSWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
public:
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UEditableText* TimeServiceAddress;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TimeServiceStatus;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ConnectTimeService;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ShutdownTimeService;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_CreateTimeClient;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ShutdownTimeClient;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Now;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultNow;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Now_Cancel;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Ticktok;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UEditableText* TicktokCounts;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultTicktok;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Ticktok_Cancel;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch_Send;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultWatch;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch_Cancel;
protected:
UFUNCTION()
void OnConnectServiceButtonClicked();
UFUNCTION()
void OnShutdownServiceButtonClicked();
UFUNCTION()
void OnCreateClientButtonClicked();
UFUNCTION()
void OnShutdownClientButtonClicked();
UFUNCTION()
void OnNowButtonClicked();
UFUNCTION()
void OnNowCancelButtonClicked();
UFUNCTION()
void OnTicktokButtonClicked();
UFUNCTION()
void OnTicktokCancelButtonClicked();
UFUNCTION()
void OnWatchButtonClicked();
UFUNCTION()
void OnWatchSendButtonClicked();
UFUNCTION()
void OnWatchCancelButtonClicked();
protected:
UPROPERTY(BlueprintReadOnly)
ATurboLinkTestController* PC;
public:
void UpdateControlState();
};
@@ -0,0 +1,270 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TimeTestWidget.h"
#include "Components/Button.h"
#include "Components/EditableText.h"
#include "Components/TextBlock.h"
#include "TurboLinkGrpcManager.h"
#include "TurboLinkGrpcUtilities.h"
#include "TurboLinkGrpcConfig.h"
void UTimeTestWidget::NativeConstruct()
{
Super::NativeConstruct();
Button_ConnectTimeService->OnClicked.AddDynamic(this, &UTimeTestWidget::OnConnectServiceButtonClicked);
Button_ShutdownTimeService->OnClicked.AddDynamic(this, &UTimeTestWidget::OnShutdownServiceButtonClicked);
Button_CreateTimeClient->OnClicked.AddDynamic(this, &UTimeTestWidget::OnCreateClientButtonClicked);
Button_ShutdownTimeClient->OnClicked.AddDynamic(this, &UTimeTestWidget::OnShutdownClientButtonClicked);
Button_Now->OnClicked.AddDynamic(this, &UTimeTestWidget::OnNowButtonClicked);
Button_Now_Cancel->OnClicked.AddDynamic(this, &UTimeTestWidget::OnNowCancelButtonClicked);
Button_Ticktok->OnClicked.AddDynamic(this, &UTimeTestWidget::OnTicktokButtonClicked);
Button_Ticktok_Cancel->OnClicked.AddDynamic(this, &UTimeTestWidget::OnTicktokCancelButtonClicked);
Button_Watch->OnClicked.AddDynamic(this, &UTimeTestWidget::OnWatchButtonClicked);
Button_Watch_Send->OnClicked.AddDynamic(this, &UTimeTestWidget::OnWatchSendButtonClicked);
Button_Watch_Cancel->OnClicked.AddDynamic(this, &UTimeTestWidget::OnWatchCancelButtonClicked);
FString timeServiceEndPoint = UTurboLinkGrpcUtilities::GetTurboLinkGrpcConfig()->GetServiceEndPoint(TEXT("TimeService"));
TimeServiceAddress->SetText(FText::FromString(*timeServiceEndPoint));
TimeServiceAddress->SetIsReadOnly(true);
UpdateControlState();
}
void UTimeTestWidget::UpdateControlState()
{
bool serviceConnected = (TimeService!=nullptr && (TimeService->GetServiceState()==EGrpcServiceState::Ready || TimeService->GetServiceState() == EGrpcServiceState::Idle));
bool clientCreated = (TimeServiceClient != nullptr);
Button_ConnectTimeService->SetIsEnabled(TimeService == nullptr);
Button_ShutdownTimeService->SetIsEnabled(serviceConnected || (TimeService != nullptr && TimeService->GetServiceState() == EGrpcServiceState::TransientFailure));
Button_CreateTimeClient->SetIsEnabled(serviceConnected && !clientCreated);
Button_ShutdownTimeClient->SetIsEnabled(clientCreated);
Button_Now->SetIsEnabled(serviceConnected && clientCreated && TimeServiceClient->GetContextState(CtxNow) == EGrpcContextState::Done);
Button_Now_Cancel->SetIsEnabled(serviceConnected && clientCreated&& (TimeServiceClient->GetContextState(CtxNow) == EGrpcContextState::Initialing || TimeServiceClient->GetContextState(CtxNow) == EGrpcContextState::Busy));
Button_Ticktok->SetIsEnabled(serviceConnected && clientCreated && TimeServiceClient->GetContextState(CtxTicktok) == EGrpcContextState::Done);
Button_Ticktok_Cancel->SetIsEnabled(serviceConnected && clientCreated && (TimeServiceClient->GetContextState(CtxTicktok) == EGrpcContextState::Initialing || TimeServiceClient->GetContextState(CtxTicktok) == EGrpcContextState::Busy));
Button_Watch->SetIsEnabled(serviceConnected && clientCreated && TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Done);
Button_Watch_Send->SetIsEnabled(serviceConnected && clientCreated && TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Busy);
Button_Watch_Cancel->SetIsEnabled(serviceConnected && clientCreated && (TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Initialing || TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Busy));
}
void UTimeTestWidget::OnConnectServiceButtonClicked()
{
if (TimeService != nullptr) return;
UTurboLinkGrpcManager* turboLinkManager = UTurboLinkGrpcUtilities::GetTurboLinkGrpcManager();
//create service adapter
TimeService = Cast<UTimeService>(turboLinkManager->MakeService("TimeService"));
if (TimeService==nullptr)
{
UE_LOG(LogTemp, Error, TEXT("Can't find time service!"));
return;
}
TimeService->OnServiceStateChanged.AddUniqueDynamic(this, &UTimeTestWidget::OnTimeServiceStateChanged);
TimeService->Connect();
UpdateControlState();
}
void UTimeTestWidget::OnShutdownServiceButtonClicked()
{
if (TimeService != nullptr)
{
if (TimeServiceClient!=nullptr)
{
TimeServiceClient->Shutdown();
TimeServiceClient = nullptr;
}
TimeService->Shutdown();
TimeService = nullptr;
UpdateControlState();
}
}
void UTimeTestWidget::OnCreateClientButtonClicked()
{
if (TimeService != nullptr && TimeService->GetServiceState() == EGrpcServiceState::Ready)
{
if (TimeServiceClient != nullptr) return;
//create client
TimeServiceClient = TimeService->MakeClient();
TimeServiceClient->OnContextStateChange.AddUniqueDynamic(this, &UTimeTestWidget::OnContextStateChange);
TimeServiceClient->OnNowResponse.AddUniqueDynamic(this, &UTimeTestWidget::OnTimeNowResponse);
TimeServiceClient->OnTicktokResponse.AddUniqueDynamic(this, &UTimeTestWidget::OnTimeTicktokResponse);
TimeServiceClient->OnWatchResponse.AddUniqueDynamic(this, &UTimeTestWidget::OnTimeWatchResponse);
UpdateControlState();
}
}
void UTimeTestWidget::OnShutdownClientButtonClicked()
{
if (TimeServiceClient != nullptr)
{
TimeServiceClient->Shutdown();
TimeServiceClient = nullptr;
UpdateControlState();
}
}
void UTimeTestWidget::OnTimeServiceStateChanged(EGrpcServiceState NewState)
{
int preFixLen = FString(TEXT("EGrpcServiceState::")).Len();
TimeServiceStatus->SetText(FText::FromString(UEnum::GetValueAsString(NewState).RightChop(preFixLen)));
UpdateControlState();
}
void UTimeTestWidget::OnContextStateChange(FGrpcContextHandle Handle, EGrpcContextState State)
{
UpdateControlState();
}
void UTimeTestWidget::OnNowButtonClicked()
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState()!= EGrpcServiceState::Idle) ||
TimeServiceClient==nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxNow) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("Busy!"));
return;
}
CtxNow = TimeServiceClient->InitNow();
TimeServiceClient->Now(CtxNow, {});
}
void UTimeTestWidget::OnNowCancelButtonClicked()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxNow) != EGrpcContextState::Done)
{
TimeServiceClient->TryCancelContext(CtxNow);
}
}
void UTimeTestWidget::OnTimeNowResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
FString value = FString::Printf(TEXT("%lld"), Response.Now);
TextResultNow->SetText(FText::FromString(value));
}
else
{
TextResultNow->SetText(FText::FromString(Result.GetCodeString()));
}
}
void UTimeTestWidget::OnTicktokButtonClicked()
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState() != EGrpcServiceState::Idle) ||
TimeServiceClient == nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxTicktok) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("Busy!"));
return;
}
CtxTicktok = TimeServiceClient->InitTicktok();
FGrpcGreeterTicktokRequest request;
request.Counts = FCString::Atoi(*(TicktokCounts->GetText().ToString()));
TimeServiceClient->Ticktok(CtxTicktok, request);
}
void UTimeTestWidget::OnTimeTicktokResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
FString value = FString::Printf(TEXT("%lld/%d"), Response.Now, Response.Counts);
TextResultTicktok->SetText(FText::FromString(value));
}
else
{
TextResultTicktok->SetText(FText::FromString(Result.GetCodeString()));
}
}
void UTimeTestWidget::OnTicktokCancelButtonClicked()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxTicktok) != EGrpcContextState::Done)
{
TimeServiceClient->TryCancelContext(CtxTicktok);
}
}
void UTimeTestWidget::OnWatchButtonClicked()
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState() != EGrpcServiceState::Idle) ||
TimeServiceClient == nullptr)
{
UE_LOG(LogTemp, Warning, TEXT("Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxWatch) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("Busy!"));
return;
}
CtxWatch = TimeServiceClient->InitWatch();
}
void UTimeTestWidget::OnWatchSendButtonClicked()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Busy)
{
TimeServiceClient->Watch(CtxWatch, {});
}
}
void UTimeTestWidget::OnWatchCancelButtonClicked()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxWatch) != EGrpcContextState::Done)
{
TimeServiceClient->TryCancel(CtxWatch);
}
}
void UTimeTestWidget::OnTimeWatchResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
FString value = FString::Printf(TEXT("%lld"), Response.Now);
TextResultWatch->SetText(FText::FromString(value));
}
else
{
TextResultWatch->SetText(FText::FromString(Result.GetCodeString()));
}
}
@@ -0,0 +1,141 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "SGreeter/GreeterService.h"
#include "TimeTestWidget.generated.h"
/**
*
*/
UCLASS()
class TURBOLINKTEST_API UTimeTestWidget : public UUserWidget
{
GENERATED_BODY()
public:
virtual void NativeConstruct() override;
protected:
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UEditableText* TimeServiceAddress;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TimeServiceStatus;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ConnectTimeService;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ShutdownTimeService;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_CreateTimeClient;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_ShutdownTimeClient;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Now;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultNow;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Now_Cancel;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Ticktok;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UEditableText* TicktokCounts;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultTicktok;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Ticktok_Cancel;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch_Send;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UTextBlock* TextResultWatch;
UPROPERTY(BlueprintReadOnly, meta = (BindWidget))
class UButton* Button_Watch_Cancel;
protected:
UPROPERTY(BlueprintReadOnly)
UTimeService* TimeService;
UPROPERTY(BlueprintReadOnly)
UTimeServiceClient* TimeServiceClient;
FGrpcContextHandle CtxNow;
UFUNCTION()
void OnTimeNowResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
FGrpcContextHandle CtxTicktok;
UFUNCTION()
void OnTimeTicktokResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
FGrpcContextHandle CtxWatch;
UFUNCTION()
void OnTimeWatchResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
protected:
UFUNCTION()
void OnTimeServiceStateChanged(EGrpcServiceState NewState);
UFUNCTION()
void OnContextStateChange(FGrpcContextHandle Handle, EGrpcContextState State);
UFUNCTION()
void OnConnectServiceButtonClicked();
UFUNCTION()
void OnShutdownServiceButtonClicked();
UFUNCTION()
void OnCreateClientButtonClicked();
UFUNCTION()
void OnShutdownClientButtonClicked();
UFUNCTION()
void OnNowButtonClicked();
UFUNCTION()
void OnNowCancelButtonClicked();
UFUNCTION()
void OnTicktokButtonClicked();
UFUNCTION()
void OnTicktokCancelButtonClicked();
UFUNCTION()
void OnWatchButtonClicked();
UFUNCTION()
void OnWatchSendButtonClicked();
UFUNCTION()
void OnWatchCancelButtonClicked();
protected:
void UpdateControlState();
};
@@ -0,0 +1,30 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TurboLinkTest : ModuleRules
{
public TurboLinkTest(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore"
});
PrivateDependencyModuleNames.AddRange(new string[] {
"TurboLinkGrpc"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}
@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "TurboLinkTest.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, TurboLinkTest, "TurboLinkTest" );
@@ -0,0 +1,6 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
@@ -0,0 +1,304 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TurboLinkTestController.h"
#include "TurboLinkGrpcManager.h"
#include "TurboLinkGrpcUtilities.h"
#include "TimeTestDSWidget.h"
#include "Net/UnrealNetwork.h"
#include "Components/TextBlock.h"
void ATurboLinkTestController::GetLifetimeReplicatedProps(TArray <FLifetimeProperty>& OutLifetimeProps) const
{
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
//Replicate current health.
DOREPLIFETIME(ATurboLinkTestController, TimeServiceState);
DOREPLIFETIME(ATurboLinkTestController, bIsClientCreated);
DOREPLIFETIME(ATurboLinkTestController, CtxNowState);
DOREPLIFETIME(ATurboLinkTestController, NowResult);
DOREPLIFETIME(ATurboLinkTestController, CtxTicktokState);
DOREPLIFETIME(ATurboLinkTestController, TicktokResult);
DOREPLIFETIME(ATurboLinkTestController, CtxWatchState);
DOREPLIFETIME(ATurboLinkTestController, WatchResult);
}
void ATurboLinkTestController::ConnectToTimeService_Implementation()
{
if (TimeService != nullptr) return;
UTurboLinkGrpcManager* turboLinkManager = UTurboLinkGrpcUtilities::GetTurboLinkGrpcManager();
//create service adapter
TimeService = Cast<UTimeService>(turboLinkManager->MakeService("TimeService"));
if (TimeService == nullptr)
{
UE_LOG(LogTemp, Error, TEXT("Can't find time service!"));
return;
}
TimeService->OnServiceStateChanged.AddUniqueDynamic(this, &ATurboLinkTestController::OnTimeServiceStateChanged);
UE_LOG(LogTemp, Warning, TEXT("[DS]Connect to time service"));
TimeService->Connect();
}
void ATurboLinkTestController::ShutdownTimeService_Implementation()
{
if (TimeService != nullptr)
{
if (TimeServiceClient != nullptr)
{
TimeServiceClient->Shutdown();
TimeServiceClient = nullptr;
}
TimeService->Shutdown();
TimeService = nullptr;
bIsClientCreated = false;
TimeServiceState = EGrpcServiceState::Shutdown;
}
}
void ATurboLinkTestController::CreateTimeClient_Implementation()
{
if (TimeService != nullptr && TimeService->GetServiceState() == EGrpcServiceState::Ready)
{
if (TimeServiceClient != nullptr) return;
//create client
TimeServiceClient = TimeService->MakeClient();
TimeServiceClient->OnContextStateChange.AddUniqueDynamic(this, &ATurboLinkTestController::OnContextStateChange);
TimeServiceClient->OnNowResponse.AddUniqueDynamic(this, &ATurboLinkTestController::OnTimeNowResponse);
TimeServiceClient->OnTicktokResponse.AddUniqueDynamic(this, &ATurboLinkTestController::OnTimeTicktokResponse);
TimeServiceClient->OnWatchResponse.AddUniqueDynamic(this, &ATurboLinkTestController::OnTimeWatchResponse);
bIsClientCreated = true;
}
}
void ATurboLinkTestController::ShutdownTimeClient_Implementation()
{
if (TimeServiceClient != nullptr)
{
TimeServiceClient->Shutdown();
TimeServiceClient = nullptr;
bIsClientCreated = false;
}
}
void ATurboLinkTestController::OnTimeServiceStateChanged(EGrpcServiceState NewState)
{
TimeServiceState = NewState;
}
void ATurboLinkTestController::OnRep_TimeServiceState()
{
int preFixLen = FString(TEXT("EGrpcServiceState::")).Len();
FString timeServiceStateString = UEnum::GetValueAsString(TimeServiceState).RightChop(preFixLen);
UE_LOG(LogTemp, Warning, TEXT("[Client]Time service state:%s"), *timeServiceStateString);
if (ClientWidget && ClientWidget->TimeServiceStatus)
{
ClientWidget->TimeServiceStatus->SetText(FText::FromString(timeServiceStateString));
ClientWidget->UpdateControlState();
}
}
void ATurboLinkTestController::OnRep_ClientCreated()
{
if (ClientWidget)
{
ClientWidget->UpdateControlState();
}
}
void ATurboLinkTestController::CallTimeNow_Implementation()
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState() != EGrpcServiceState::Idle) ||
TimeServiceClient == nullptr)
{
UE_LOG(LogTemp, Error, TEXT("[DS]Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxNow) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Error, TEXT("[DS] Busy!"));
return;
}
UE_LOG(LogTemp, Warning, TEXT("[DS] Call Time Now!"));
CtxNow = TimeServiceClient->InitNow();
TimeServiceClient->Now(CtxNow, {});
}
void ATurboLinkTestController::CancelTimeNow_Implementation()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxNow) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("[DS] Cancel Time Now!"));
TimeServiceClient->TryCancelContext(CtxNow);
}
}
void ATurboLinkTestController::CallTimeTicktok_Implementation(int32 Counts)
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState() != EGrpcServiceState::Idle) ||
TimeServiceClient == nullptr)
{
UE_LOG(LogTemp, Error, TEXT("[DS]Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxTicktok) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Error, TEXT("[DS] Busy!"));
return;
}
UE_LOG(LogTemp, Warning, TEXT("[DS] Call Time Clock(%d)!"), Counts);
CtxTicktok = TimeServiceClient->InitTicktok();
FGrpcGreeterTicktokRequest request;
request.Counts = Counts;
TimeServiceClient->Ticktok(CtxTicktok, request);
}
void ATurboLinkTestController::CancelTimeTicktok_Implementation()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxTicktok) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("[DS] Cancel Time Clock!"));
TimeServiceClient->TryCancelContext(CtxTicktok);
}
}
void ATurboLinkTestController::InitTimeWatch_Implementation()
{
if (TimeService == nullptr ||
(TimeService->GetServiceState() != EGrpcServiceState::Ready && TimeService->GetServiceState() != EGrpcServiceState::Idle) ||
TimeServiceClient == nullptr)
{
UE_LOG(LogTemp, Error, TEXT("[DS]Connect to time service first!"));
return;
}
if (TimeServiceClient->GetContextState(CtxWatch) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Error, TEXT("[DS] Busy!"));
return;
}
UE_LOG(LogTemp, Warning, TEXT("[DS] Init Time Watch!"));
CtxWatch = TimeServiceClient->InitWatch();
}
void ATurboLinkTestController::CallTimeWatch_Implementation()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxWatch) == EGrpcContextState::Busy)
{
UE_LOG(LogTemp, Warning, TEXT("[DS] Send Time Watch!"));
TimeServiceClient->Watch(CtxWatch, {});
}
}
void ATurboLinkTestController::CancelTimeWatch_Implementation()
{
if (TimeServiceClient && TimeServiceClient->GetContextState(CtxWatch) != EGrpcContextState::Done)
{
UE_LOG(LogTemp, Warning, TEXT("[DS] Cancel Time Watch!"));
TimeServiceClient->TryCancel(CtxWatch);
}
}
void ATurboLinkTestController::OnContextStateChange(FGrpcContextHandle Handle, EGrpcContextState State)
{
CtxNowState = TimeServiceClient->GetContextState(CtxNow);
CtxTicktokState = TimeServiceClient->GetContextState(CtxTicktok);
CtxWatchState = TimeServiceClient->GetContextState(CtxWatch);
}
void ATurboLinkTestController::OnRep_TimeContextState()
{
if (ClientWidget)
{
ClientWidget->UpdateControlState();
}
}
void ATurboLinkTestController::OnTimeNowResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
NowResult = FString::Printf(TEXT("%lld"), Response.Now);
}
else
{
NowResult = Result.GetCodeString();
}
UE_LOG(LogTemp, Warning, TEXT("[DS] On Time Now Response: %s"), *NowResult);
}
void ATurboLinkTestController::OnRep_TimeNowResult()
{
if (ClientWidget && ClientWidget->TextResultNow)
{
ClientWidget->TextResultNow->SetText(FText::FromString(NowResult));
ClientWidget->UpdateControlState();
}
}
void ATurboLinkTestController::OnTimeTicktokResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
TicktokResult = FString::Printf(TEXT("%lld/%d"), Response.Now, Response.Counts);
}
else
{
TicktokResult = Result.GetCodeString();
}
UE_LOG(LogTemp, Warning, TEXT("[DS] On Time Clock Response: %s"), *TicktokResult);
}
void ATurboLinkTestController::OnRep_TimeTicktokResult()
{
if (ClientWidget && ClientWidget->TextResultTicktok)
{
ClientWidget->TextResultTicktok->SetText(FText::FromString(TicktokResult));
ClientWidget->UpdateControlState();
}
}
void ATurboLinkTestController::OnTimeWatchResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response)
{
if (Result.Code == EGrpcResultCode::Ok)
{
WatchResult = FString::Printf(TEXT("%lld"), Response.Now);
}
else
{
WatchResult = Result.GetCodeString();
}
UE_LOG(LogTemp, Warning, TEXT("[DS] On Time Watch Response: %s"), *WatchResult);
}
void ATurboLinkTestController::OnRep_TimeWatchResult()
{
if (ClientWidget && ClientWidget->TextResultWatch)
{
ClientWidget->TextResultWatch->SetText(FText::FromString(WatchResult));
ClientWidget->UpdateControlState();
}
}
@@ -0,0 +1,149 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/PlayerController.h"
#include "SGreeter/GreeterService.h"
#include "TurboLinkTestController.generated.h"
class UTimeTestDSWidget;
/**
*
*/
UCLASS()
class TURBOLINKTEST_API ATurboLinkTestController : public APlayerController
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable, Server, Reliable)
void ConnectToTimeService();
UFUNCTION(BlueprintCallable, Server, Reliable)
void ShutdownTimeService();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CreateTimeClient();
UFUNCTION(BlueprintCallable, Server, Reliable)
void ShutdownTimeClient();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CallTimeNow();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CancelTimeNow();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CallTimeTicktok(int32 Counts);
UFUNCTION(BlueprintCallable, Server, Reliable)
void CancelTimeTicktok();
UFUNCTION(BlueprintCallable, Server, Reliable)
void InitTimeWatch();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CallTimeWatch();
UFUNCTION(BlueprintCallable, Server, Reliable)
void CancelTimeWatch();
protected:
UPROPERTY(BlueprintReadOnly)
UTimeService* TimeService;
UFUNCTION()
void OnTimeServiceStateChanged(EGrpcServiceState NewState);
UPROPERTY(BlueprintReadOnly)
UTimeServiceClient* TimeServiceClient;
UFUNCTION()
void OnContextStateChange(FGrpcContextHandle Handle, EGrpcContextState State);
FGrpcContextHandle CtxNow;
UFUNCTION()
void OnTimeNowResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
FGrpcContextHandle CtxTicktok;
UFUNCTION()
void OnTimeTicktokResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
FGrpcContextHandle CtxWatch;
UFUNCTION()
void OnTimeWatchResponse(FGrpcContextHandle Handle, const FGrpcResult& Result, const FGrpcGreeterNowResponse& Response);
public:
EGrpcServiceState GetTimeServiceState() const {
return TimeServiceState;
}
bool IsClientCreated() const {
return bIsClientCreated;
}
EGrpcContextState GetCtxNowState() const {
return CtxNowState;
}
EGrpcContextState GetCtxTicktokState() const {
return CtxTicktokState;
}
EGrpcContextState GetCtxWatchState() const {
return CtxWatchState;
}
UPROPERTY(BlueprintReadOnly)
UTimeTestDSWidget* ClientWidget;
protected:
UPROPERTY(ReplicatedUsing = OnRep_TimeServiceState)
EGrpcServiceState TimeServiceState;
UFUNCTION()
void OnRep_TimeServiceState();
UPROPERTY(ReplicatedUsing = OnRep_ClientCreated)
bool bIsClientCreated = false;
UFUNCTION()
void OnRep_ClientCreated();
protected:
UFUNCTION()
void OnRep_TimeContextState();
UPROPERTY(ReplicatedUsing = OnRep_TimeContextState)
EGrpcContextState CtxNowState = EGrpcContextState::Done;
UPROPERTY(ReplicatedUsing = OnRep_TimeContextState)
EGrpcContextState CtxTicktokState = EGrpcContextState::Done;
UPROPERTY(ReplicatedUsing = OnRep_TimeContextState)
EGrpcContextState CtxWatchState = EGrpcContextState::Done;
UPROPERTY(ReplicatedUsing = OnRep_TimeNowResult)
FString NowResult;
UFUNCTION()
void OnRep_TimeNowResult();
UPROPERTY(ReplicatedUsing = OnRep_TimeTicktokResult)
FString TicktokResult;
UFUNCTION()
void OnRep_TimeTicktokResult();
UPROPERTY(ReplicatedUsing = OnRep_TimeWatchResult)
FString WatchResult;
UFUNCTION()
void OnRep_TimeWatchResult();
};
@@ -0,0 +1,21 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TurboLinkTestGameInstance.h"
#include "TurboLinkGrpcManager.h"
#include "TurboLinkGrpcUtilities.h"
void UTurboLinkTestGameInstance::Init()
{
Super::Init();
TurboLinkManager = UTurboLinkGrpcUtilities::GetTurboLinkGrpcManager();
TurboLinkManager->InitManager();
}
void UTurboLinkTestGameInstance::Shutdown()
{
// Unregister ticker delegate
TurboLinkManager->Shutdown();
TurboLinkManager = nullptr;
}
@@ -0,0 +1,25 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "TurboLinkTestGameInstance.generated.h"
class UTurboLinkGrpcManager;
/**
*
*/
UCLASS()
class TURBOLINKTEST_API UTurboLinkTestGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
void Init() override;
void Shutdown() override;
protected:
UPROPERTY()
UTurboLinkGrpcManager* TurboLinkManager;
};
@@ -0,0 +1,5 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#include "TurboLinkTestGameModeBase.h"
@@ -0,0 +1,17 @@
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "TurboLinkTestGameModeBase.generated.h"
/**
*
*/
UCLASS()
class TURBOLINKTEST_API ATurboLinkTestGameModeBase : public AGameModeBase
{
GENERATED_BODY()
};
@@ -0,0 +1,34 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TurboLinkTestPawn.h"
// Sets default values
ATurboLinkTestPawn::ATurboLinkTestPawn()
{
// Set this pawn to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
}
// Called when the game starts or when spawned
void ATurboLinkTestPawn::BeginPlay()
{
Super::BeginPlay();
}
// Called every frame
void ATurboLinkTestPawn::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}
// Called to bind functionality to input
void ATurboLinkTestPawn::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);
}
@@ -0,0 +1,29 @@
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "TurboLinkTestPawn.generated.h"
UCLASS()
class TURBOLINKTEST_API ATurboLinkTestPawn : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
ATurboLinkTestPawn();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};
@@ -0,0 +1,14 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TurboLinkTestEditorTarget : TargetRules
{
public TurboLinkTestEditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.AddRange( new string[] { "TurboLinkTest" } );
}
}
@@ -0,0 +1,21 @@
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.Server)]
public class TurboLinkTestServerTarget : TargetRules
{
public TurboLinkTestServerTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Server;
ExtraModuleNames.AddRange( new string[] { "TurboLinkTest" } );
//These configurations are invalid for a Linux server build.
DisablePlugins.Add("WMFMediaPlayer");
DisablePlugins.Add("AsyncLoadingScreen"); //if you are using this plugin
DisablePlugins.Add("WindowsMoviePlayer");
DisablePlugins.Add("MediaFoundationMediaPlayer");
}
}
+18
View File
@@ -0,0 +1,18 @@
{
"FileVersion": 3,
"EngineAssociation": "4.27",
"Category": "",
"Description": "",
"Modules": [
{
"Name": "TurboLinkTest",
"Type": "Runtime",
"LoadingPhase": "Default",
"AdditionalDependencies": [
"Engine",
"UMG",
"CoreUObject"
]
}
]
}