Files
TurboLinkTest/Client/Source/TurboLinkTest/TurboLinkTestPawn.h
T
2023-01-16 14:44:59 +08:00

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680 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "TurboLinkTestPawn.generated.h"
UCLASS()
class TURBOLINKTEST_API ATurboLinkTestPawn : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this pawn's properties
ATurboLinkTestPawn();
protected:
// Called when the game starts or when spawned
virtual void BeginPlay() override;
public:
// Called every frame
virtual void Tick(float DeltaTime) override;
// Called to bind functionality to input
virtual void SetupPlayerInputComponent(class UInputComponent* PlayerInputComponent) override;
};