add_library(dv_standard_shaders SHARED
	dll_main.cpp
	vs_standard.h
	vs_standard.cpp
	fs_debug_solid_color.h
	fs_debug_solid_color.cpp
	fs_debug_show_texture.h
	fs_debug_show_texture.cpp
	fs_debug_texture_coordinates.h
	fs_debug_texture_coordinates.cpp
	fs_debug_geometry_normal.h
	fs_debug_geometry_normal.cpp
	fs_classic_phong.h
	fs_classic_phong.cpp
	fs_pbr_gltf.h
	fs_pbr_gltf.cpp
)

add_definitions(-DDV_SHADER_EXPORTS)

target_include_directories(dv_standard_shaders
PRIVATE
	${DV_AUTO_INCLUDE_PATH}
	${DV_CORE_INCLUDE_PATH}
)

target_link_libraries(dv_standard_shaders
	dv_core
)

#################
# copy runtime dll(for debug)
#################
add_custom_command(
	TARGET dv_standard_shaders POST_BUILD
	COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_standard_shaders> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/)
