include_directories(
	${DV_AUTO_INCLUDE_PATH}
	${DV_CORE_INCLUDE_PATH}
	${DV_UTILS_INCLUDE_PATH}
)

add_executable(dvt_rasterization WIN32
    dvr_main.cpp
    dvr_triangle.h
    dvr_triangle.cpp
	dvr_canvas.h
	dvr_canvas.cpp
)

set_property(TARGET dvt_rasterization PROPERTY FOLDER "test")

target_link_libraries(dvt_rasterization 
	dv_core
	SDL3::SDL3-static 
	OpenGL::GL
)
