include_directories(
	${DV_AUTO_INCLUDE_PATH}
	${DV_CORE_INCLUDE_PATH}
	${DV_UTILS_INCLUDE_PATH}
)

set(DVC_IMGUI_SOURCE_FILES
	ui/ui_main.h
	ui/ui_main.cpp
)
source_group("imgui" FILES ${DVC_IMGUI_SOURCE_FILES})

set(DVC_IMGUI_IMPL_SOURCE_FILES
	ui/imgui/imgui_impl_sdl3.cpp
	ui/imgui/imgui_impl_sdl3.h
	ui/imgui/imgui_impl_opengl3.h
	ui/imgui/imgui_impl_opengl3.cpp
	ui/imgui/imgui_impl_opengl3_loader.h
)
source_group("imgui/impl" FILES ${DVC_IMGUI_IMPL_SOURCE_FILES})

set(DVC_ADAPTER_SOURCE_FILES
	adapter/adapter_texture.cpp
	adapter/adapter_texture.h
)
source_group("adapter" FILES ${DVC_ADAPTER_SOURCE_FILES})

add_executable(dv_console WIN32
	dv_console_main.cpp
	${DVC_IMGUI_SOURCE_FILES}
	${DVC_IMGUI_IMPL_SOURCE_FILES}
	${DVC_ADAPTER_SOURCE_FILES}
)
set_property(TARGET dv_console PROPERTY FOLDER "console")

target_link_libraries(dv_console 
	dv_core 
	dv_utils

	ImGui::imgui
	SDL3::SDL3-static 
	OpenGL::GL
)
