
set(DV_CORE_INCLUDE_FILES
	include/dvc_config.h
	include/dvc_pre_declare.h
)
source_group("include" FILES ${DV_CORE_INCLUDE_FILES})

#################
# math
#################
set(DV_CORE_MATH_INCLUDE_FILES
	include/math/dvc_vector2.h
	include/math/dvc_vector3.h
	include/math/dvc_vector4.h
	include/math/dvc_matrix3.h
	include/math/dvc_matrix4.h
	include/math/dvc_math_util.h
	include/math/dvc_fix_point.h
)
source_group("include/math" FILES ${DV_CORE_MATH_INCLUDE_FILES})

set(DV_CORE_MATH_SOURCE_FILES
	source/math/dvc_vector2.cpp
	source/math/dvc_vector3.cpp
	source/math/dvc_vector4.cpp
	source/math/dvc_matrix3.cpp
	source/math/dvc_matrix4.cpp
	source/math/dvc_math_util.cpp
	source/math/dvc_fix_point.cpp
)
source_group("source/math" FILES ${DV_CORE_MATH_SOURCE_FILES})

#################
# scene
#################
set(DV_CORE_SCENE_INCLUDE_FILES
	include/scene/dvc_scene.h
	include/scene/dvc_scene_node.h
)
source_group("include/scene" FILES ${DV_CORE_SCENE_INCLUDE_FILES})

set(DV_CORE_SCENE_SOURCE_FILES
	source/scene/dvc_scene.cpp
	source/scene/dvc_scene_node.cpp
)
source_group("source/scene" FILES ${DV_CORE_SCENE_SOURCE_FILES})

#################
# scene component
#################
set(DV_CORE_SCENE_COMPONENT_INCLUDE_FILES
	include/scene/component/dvc_component.h
	include/scene/component/dvc_mesh_component.h
	include/scene/component/dvc_camera_component.h
	include/scene/component/dvc_light_component.h
)
source_group("include/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES})

set(DV_CORE_SCENE_COMPONENT_SOURCE_FILES
	source/scene/component/dvc_component.cpp
	source/scene/component/dvc_mesh_component.cpp
	source/scene/component/dvc_camera_component.cpp
	source/scene/component/dvc_light_component.cpp
)
source_group("source/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_SOURCE_FILES})

#################
# asset
#################
set(DV_CORE_ASSET_INCLUDE_FILES
	include/asset/dvc_mesh.h
)
source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})

set(DV_CORE_ASSET_SOURCE_FILES
	source/asset/dvc_mesh.cpp
)
source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})

#################
# device
#################
set(DV_CORE_DEVICE_INCLUDE_FILES
	include/device/dvc_buffer.h
	include/device/dvc_buffer_view.h
	include/device/dvc_buffer_accessor.h
	include/device/dvc_render_target.h
	include/device/dvc_pixel_buffer.h
	include/device/dvc_uniform_buffer.h
	include/device/dvc_vertex_desc.h
)
source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})

set(DV_CORE_DEVICE_SOURCE_FILES
	source/device/dvc_buffer.cpp
	source/device/dvc_buffer_view.cpp
	source/device/dvc_buffer_accessor.cpp
	source/device/dvc_render_target.cpp
	source/device/dvc_pixel_buffer.cpp
	source/device/dvc_uniform_buffer.cpp
	source/device/dvc_vertex_desc.cpp
)
source_group("source/device" FILES ${DV_CORE_DEVICE_SOURCE_FILES})

#################
# pipe
#################
set(DV_CORE_PIPE_INCLUDE_FILES
	include/pipe/dvc_render_queue.h
	include/pipe/dvc_renderable.h
	include/pipe/dvc_renderable_entity.h
	include/pipe/dvc_render_step_IA.h
	include/pipe/dvc_render_step_VS.h
	include/pipe/dvc_render_step_PS.h
	include/pipe/dvc_rasterizer.h
)
source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})

set(DV_CORE_PIPE_SOURCE_FILES
	source/pipe/dvc_render_queue.cpp
	source/pipe/dvc_renderable.cpp
	source/pipe/dvc_renderable_entity.cpp
	source/pipe/dvc_render_step_IA.cpp
	source/pipe/dvc_render_step_VS.cpp
	source/pipe/dvc_render_step_PS.cpp
	source/pipe/dvc_rasterizer_triangle.cpp
)
source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})

#################
# shader
#################
set(DV_CORE_SHADER_INCLUDE_FILES
	include/shader/dvc_shader_interface.h
)
source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})

set(DV_CORE_SHADER_SOURCE_FILES
	source/shader/dvc_shader_interface.cpp
)
source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})

#################
# core library
#################
include_directories(
	${DV_AUTO_INCLUDE_PATH}
	${CMAKE_CURRENT_SOURCE_DIR}/include
)

add_library(dv_core SHARED 
	${DV_CORE_INCLUDE_FILES}
	${DV_CORE_MATH_INCLUDE_FILES}
	${DV_CORE_MATH_SOURCE_FILES}
	${DV_CORE_SCENE_INCLUDE_FILES}
	${DV_CORE_SCENE_SOURCE_FILES}
	${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES}
	${DV_CORE_SCENE_COMPONENT_SOURCE_FILES}
	${DV_CORE_DEVICE_INCLUDE_FILES}
	${DV_CORE_DEVICE_SOURCE_FILES}
	${DV_CORE_ASSET_INCLUDE_FILES}
	${DV_CORE_ASSET_SOURCE_FILES}
	${DV_CORE_PIPE_INCLUDE_FILES}
	${DV_CORE_PIPE_SOURCE_FILES}
	${DV_CORE_SHADER_INCLUDE_FILES}
	${DV_CORE_SHADER_SOURCE_FILES}
)

target_compile_definitions(dv_core
    PRIVATE DV_CORE_EXPORTS
)

#################
# copy runtime dll(for debug)
#################
add_custom_command(
	TARGET dv_core POST_BUILD
	COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)

add_custom_command(
	TARGET dv_core POST_BUILD
	COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/unit/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)

add_custom_command(
	TARGET dv_core POST_BUILD
	COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/rasterization/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)

#################
# install
#################

install(DIRECTORY include/
	DESTINATION include/core
	FILES_MATCHING 
	PATTERN "*.h"
)

if(MSVC)
	install(TARGETS dv_core
		RUNTIME DESTINATION bin/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
		ARCHIVE DESTINATION lib/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
)
else(MSVC)
install(TARGETS dv_core
	RUNTIME DESTINATION bin
	ARCHIVE DESTINATION lib
)
endif(MSVC)
