rename RenderQueue to RenderPipe
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@@ -7,7 +7,7 @@
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#include "imgui/imgui_impl_opengl3.h"
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#include "scene/dvu_load_gltf.h"
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#include "pipe/dvc_render_queue.h"
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#include "pipe/dvc_render_pipe.h"
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#include "device/dvc_render_target.h"
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#include "shader/dvc_shader_interface.h"
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#include "buffer/dvu_dump_buffer.h"
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@@ -111,13 +111,13 @@ void drawMainUI()
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uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition());
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}
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davinci::RenderQueue queue;
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davinci::RenderPipe queue;
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queue.build(g_scene);
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g_renderTarget.clear();
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queue.process(g_aaTech, uniformBuffer, g_renderTarget);
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davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
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//davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
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}
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ImGui::End();
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