rename RenderQueue to RenderPipe
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@@ -60,7 +60,7 @@ class LightComponent;
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typedef std::shared_ptr<LightComponent> LightComponentPtr;
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typedef std::shared_ptr<const LightComponent> LightComponentConstPtr;
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class RenderQueue;
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class RenderPipe;
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class Renderable;
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typedef std::shared_ptr<Renderable> RenderablePtr;
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+3
-3
@@ -6,7 +6,7 @@
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API RenderQueue
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class DV_CORE_API RenderPipe
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{
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public:
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void pushRenderable(RenderableConstPtr renderable);
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@@ -25,8 +25,8 @@ protected:
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std::vector<RenderableConstPtr> m_queue;
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public:
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RenderQueue();
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~RenderQueue();
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RenderPipe();
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~RenderPipe();
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};
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DV_CORE_END_NAMESPACE
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@@ -2,7 +2,7 @@
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#include "dvc_config.h"
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#include "math/dvc_matrix4.h"
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#include "dvc_render_queue.h"
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#include "dvc_render_pipe.h"
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DV_CORE_BEGIN_NAMESPACE
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@@ -22,7 +22,7 @@ public:
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typedef std::vector<Node> NodeArray;
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public:
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void process(const RenderQueue& renderQueue);
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void process(const RenderPipe& renderQueue);
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public:
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NodeArray m_nodes;
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@@ -18,7 +18,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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fVector3 getEye(void) const;
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fVector3 getLookat(void) const;
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@@ -9,7 +9,7 @@ class DV_CORE_API SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const = 0;
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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protected:
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SceneNodePtr m_owner;
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@@ -27,7 +27,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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void setLightDefine(const LightDefine& lightDefine);
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protected:
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@@ -9,7 +9,7 @@ class DV_CORE_API MeshComponent : public SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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void setMesh(MeshConstPtr mesh);
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@@ -55,7 +55,7 @@ public:
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}
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public:
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void buildRenderQueue(const fMatrix4& transParent, RenderQueue& queue);
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void buildRenderQueue(const fMatrix4& transParent, RenderPipe& queue);
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protected:
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std::string m_name;
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