rename RenderQueue to RenderPipe
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@@ -18,7 +18,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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fVector3 getEye(void) const;
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fVector3 getLookat(void) const;
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@@ -9,7 +9,7 @@ class DV_CORE_API SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const = 0;
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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protected:
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SceneNodePtr m_owner;
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@@ -27,7 +27,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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void setLightDefine(const LightDefine& lightDefine);
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protected:
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@@ -9,7 +9,7 @@ class DV_CORE_API MeshComponent : public SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void render(const fMatrix4& transParent, RenderPipe& queue) const;
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void setMesh(MeshConstPtr mesh);
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@@ -55,7 +55,7 @@ public:
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}
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public:
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void buildRenderQueue(const fMatrix4& transParent, RenderQueue& queue);
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void buildRenderQueue(const fMatrix4& transParent, RenderPipe& queue);
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protected:
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std::string m_name;
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