支持抗锯齿

This commit is contained in:
2025-08-23 12:19:28 +08:00
parent dd72a8e3fd
commit 1f7720d54e
23 changed files with 879 additions and 183 deletions
+7 -4
View File
@@ -14,13 +14,16 @@
#include <scene/dvc_scene.h> #include <scene/dvc_scene.h>
int32_t g_screenWidth = 1024; int32_t g_screenWidth = 2048;
int32_t g_screenHeight = 768; int32_t g_screenHeight = 1024;
static SDL_Window* window = NULL; static SDL_Window* window = NULL;
AdapterTexture g_adapterTexture; AdapterTexture g_adapterTexture;
SDL_GLContext gl_context; SDL_GLContext gl_context;
davinci::RenderTarget g_renderTarget; davinci::RenderTarget g_renderTarget;
davinci::AntiAliasingTech g_aaTech = davinci::AntiAliasingTech::AA_None;
int32_t g_canvasWidth = 1024;
int32_t g_canvasHeight = 512;
davinci::Scene g_scene; davinci::Scene g_scene;
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
@@ -99,7 +102,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
// init davinci // init davinci
g_scene.init(); g_scene.init();
g_renderTarget.init(512, 256); g_renderTarget.init(g_canvasWidth, g_canvasHeight);
g_adapterTexture.updateTexture(); g_adapterTexture.updateTexture();
return SDL_APP_CONTINUE; /* carry on with the program! */ return SDL_APP_CONTINUE; /* carry on with the program! */
@@ -153,7 +156,7 @@ SDL_AppResult SDL_AppIterate(void* appstate)
//draw render result //draw render result
g_adapterTexture.updateTexture(0, 0, g_renderTarget.getColorBuffer()); g_adapterTexture.updateTexture(0, 0, g_renderTarget.getColorBuffer());
g_adapterTexture.updateTexture(512, 0, g_renderTarget.getDepthBuffer()); g_adapterTexture.updateTexture(g_canvasWidth, 0, g_renderTarget.getDepthBuffer());
g_adapterTexture.draw(); g_adapterTexture.draw();
//draw ui //draw ui
+6 -1
View File
@@ -21,6 +21,7 @@ SDL_Window* main_window;
extern davinci::Scene g_scene; extern davinci::Scene g_scene;
extern davinci::RenderTarget g_renderTarget; extern davinci::RenderTarget g_renderTarget;
extern davinci::AntiAliasingTech g_aaTech;
bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version) bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version)
{ {
@@ -96,6 +97,8 @@ void drawMainUI()
{ {
davinci_utils::export_mesh_to_obj(g_scene); davinci_utils::export_mesh_to_obj(g_scene);
} }
const char* aaItem[] = { "None", "MSAA_2X2", "MSAA_4X4"};
ImGui::Combo("AntiAliasing", (int*)(&g_aaTech), aaItem, IM_ARRAYSIZE(aaItem));
if (ImGui::Button("Render")) if (ImGui::Button("Render"))
{ {
davinci::UniformBuffer uniformBuffer; davinci::UniformBuffer uniformBuffer;
@@ -112,7 +115,9 @@ void drawMainUI()
queue.build(g_scene); queue.build(g_scene);
g_renderTarget.clear(); g_renderTarget.clear();
queue.process(uniformBuffer, g_renderTarget); queue.process(g_aaTech, uniformBuffer, g_renderTarget);
davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
} }
ImGui::End(); ImGui::End();
+2
View File
@@ -112,6 +112,7 @@ set(DV_CORE_PIPE_INCLUDE_FILES
include/pipe/dvc_render_step_IA.h include/pipe/dvc_render_step_IA.h
include/pipe/dvc_render_step_VS.h include/pipe/dvc_render_step_VS.h
include/pipe/dvc_render_step_PS.h include/pipe/dvc_render_step_PS.h
include/pipe/dvc_render_step_OM.h
) )
source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES}) source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})
@@ -122,6 +123,7 @@ set(DV_CORE_PIPE_SOURCE_FILES
source/pipe/dvc_render_step_IA.cpp source/pipe/dvc_render_step_IA.cpp
source/pipe/dvc_render_step_VS.cpp source/pipe/dvc_render_step_VS.cpp
source/pipe/dvc_render_step_PS.cpp source/pipe/dvc_render_step_PS.cpp
source/pipe/dvc_render_step_OM.cpp
) )
source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES}) source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})
+8
View File
@@ -102,4 +102,12 @@ enum PixelFormat
PF_UINT8_RGBA, PF_UINT8_RGBA,
}; };
enum AntiAliasingTech
{
AA_None,
AA_MSAA_2X2,
AA_MSAA_4X4,
};
DV_CORE_END_NAMESPACE DV_CORE_END_NAMESPACE
+3 -1
View File
@@ -17,9 +17,11 @@ public:
RenderableConstPtr getRenderable(size_t index) const; RenderableConstPtr getRenderable(size_t index) const;
void build(const Scene& scene); void build(const Scene& scene);
void process(UniformBuffer& uniformBuffer, RenderTarget& renderTarget);
void process(AntiAliasingTech aaTech, UniformBuffer& uniformBuffer, RenderTarget& renderTarget);
protected: protected:
AntiAliasingTech m_aaTech;
std::vector<RenderableConstPtr> m_queue; std::vector<RenderableConstPtr> m_queue;
public: public:
@@ -23,11 +23,8 @@ public:
public: public:
void process(const RenderQueue& renderQueue); void process(const RenderQueue& renderQueue);
const NodeArray& getNodes(void) const {
return m_nodes;
}
protected: public:
NodeArray m_nodes; NodeArray m_nodes;
}; };
@@ -0,0 +1,87 @@
#pragma once
#include "dvc_config.h"
#include "dvc_render_step_PS.h"
DV_CORE_BEGIN_NAMESPACE
class OutputMergerStep
{
public:
void process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray,
AntiAliasingTech aaTech, RenderTarget& renderTarget);
private:
void mergeFragement_without_AA(int32_t x, int32_t y,
const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget);
template<int32_t kSampleSize, uint32_t kSampleMask>
void mergeFragement_with_AA(int32_t x, int32_t y,
const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget);
};
template<int32_t kSampleSize, uint32_t kSampleMask>
void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget)
{
if (fragementArrayMap.empty())
{
return;
}
else if (fragementArrayMap.size() == 1)
{
const PixelShaderStep::Fragement& fragement = fragementArray[fragementArrayMap.begin()->second];
fVector4 finalColor = fragement.color;
finalColor.w = MathUtil::popcount((uint16_t)(fragement.mask & kSampleMask)) / (float32_t)kSampleSize;
renderTarget.setPixel(x, y, finalColor, fragement.depth);
}
else
{
std::array<int32_t, kSampleSize> samples;
samples.fill(-1);
float finalDepth = 0;
std::multimap<float32_t, int32_t>::const_iterator it, end = fragementArrayMap.end();
for (it = fragementArrayMap.begin(); it != end; ++it)
{
const PixelShaderStep::Fragement& fragement = fragementArray[it->second];
for (int32_t k = 0; k < kSampleSize; k++)
{
if ((fragement.mask & (1 << k)) != 0)
{
samples[k] = it->second;
}
}
finalDepth = fragement.depth;
}
fVector3 finalColor(0.f, 0.f, 0.f);
int32_t bitCounts = 0;
for (int32_t k = 0; k < kSampleSize; k++)
{
int32_t fragementID = samples[k];
if (fragementID < 0 || fragementID >= fragementArray.size()) continue;
const PixelShaderStep::Fragement& fragement = fragementArray[fragementID];
finalColor += fragement.color.xyz();
bitCounts++;
}
if (bitCounts == 0)
{
return;
}
if (bitCounts > 1)
{
finalColor /= (float32_t)bitCounts;
}
float32_t finalAlpha = bitCounts / (float32_t)kSampleSize;
renderTarget.setPixel(x, y, fVector4(finalColor, finalAlpha), finalDepth);
}
}
DV_CORE_END_NAMESPACE
+16 -1
View File
@@ -8,8 +8,23 @@ DV_CORE_BEGIN_NAMESPACE
class PixelShaderStep class PixelShaderStep
{ {
public: public:
void process(const VertexShaderStep::NodeArray& vsNodeArray, RenderTarget& renderTarget); struct Fragement
{
float32_t depth;
fVector4 color;
uint32_t mask;
int32_t next;
};
typedef std::vector<int32_t> StartOffsetArray;
typedef std::vector<Fragement> FragementArray;
public:
void process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
public:
StartOffsetArray m_startOffsetArray;
FragementArray m_fragementArray;
}; };
DV_CORE_END_NAMESPACE DV_CORE_END_NAMESPACE
@@ -20,15 +20,10 @@ public:
}; };
typedef std::vector<Node> NodeArray; typedef std::vector<Node> NodeArray;
public:
const NodeArray& getNodes() const {
return m_nodes;
}
public: public:
void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray); void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray);
protected: public:
NodeArray m_nodes; NodeArray m_nodes;
}; };
@@ -10,7 +10,9 @@ class DV_CORE_API Rasterizer
{ {
//Draw Triangle with Larrabee //Draw Triangle with Larrabee
public: public:
typedef std::function<void(const std::pair<int32_t, int32_t>& pos, const fVector3& percent)> DrawTriangleCallback; typedef std::function<
void(const std::pair<int32_t, int32_t>& pos, const fVector3& percent, uint32_t mask)
> DrawTriangleCallback;
struct DebugParam struct DebugParam
{ {
@@ -27,9 +29,10 @@ public:
}; };
//Larrabee algorithm //Larrabee algorithm
static void drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight, static void drawTriangleLarrabee(AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight,
const fVector2& v0, const fVector2& v1, const fVector2& v2, const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw=true, const DebugParam* debugParam=nullptr); DrawTriangleCallback callback, bool ccw=true,
const DebugParam* debugParam=nullptr);
public: public:
//BoundingBox algorithm //BoundingBox algorithm
@@ -16,7 +16,7 @@ void RenderTarget::init(int32_t width, int32_t height)
void RenderTarget::clear() void RenderTarget::clear()
{ {
m_colorBuffer.clear(fVector4::BLACK); m_colorBuffer.clear(fVector4(0.f, 0.f, 0.f, 0.f));
m_depthBuffer.clear(std::numeric_limits<float32_t>::max()); m_depthBuffer.clear(std::numeric_limits<float32_t>::max());
} }
@@ -25,7 +25,7 @@ void RenderTarget::setPixel(int32_t x, int32_t y, const fVector4& color, float32
if (x < 0 || x >= m_width || y < 0 || y >= m_height) return; if (x < 0 || x >= m_width || y < 0 || y >= m_height) return;
if (depth > m_depthBuffer.getPixel(x, y)) { if (depth > m_depthBuffer.getPixel(x, y)) {
return; // return;
} }
m_colorBuffer.setPixel(x, y, color); m_colorBuffer.setPixel(x, y, color);
m_depthBuffer.setPixel(x, y, depth); m_depthBuffer.setPixel(x, y, depth);
+10 -3
View File
@@ -3,6 +3,7 @@
#include "pipe/dvc_render_step_IA.h" #include "pipe/dvc_render_step_IA.h"
#include "pipe/dvc_render_step_VS.h" #include "pipe/dvc_render_step_VS.h"
#include "pipe/dvc_render_step_PS.h" #include "pipe/dvc_render_step_PS.h"
#include "pipe/dvc_render_step_OM.h"
#include "scene/component/dvc_camera_component.h" #include "scene/component/dvc_camera_component.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
@@ -38,19 +39,25 @@ void RenderQueue::build(const Scene& scene)
scene.getRootSceneNode()->buildRenderQueue(fMatrix4::IDENTITY, *this); scene.getRootSceneNode()->buildRenderQueue(fMatrix4::IDENTITY, *this);
} }
void RenderQueue::process(UniformBuffer& uniformBuffer, RenderTarget& renderTarget) void RenderQueue::process(AntiAliasingTech aaTech, UniformBuffer& uniformBuffer, RenderTarget& renderTarget)
{ {
m_aaTech = aaTech;
//Assembere input //Assembere input
InputAssemberStep IA; InputAssemberStep IA;
IA.process(*this); IA.process(*this);
//Vertex shader //Vertex shader
VertexShaderStep VS; VertexShaderStep VS;
VS.process(uniformBuffer, IA.getNodes()); VS.process(uniformBuffer, IA.m_nodes);
//Pixel shader //Pixel shader
PixelShaderStep PS; PixelShaderStep PS;
PS.process(VS.getNodes(), renderTarget); PS.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
//Output Merge
OutputMergerStep OM;
OM.process(PS.m_startOffsetArray, PS.m_fragementArray, m_aaTech, renderTarget);
} }
DV_CORE_END_NAMESPACE DV_CORE_END_NAMESPACE
@@ -0,0 +1,54 @@
#include "pipe/dvc_render_step_OM.h"
DV_CORE_BEGIN_NAMESPACE
void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray,
AntiAliasingTech aaTech, RenderTarget& renderTarget)
{
int32_t canvasWidth = renderTarget.getWidth();
int32_t canvasHeight = renderTarget.getHeight();
for (int32_t y = 0; y < canvasHeight; y++)
{
for (int32_t x = 0; x < canvasWidth; x++)
{
int32_t fragementID = startOffsetArray[y * canvasWidth + x];
std::multimap<float32_t, int32_t> fragementArrayMap;
while (fragementID >=0 && fragementID < (int32_t)fragementArray.size())
{
const PixelShaderStep::Fragement& fragement = fragementArray[fragementID];
fragementArrayMap.insert(std::make_pair(-fragement.depth, fragementID));
fragementID = fragement.next;
}
if (aaTech == AntiAliasingTech::AA_None)
{
mergeFragement_without_AA(x, y, fragementArrayMap, fragementArray, renderTarget);
}
else if (aaTech == AntiAliasingTech::AA_MSAA_2X2)
{
mergeFragement_with_AA<4, 0xF>(x, y, fragementArrayMap, fragementArray, renderTarget);
}
else if (aaTech == AntiAliasingTech::AA_MSAA_4X4)
{
mergeFragement_with_AA<16, 0xFFFF>(x, y, fragementArrayMap, fragementArray, renderTarget);
}
}
}
}
void OutputMergerStep::mergeFragement_without_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget)
{
if (fragementArrayMap.empty())
{
return;
}
const PixelShaderStep::Fragement& firstFragement = fragementArray[fragementArrayMap.rbegin()->second];
renderTarget.setPixel(x, y, firstFragement.color, firstFragement.depth);
}
DV_CORE_END_NAMESPACE
+19 -10
View File
@@ -6,17 +6,16 @@
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, RenderTarget& renderTarget) void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
{ {
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll"); ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx"); PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx");
int32_t targetWidth = renderTarget.getWidth();
int32_t targetHeight = renderTarget.getHeight();
fMatrix4 view_trans = fMatrix4 view_trans =
fMatrix4::makeTrans(targetWidth / 2.f, targetHeight / 2.f, 0.f) * fMatrix4::makeTrans(canvasWidth / 2.f, canvasHeight / 2.f, 0.f) *
fMatrix4::makeScale(targetWidth / 2.f, targetHeight / 2.f, 1.f); fMatrix4::makeScale(canvasWidth / 2.f, canvasHeight / 2.f, 1.f);
m_startOffsetArray.resize(canvasWidth* canvasHeight, -1);
VertexShaderStep::NodeArray::const_iterator it, end = vsNodeArray.end(); VertexShaderStep::NodeArray::const_iterator it, end = vsNodeArray.end();
for (it = vsNodeArray.begin(); it != end; ++it) for (it = vsNodeArray.begin(); it != end; ++it)
@@ -39,9 +38,10 @@ void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Re
std::vector<float32_t> invZ = { node.invZ[i + 0], node.invZ[i + 1], node.invZ[i + 2] }; std::vector<float32_t> invZ = { node.invZ[i + 0], node.invZ[i + 1], node.invZ[i + 2] };
std::vector<float32_t> vertexDepth = { node.depth[i+0], node.depth[i + 1], node.depth[i + 2]}; std::vector<float32_t> vertexDepth = { node.depth[i+0], node.depth[i + 1], node.depth[i + 2]};
Rasterizer::drawTriangleLarrabee(targetWidth, targetHeight, pos0.xy(), pos1.xy(), pos2.xy(), Rasterizer::drawTriangleLarrabee(aaTech,
[pixelShader, vertex0, vertex1, vertex2, invZ, vertexDepth, &node, &renderTarget] canvasWidth, canvasHeight, pos0.xy(), pos1.xy(), pos2.xy(),
(const std::pair<int32_t, int32_t>& dot, const fVector3& percent) [this, canvasWidth, pixelShader, vertex0, vertex1, vertex2, invZ, vertexDepth, &node]
(const std::pair<int32_t, int32_t>& dot, const fVector3& percent, uint32_t mask)
{ {
fVector3 percentCorrected(percent); fVector3 percentCorrected(percent);
@@ -65,7 +65,16 @@ void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Re
int32_t x = dot.first; int32_t x = dot.first;
int32_t y = dot.second; int32_t y = dot.second;
renderTarget.setPixel(x, y, color, depth); int32_t currentOffset = m_startOffsetArray[x + y * canvasWidth];
m_startOffsetArray[x + y * canvasWidth] = (int32_t)(m_fragementArray.size());
Fragement newFragment;
newFragment.color = color;
newFragment.depth = depth;
newFragment.mask = mask;
newFragment.next = currentOffset;
this->m_fragementArray.push_back(newFragment);
} }
); );
} }
@@ -20,6 +20,7 @@ inline bool operator==(const bool3_t& arr, bool value)
struct DrawTriangleParam struct DrawTriangleParam
{ {
AntiAliasingTech aaTech;
bool ccw; bool ccw;
fVector2 verts[3]; fVector2 verts[3];
float32_t bbox_min_x; float32_t bbox_min_x;
@@ -29,13 +30,17 @@ struct DrawTriangleParam
bool3_t tlBorder; bool3_t tlBorder;
float32_t area; float32_t area;
iFloat3 edgesDX, edgesDY; iFloat3 edgesDX, edgesDY;
iFloat3 halfEdge; iFloat3 halfEdge;
iFloat3 quaterEdge;
iFloat3 oneEighthEdge;
Rasterizer::DebugParam debugParam; Rasterizer::DebugParam debugParam;
}; };
enum { MIN_TILE_WIDTH_IN_PIXELS = 64 }; enum { MIN_TILE_WIDTH_IN_PIXELS = 64 };
void _fillPixel(const DrawTriangleParam& param, int32_t xLB, int32_t yLB, Rasterizer::DrawTriangleCallback callback) void _fillPixel(const DrawTriangleParam& param, int32_t xLB, int32_t yLB, uint32_t mask, Rasterizer::DrawTriangleCallback callback)
{ {
fVector2 pixel(xLB + 0.5f, yLB + 0.5f); fVector2 pixel(xLB + 0.5f, yLB + 0.5f);
const fVector2 v0(param.verts[0]), v1(param.verts[1]), v2(param.verts[2]); const fVector2 v0(param.verts[0]), v1(param.verts[1]), v2(param.verts[2]);
@@ -46,28 +51,22 @@ void _fillPixel(const DrawTriangleParam& param, int32_t xLB, int32_t yLB, Raster
fVector3 t = fVector3(w0 / param.area, (param.ccw ? w1 : w2) / param.area, (param.ccw ? w2 : w1) / param.area); fVector3 t = fVector3(w0 / param.area, (param.ccw ? w1 : w2) / param.area, (param.ccw ? w2 : w1) / param.area);
callback(std::make_pair(xLB, yLB), t); callback(std::make_pair(xLB, yLB), t, mask);
} }
void _fillTile(const DrawTriangleParam& param, int32_t currentTileSize, void _fillTile(const DrawTriangleParam& param, int32_t currentTileSize,
int32_t xLB, int32_t yLB, Rasterizer::DrawTriangleCallback callback) int32_t xLB, int32_t yLB, Rasterizer::DrawTriangleCallback callback)
{ {
if (currentTileSize == 1)
{
_fillPixel(param, xLB, yLB, callback);
return;
}
for (int32_t yIndex = yLB; yIndex < yLB + currentTileSize; yIndex++) for (int32_t yIndex = yLB; yIndex < yLB + currentTileSize; yIndex++)
{ {
for (int32_t xIndex = xLB; xIndex < xLB + currentTileSize; xIndex++) for (int32_t xIndex = xLB; xIndex < xLB + currentTileSize; xIndex++)
{ {
_fillPixel(param, xIndex, yIndex, callback); _fillPixel(param, xIndex, yIndex, ~0, callback);
} }
} }
} }
void _drawPixel(DrawTriangleParam& param, void _drawPixel_without_AA(DrawTriangleParam& param,
int32_t xLB, int32_t yLB, const iFloat3& edgesLB, const bool3_t& intersectant, int32_t xLB, int32_t yLB, const iFloat3& edgesLB, const bool3_t& intersectant,
Rasterizer::DrawTriangleCallback callback) Rasterizer::DrawTriangleCallback callback)
{ {
@@ -81,7 +80,111 @@ void _drawPixel(DrawTriangleParam& param,
if (insideTriangle) if (insideTriangle)
{ {
_fillPixel(param, xLB, yLB, callback); _fillPixel(param, xLB, yLB, ~0, callback);
}
}
void _drawPixel_with_MSAA2X2(DrawTriangleParam& param,
int32_t x, int32_t y, const iFloat3& edgesLB, const bool3_t& intersectant,
Rasterizer::DrawTriangleCallback callback)
{
// 2x2 MSAA;
iFloat3 sampleEdgesDX(param.edgesDX);
sampleEdgesDX.mul(iFloat::kHalf);
iFloat3 sampleEdgesDY(param.edgesDY);
sampleEdgesDY.mul(iFloat::kHalf);
iFloat3 firstSampleEdges(edgesLB);
firstSampleEdges.add(param.quaterEdge); // 0.25f
iFloat3 rowEdges(firstSampleEdges);
uint32_t mask = 0;
for (int32_t yIndex = 0; yIndex < 2; yIndex++)
{
iFloat3 sampleEdges(rowEdges);
for (int32_t xIndex = 0; xIndex < 2; xIndex++)
{
bool sampleInsideTriangle =
(sampleEdges.x > 0 || (param.tlBorder[0] && sampleEdges.x == 0)) &&
(sampleEdges.y > 0 || (param.tlBorder[1] && sampleEdges.y == 0)) &&
(sampleEdges.z > 0 || (param.tlBorder[2] && sampleEdges.z == 0));
if (sampleInsideTriangle)
{
mask |= (1 << (yIndex * 2 + xIndex));
}
sampleEdges.sub(sampleEdgesDY);
}
rowEdges.add(sampleEdgesDX);
}
_fillPixel(param, x, y, mask, callback);
}
void _drawPixel_with_MSAA4X4(DrawTriangleParam& param,
int32_t x, int32_t y, const iFloat3& edgesLB, const bool3_t& intersectant,
Rasterizer::DrawTriangleCallback callback)
{
// 4x4 MSAA;
iFloat3 sampleEdgesDX(param.edgesDX);
sampleEdgesDX.mul(iFloat::kQuater);
iFloat3 sampleEdgesDY(param.edgesDY);
sampleEdgesDY.mul(iFloat::kQuater);
iFloat3 firstSampleEdges(edgesLB);
firstSampleEdges.add(param.oneEighthEdge); // 0.125f
iFloat3 rowEdges(firstSampleEdges);
uint32_t mask = 0;
for (int32_t yIndex = 0; yIndex < 4; yIndex++)
{
iFloat3 sampleEdges(rowEdges);
for (int32_t xIndex = 0; xIndex < 4; xIndex++)
{
bool sampleInsideTriangle =
(sampleEdges.x > 0 || (param.tlBorder[0] && sampleEdges.x == 0)) &&
(sampleEdges.y > 0 || (param.tlBorder[1] && sampleEdges.y == 0)) &&
(sampleEdges.z > 0 || (param.tlBorder[2] && sampleEdges.z == 0));
if (sampleInsideTriangle)
{
mask |= (1 << (yIndex * 4 + xIndex));
}
sampleEdges.sub(sampleEdgesDY);
}
rowEdges.add(sampleEdgesDX);
}
_fillPixel(param, x, y, mask, callback);
}
void _drawPixel(DrawTriangleParam& param,
int32_t xLB, int32_t yLB, const iFloat3& edgesLB, const bool3_t& intersectant,
Rasterizer::DrawTriangleCallback callback)
{
switch (param.aaTech)
{
case AntiAliasingTech::AA_MSAA_4X4:
_drawPixel_with_MSAA4X4(param, xLB, yLB, edgesLB, intersectant, callback);
break;
case AntiAliasingTech::AA_MSAA_2X2:
_drawPixel_with_MSAA2X2(param, xLB, yLB, edgesLB, intersectant, callback);
break;
case AntiAliasingTech::AA_None:
default:
_drawPixel_without_AA(param, xLB, yLB, edgesLB, intersectant, callback);
} }
} }
@@ -198,7 +301,7 @@ void _drawTriangle_Tile(DrawTriangleParam& param, int32_t currentTileSize,
} }
} }
void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight, void Rasterizer::drawTriangleLarrabee(AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight,
const fVector2& v0, const fVector2& v1, const fVector2& v2, const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw, const DebugParam* debugParam) DrawTriangleCallback callback, bool ccw, const DebugParam* debugParam)
{ {
@@ -225,6 +328,7 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
tileSize /= 4; tileSize /= 4;
DrawTriangleParam param; DrawTriangleParam param;
param.aaTech = aaTech;
int32_t widthInTiles = canvasWidth / tileSize; int32_t widthInTiles = canvasWidth / tileSize;
//Whether the three input vertices are in the agreed clockwise order or not, //Whether the three input vertices are in the agreed clockwise order or not,
@@ -285,7 +389,10 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
size_t v_end = (v + 1) % 3; size_t v_end = (v + 1) % 3;
param.edgesDX[v] = vertices[v_end].x - vertices[v].x; param.edgesDX[v] = vertices[v_end].x - vertices[v].x;
param.edgesDY[v] = vertices[v_end].y - vertices[v].y; param.edgesDY[v] = vertices[v_end].y - vertices[v].y;
param.halfEdge[v] = (param.edgesDX[v]- param.edgesDY[v]) * iFloat::kHalf; param.halfEdge[v] = (param.edgesDX[v]- param.edgesDY[v]) * iFloat::kHalf;
param.quaterEdge[v] = (param.edgesDX[v] - param.edgesDY[v]) * iFloat::kQuater;
param.oneEighthEdge[v] = (param.edgesDX[v] - param.edgesDY[v]) * iFloat::kOneEighth;
tileEdgesDX[v] = param.edgesDX[v] * tileSize; tileEdgesDX[v] = param.edgesDX[v] * tileSize;
tileEdgesDY[v] = param.edgesDY[v] * tileSize; tileEdgesDY[v] = param.edgesDY[v] * tileSize;
@@ -374,8 +481,6 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
} }
iFloat3 rowEdges(edgesFirstLB); iFloat3 rowEdges(edgesFirstLB);
int32_t tile_row_start = first_tile_y * tileSize + first_tile_x;
int32_t yLB = first_tile_y * tileSize; int32_t yLB = first_tile_y * tileSize;
for (int32_t tile_y = first_tile_y; tile_y <= last_tile_y; tile_y++) for (int32_t tile_y = first_tile_y; tile_y <= last_tile_y; tile_y++)
@@ -384,7 +489,6 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
iFloat3 tileEdgesReject(edgesReject); iFloat3 tileEdgesReject(edgesReject);
iFloat3 tileEdgesAccept(edgesAccept); iFloat3 tileEdgesAccept(edgesAccept);
int32_t tile_i = tile_row_start;
int32_t xLB = first_tile_x * tileSize; int32_t xLB = first_tile_x * tileSize;
for (int32_t tile_x = first_tile_x; tile_x <= last_tile_x; tile_x++) for (int32_t tile_x = first_tile_x; tile_x <= last_tile_x; tile_x++)
@@ -414,7 +518,6 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
edgesTileLB.sub(tileEdgesDY); edgesTileLB.sub(tileEdgesDY);
tileEdgesReject.sub(tileEdgesDY); tileEdgesReject.sub(tileEdgesDY);
tileEdgesAccept.sub(tileEdgesDY); tileEdgesAccept.sub(tileEdgesDY);
tile_i++;
xLB += tileSize; xLB += tileSize;
} }
@@ -422,7 +525,6 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
rowEdges.add(tileEdgesDX); rowEdges.add(tileEdgesDX);
edgesReject.add(tileEdgesDX); edgesReject.add(tileEdgesDX);
edgesAccept.add(tileEdgesDX); edgesAccept.add(tileEdgesDX);
tile_row_start += widthInTiles;
yLB += tileSize; yLB += tileSize;
} }
@@ -505,7 +607,7 @@ void Rasterizer::drawTriangleBoundingBox(int32_t canvasWidth, int32_t canvasHeig
fVector3 t = fVector3(w0 / area, (ccw ? w1 : w2) / area, (ccw ? w2 : w1) / area); fVector3 t = fVector3(w0 / area, (ccw ? w1 : w2) / area, (ccw ? w2 : w1) / area);
callback(std::make_pair(x, y), t); callback(std::make_pair(x, y), t, ~0);
} }
} }
} }
+1
View File
@@ -30,6 +30,7 @@
#include <memory> #include <memory>
#include <string> #include <string>
#include <vector> #include <vector>
#include <array>
#include <list> #include <list>
#include <set> #include <set>
#include <map> #include <map>
+2
View File
@@ -8,6 +8,8 @@ add_executable(dvt_rasterization WIN32
dvr_main.cpp dvr_main.cpp
dvr_triangle.h dvr_triangle.h
dvr_triangle.cpp dvr_triangle.cpp
dvr_canvas.h
dvr_canvas.cpp
) )
set_property(TARGET dvt_rasterization PROPERTY FOLDER "test") set_property(TARGET dvt_rasterization PROPERTY FOLDER "test")
+83
View File
@@ -0,0 +1,83 @@
#include "dvr_canvas.h"
#include <array>
#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
#include <SDL3/SDL.h>
void Canvas::reset(int32_t width, int32_t height)
{
m_width = width;
m_height = height;
m_pixels.resize(m_width * m_height);
for (int32_t i = 0; i < m_width * m_height; i++)
{
m_pixels[i].fragementID = -1;
m_pixels[i].mask = 0;
m_pixels[i].color = 0;
}
m_fragementArray.clear();
}
void Canvas::_insertTriangle(const Triangle& triangle)
{
for (size_t i = 0; i < triangle.m_pixels.size(); i++)
{
const Triangle::Pixel trianglePixel = triangle.m_pixels[i];
Pixel& pixel = m_pixels[trianglePixel.y * m_width + trianglePixel.x];
Fragement newFragement;
newFragement.id = (int32_t)m_fragementArray.size();
newFragement.color = triangle.m_pixelColor;
newFragement.mask = trianglePixel.mask;
newFragement.next = pixel.fragementID;
pixel.fragementID = newFragement.id;
m_fragementArray.push_back(newFragement);
}
}
void Canvas::_update_without_AA()
{
for (size_t i = 0; i < m_pixels.size(); i++)
{
Pixel& pixel = m_pixels[i];
if (pixel.fragementID < 0) continue;
const Fragement& fragement = m_fragementArray[pixel.fragementID];
pixel.mask = fragement.mask;
pixel.color = fragement.color;
pixel.alpha = 1.f;
}
}
void Canvas::update(davinci::AntiAliasingTech aaTech, const TriangleArray& triangleArray, const Triangle* pActionTriangle)
{
reset(m_width, m_height);
for (size_t i = 0; i < triangleArray.size(); i++)
{
const Triangle& triangle = triangleArray[i];
_insertTriangle(triangle);
}
if (pActionTriangle != nullptr)
{
_insertTriangle(*pActionTriangle);
}
if (aaTech == davinci::AntiAliasingTech::AA_None)
{
_update_without_AA();
}
else if (aaTech == davinci::AntiAliasingTech::AA_MSAA_2X2)
{
_update_with_AA<4>();
}
else if ( aaTech == davinci::AntiAliasingTech::AA_MSAA_4X4)
{
_update_with_AA<16>();
}
}
+108
View File
@@ -0,0 +1,108 @@
#pragma once
#include "dvr_triangle.h"
#include "math/dvc_vector4.h"
class Canvas
{
public:
struct Pixel
{
davinci::fVector3 color;
float alpha;
uint32_t mask;
int32_t fragementID;
};
typedef std::vector<Pixel> PixelArray;
struct Fragement
{
int32_t id;
davinci::fVector3 color;
uint32_t mask;
int32_t next;
};
typedef std::vector<Fragement> FragementArray;
public:
int32_t width() const { return m_width; }
int32_t height() const { return m_height; }
const Pixel& pixel(int32_t x, int32_t y) const
{
return m_pixels[y * m_width + x];
}
void reset(int32_t width, int32_t height);
void update(davinci::AntiAliasingTech aaTech, const TriangleArray& riangleArray, const Triangle* pActionTriangle = nullptr);
private:
void _insertTriangle(const Triangle& triangle);
void _update_without_AA();
template<int32_t kSampleSize>
void _update_with_AA()
{
for (size_t i = 0; i < m_pixels.size(); i++)
{
Pixel& pixel = m_pixels[i];
if (pixel.fragementID < 0) continue;
FragementArray pixelFragements;
int32_t fragementID = pixel.fragementID;
while (fragementID >= 0 && fragementID < m_fragementArray.size())
{
const Fragement& fragement = m_fragementArray[fragementID];
pixelFragements.insert(pixelFragements.begin(), fragement);
fragementID = fragement.next;
}
if (pixelFragements.size() == 0) continue;
else if (pixelFragements.size() == 1)
{
const Fragement& fragement = pixelFragements[0];
pixel.mask = fragement.mask;
pixel.color = fragement.color;
pixel.alpha = davinci::MathUtil::popcount((uint16_t)(fragement.mask)) / (float32_t)kSampleSize;
}
else
{
std::array<int32_t, kSampleSize> samples;
samples.fill(-1);
for (size_t j = 0; j < pixelFragements.size(); j++)
{
const Fragement& fragement = pixelFragements[j];
for (int32_t k = 0; k < kSampleSize; k++)
{
if ((fragement.mask & (1 << k)) != 0)
{
samples[k] = fragement.id;
}
}
}
pixel.mask = 0;
int32_t bitCounts = 0;
for (int32_t k = 0; k < kSampleSize; k++)
{
int32_t fragementID = samples[k];
if (fragementID < 0 || fragementID>m_fragementArray.size()) continue;
const Fragement& fragement = m_fragementArray[fragementID];
pixel.mask |= (1 << k);
pixel.color += fragement.color;
bitCounts++;
}
if (bitCounts > 1) {
pixel.color /= (float32_t)bitCounts;
}
pixel.alpha = bitCounts / (float32_t)kSampleSize;
}
}
}
private:
int32_t m_width;
int32_t m_height;
PixelArray m_pixels; // final pixels in the canvas
FragementArray m_fragementArray;
};
+286 -99
View File
@@ -12,6 +12,8 @@
#include "math/dvc_vector3.h" #include "math/dvc_vector3.h"
#include "dvr_triangle.h" #include "dvr_triangle.h"
#include "dvr_canvas.h"
#include "rasterizer/dvc_rasterizer_triangle.h"
using namespace davinci; using namespace davinci;
@@ -19,53 +21,57 @@ enum MouseAction
{ {
MT_NULL, MT_NULL,
MT_FIRST_LINE, MT_FIRST_LINE,
MT_TRIANGLE MT_TRIANGLE,
MT_PAN,
}; };
const float MIN_SCALE = 4.f; const float MIN_SCALE = 4.f;
const float MAX_SCALE = 60.f; const float MAX_SCALE = 120.f;
const float TRIANGLE_BORDER_WIDTH = 1.5f; const float TRIANGLE_BORDER_WIDTH = 1.5f;
const float ACTION_WIDTH = 1.f; const float ACTION_WIDTH = 1.f;
const fVector3 GRID_BORDER_COLOR = fVector3(0.f, 0.f, 0.f); const fVector3 GRID_BORDER_COLOR = fVector3(0.f, 0.f, 0.f);
const fVector3 GRID_CROSS_COLOR = fVector3(0.8f, 0.8f, 0.8f); const fVector3 GRID_CROSS_COLOR = fVector3(0.1f, 0.1f, 0.1f);
const fVector3 TRIANGLE_BORDER_COLOR = fVector3(0.f, 0.f, 0.f); const fVector3 TRIANGLE_BORDER_COLOR = fVector3(0.f, 0.f, 0.f);
const fVector3 ACTION_COLOR = fVector3(1.f, 0.f, 0.f); const fVector3 ACTION_COLOR = fVector3(1.f, 0.f, 0.f);
const int32_t CANVAS_WIDTH = 512;
const int32_t CANVAS_HEIGHT = 256;
int32_t g_viewWidth = 2048; int32_t g_viewWidth = 2048;
int32_t g_viewHeight = 1440; int32_t g_viewHeight = 1440;
int32_t g_canvasWidth; float32_t g_scale = MAX_SCALE/2.0f;
int32_t g_canvasHeight;
float32_t g_scale = MAX_SCALE;
int32_t g_lbCorner_x = 20; int32_t g_lbCorner_x = 20;
int32_t g_lbCorner_y = 20; int32_t g_lbCorner_y = 20;
int32_t g_nDrawGridLevel = 0; //0:all 1:fine+coarse+tile 2:coarse+tile 3: tile int32_t g_nDrawGridLevel = 0; //0:all 1:fine+coarse+tile 2:coarse+tile 3: tile
int32_t g_screenMousePosX = 0, g_screenMousePosY = 0;
float32_t g_mousePosX, g_mousePosY; float32_t g_mousePosX, g_mousePosY;
bool g_bSnapMode = true; bool g_bSnapMode = true;
float g_fSnapSize = 0.25f; float g_fSnapSize = 0.25f;
MouseAction g_currentAction = MT_NULL; MouseAction g_currentAction = MT_NULL;
bool g_bDrawExtension = false; bool g_bDrawExtension = false;
Triangle g_currentTriangle; int32_t g_nStartPanX, g_nStartPanY;
TriangleVector g_allTriangles; int32_t g_nPanX, g_nPanY;
Triangle g_currentTriangle(INT_MAX, ACTION_COLOR);
TriangleArray g_allTriangles;
Canvas g_canvas;
AntiAliasingTech g_aaTech = AntiAliasingTech::AA_None;
SDL_Window* g_window = NULL; SDL_Window* g_window = NULL;
SDL_Renderer* g_renderer = NULL; SDL_Renderer* g_renderer = NULL;
#define trans_w2s_x(x) ((float32_t)(x) * g_scale + g_lbCorner_x) #define trans_w2s_x(x) ((float32_t)(x) * g_scale + g_lbCorner_x + g_nPanX)
#define trans_w2s_y(y) ((float32_t)g_viewHeight - ((float32_t)(y) * g_scale + g_lbCorner_y)) #define trans_w2s_y(y) ((float32_t)g_viewHeight - ((float32_t)(y) * g_scale + g_lbCorner_y + g_nPanY))
#define trans_s2w_x(x) ((float32_t)(x - g_lbCorner_x) / g_scale) #define trans_s2w_x(x) ((float32_t)(x - g_lbCorner_x - g_nPanX) / g_scale)
#define trans_s2w_y(y) ((float32_t)(g_viewHeight - y - g_lbCorner_y) / g_scale) #define trans_s2w_y(y) ((float32_t)(g_viewHeight - y - g_lbCorner_y - g_nPanY) / g_scale)
void _onFramebufferSize(int32_t w, int32_t h) void _onFramebufferSize(int32_t w, int32_t h)
{ {
g_viewWidth = w; g_viewWidth = w;
g_viewHeight = h > 0 ? h : 1; g_viewHeight = h > 0 ? h : 1;
g_canvasWidth = ((int32_t)floorf(g_viewWidth / (g_scale * 64)) + 1) * 64;
g_canvasHeight = ((int32_t)floorf(g_viewHeight / (g_scale * 64)) + 1) * 64;
if (g_scale < 10.f) g_nDrawGridLevel = 3; if (g_scale < 10.f) g_nDrawGridLevel = 3;
else if (g_scale < 20.f) g_nDrawGridLevel = 2; else if (g_scale < 20.f) g_nDrawGridLevel = 2;
else if (g_scale < 50.f) g_nDrawGridLevel = 1; else if (g_scale < 50.f) g_nDrawGridLevel = 1;
@@ -77,11 +83,28 @@ static void _drawGrid(void)
int32_t horLength = (int32_t)floorf(g_viewWidth / g_scale); int32_t horLength = (int32_t)floorf(g_viewWidth / g_scale);
int32_t verLength = (int32_t)floorf(g_viewHeight / g_scale); int32_t verLength = (int32_t)floorf(g_viewHeight / g_scale);
// draw canvas background
SDL_FRect rect;
rect.x = trans_w2s_x(0);
rect.y = trans_w2s_y(0);
rect.w = g_canvas.width() * g_scale;
rect.h = -g_canvas.height() * g_scale;
SDL_SetRenderDrawColorFloat(g_renderer, 255, 255, 255, SDL_ALPHA_OPAQUE_FLOAT);
SDL_RenderFillRect(g_renderer, &rect);
fVector3 lineColor[] = { fVector3(0.f, 0.f, 0.f), fVector3(0.5f, 0.5f, 0.5f), fVector3(0.7f,0.7f,0.7f), fVector3(0.9f, 0.9f,0.9f) }; fVector3 lineColor[] = { fVector3(0.f, 0.f, 0.f), fVector3(0.5f, 0.5f, 0.5f), fVector3(0.7f,0.7f,0.7f), fVector3(0.9f, 0.9f,0.9f) };
// Horizontal lines // Horizontal lines
for (int i = 0; i <= verLength; i++) { for (int32_t i = (int32_t)trans_s2w_y(0); ; i--)
int level = 3; {
if (i > g_canvas.height()) continue;
if (i < 0) break;
float32_t screenY = trans_w2s_y(i);
if (screenY < 0) continue;
if (screenY > g_viewHeight) break;
int32_t level = 3;
if (i % 64 == 0)level = 0; if (i % 64 == 0)level = 0;
else if (i % 16 == 0) level = 1; else if (i % 16 == 0) level = 1;
@@ -89,13 +112,20 @@ static void _drawGrid(void)
if (level > 3 - g_nDrawGridLevel) continue; if (level > 3 - g_nDrawGridLevel) continue;
SDL_SetRenderDrawColorFloat(g_renderer, lineColor[level].x, lineColor[level].y, lineColor[level].z, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, lineColor[level].x, lineColor[level].y, lineColor[level].z, SDL_ALPHA_OPAQUE_FLOAT);
SDL_RenderLine(g_renderer, trans_w2s_x(0), screenY, trans_w2s_x(g_canvas.width()), screenY);
SDL_RenderLine(g_renderer, trans_w2s_x(0), trans_w2s_y(i), trans_w2s_x(horLength), trans_w2s_y(i));
} }
// Vertical lines // Vertical lines
for (int j = 0; j <= horLength; j++) { for (int32_t j = (int32_t)trans_s2w_x(0); ; j++)
int level = 3; {
if (j < 0) continue;
if (j > g_canvas.width()) break;
float32_t screenX = trans_w2s_x(j);
if (screenX < 0) continue;
if (screenX > g_viewWidth) break;
int32_t level = 3;
if (j % 64 == 0)level = 0; if (j % 64 == 0)level = 0;
else if (j % 16 == 0) level = 1; else if (j % 16 == 0) level = 1;
@@ -103,47 +133,7 @@ static void _drawGrid(void)
if (level > 3 - g_nDrawGridLevel) continue; if (level > 3 - g_nDrawGridLevel) continue;
SDL_SetRenderDrawColorFloat(g_renderer, lineColor[level].x, lineColor[level].y, lineColor[level].z, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, lineColor[level].x, lineColor[level].y, lineColor[level].z, SDL_ALPHA_OPAQUE_FLOAT);
SDL_RenderLine(g_renderer, trans_w2s_x(j), trans_w2s_y(0), trans_w2s_x(j), trans_w2s_y(verLength)); SDL_RenderLine(g_renderer, screenX, trans_w2s_y(0), screenX, trans_w2s_y(g_canvas.height()));
}
//cross
if (g_nDrawGridLevel < 3)
{
SDL_SetRenderDrawColorFloat(g_renderer, GRID_CROSS_COLOR.x, GRID_CROSS_COLOR.y, GRID_CROSS_COLOR.z, SDL_ALPHA_OPAQUE_FLOAT);
float crossLength = 0.2f;
for (int i = 0; i < verLength; i++)
{
for (int j = 0; j < horLength; j++)
{
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f - crossLength),
trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f + crossLength)
);
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f + crossLength),
trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f - crossLength)
);
}
}
}
}
static void _drawTrianglePixel(const Triangle& triangle)
{
SDL_SetRenderDrawBlendMode(g_renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColorFloat(g_renderer, triangle.pixelColor[0], triangle.pixelColor[1], triangle.pixelColor[2], 0.5f);
for (const auto& dot : triangle.pixels)
{
SDL_FRect rect;
rect.x = trans_w2s_x(dot.first);
rect.y = trans_w2s_y(dot.second);
rect.w = g_scale;
rect.h = -g_scale;
SDL_RenderFillRect(g_renderer, &rect);
} }
} }
@@ -152,22 +142,42 @@ void _drawTriangleBorder(const Triangle& triangle, const fVector3& color, float
SDL_SetRenderDrawColorFloat(g_renderer, color[0], color[1], color[2], SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, color[0], color[1], color[2], SDL_ALPHA_OPAQUE_FLOAT);
SDL_FPoint points[4] = { SDL_FPoint points[4] = {
{trans_w2s_x(triangle.p0.x), trans_w2s_y(triangle.p0.y)}, {trans_w2s_x(triangle.m_p0.x), trans_w2s_y(triangle.m_p0.y)},
{trans_w2s_x(triangle.p1.x), trans_w2s_y(triangle.p1.y)}, {trans_w2s_x(triangle.m_p1.x), trans_w2s_y(triangle.m_p1.y)},
{trans_w2s_x(triangle.p2.x), trans_w2s_y(triangle.p2.y)}, {trans_w2s_x(triangle.m_p2.x), trans_w2s_y(triangle.m_p2.y)},
{trans_w2s_x(triangle.p0.x), trans_w2s_y(triangle.p0.y)} {trans_w2s_x(triangle.m_p0.x), trans_w2s_y(triangle.m_p0.y)}
}; };
SDL_RenderLines(g_renderer, points, 4); SDL_RenderLines(g_renderer, points, 4);
} }
void _drawCanvasPixel()
{
SDL_SetRenderDrawBlendMode(g_renderer, SDL_BLENDMODE_BLEND);
for (int32_t y = 0; y < g_canvas.height(); y++)
{
for (int32_t x = 0; x < g_canvas.width(); x++)
{
const Canvas::Pixel& pixel = g_canvas.pixel(x, y);
if (pixel.fragementID < 0) continue;
SDL_FRect rect;
rect.x = trans_w2s_x(x);
rect.y = trans_w2s_y(y);
rect.w = g_scale;
rect.h = -g_scale;
SDL_SetRenderDrawColorFloat(g_renderer, pixel.color.x, pixel.color.y, pixel.color.z, pixel.alpha);
SDL_RenderFillRect(g_renderer, &rect);
}
}
}
void _drawTriangles(void) void _drawTriangles(void)
{ {
for (const auto& triangle : g_allTriangles) { _drawCanvasPixel();
_drawTrianglePixel(triangle);
}
for (const auto& triangle : g_allTriangles) { for (const auto& triangle : g_allTriangles)
{
_drawTriangleBorder(triangle, TRIANGLE_BORDER_COLOR, TRIANGLE_BORDER_WIDTH); _drawTriangleBorder(triangle, TRIANGLE_BORDER_COLOR, TRIANGLE_BORDER_WIDTH);
} }
} }
@@ -210,9 +220,12 @@ void _drawAction(void)
if (g_bDrawExtension) { if (g_bDrawExtension) {
SDL_SetRenderDrawColorFloat(g_renderer, ACTION_COLOR.x/2.f, ACTION_COLOR.y/2.f, ACTION_COLOR.z/2.f, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, ACTION_COLOR.x/2.f, ACTION_COLOR.y/2.f, ACTION_COLOR.z/2.f, SDL_ALPHA_OPAQUE_FLOAT);
_drawSegmentInAABB(g_currentTriangle.p0.xy(), g_currentTriangle.p1.xy(), 0, (float)g_canvasWidth, 0, (float)g_canvasHeight); _drawSegmentInAABB(g_currentTriangle.m_p0.xy(), g_currentTriangle.m_p1.xy(),
_drawSegmentInAABB(g_currentTriangle.p1.xy(), g_currentTriangle.p2.xy(), 0, (float)g_canvasWidth, 0, (float)g_canvasHeight); 0, (float)g_canvas.width(), 0, (float)g_canvas.height());
_drawSegmentInAABB(g_currentTriangle.p2.xy(), g_currentTriangle.p0.xy(), 0, (float)g_canvasWidth, 0, (float)g_canvasHeight); _drawSegmentInAABB(g_currentTriangle.m_p1.xy(), g_currentTriangle.m_p2.xy(),
0, (float)g_canvas.width(), 0, (float)g_canvas.height());
_drawSegmentInAABB(g_currentTriangle.m_p2.xy(), g_currentTriangle.m_p0.xy(),
0, (float)g_canvas.width(), 0, (float)g_canvas.height());
} }
SDL_SetRenderDrawColorFloat(g_renderer, ACTION_COLOR.x, ACTION_COLOR.y, ACTION_COLOR.z, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, ACTION_COLOR.x, ACTION_COLOR.y, ACTION_COLOR.z, SDL_ALPHA_OPAQUE_FLOAT);
@@ -221,17 +234,14 @@ void _drawAction(void)
case MT_FIRST_LINE: case MT_FIRST_LINE:
{ {
SDL_RenderLine(g_renderer, SDL_RenderLine(g_renderer,
trans_w2s_x(g_currentTriangle.p0.x), trans_w2s_y(g_currentTriangle.p0.y), trans_w2s_x(g_currentTriangle.m_p0.x), trans_w2s_y(g_currentTriangle.m_p0.y),
trans_w2s_x(g_currentTriangle.p1.x), trans_w2s_y(g_currentTriangle.p1.y) trans_w2s_x(g_currentTriangle.m_p1.x), trans_w2s_y(g_currentTriangle.m_p1.y)
); );
} }
break; break;
case MT_TRIANGLE: case MT_TRIANGLE:
{ {
g_currentTriangle.build(ACTION_COLOR, g_canvasWidth, g_canvasHeight);
_drawTrianglePixel(g_currentTriangle);
_drawTriangleBorder(g_currentTriangle, ACTION_COLOR, ACTION_WIDTH); _drawTriangleBorder(g_currentTriangle, ACTION_COLOR, ACTION_WIDTH);
} }
break; break;
@@ -241,9 +251,110 @@ void _drawAction(void)
} }
} }
void _drawPixelSample()
{
const float crossLength = 0.2f;
//sample cross
if (g_nDrawGridLevel < 3)
{
SDL_SetRenderDrawColorFloat(g_renderer, GRID_CROSS_COLOR.x, GRID_CROSS_COLOR.y, GRID_CROSS_COLOR.z, SDL_ALPHA_OPAQUE_FLOAT);
for (int32_t i = 0; i < g_canvas.height(); i++)
{
for (int32_t j = 0; j < g_canvas.width(); j++)
{
const Canvas::Pixel& pixel = g_canvas.pixel(j, i);
if (pixel.fragementID < 0) continue;
if (g_aaTech == AntiAliasingTech::AA_None)
{
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f - crossLength),
trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f + crossLength)
);
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f + crossLength),
trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f - crossLength)
);
}
else if (g_aaTech == AntiAliasingTech::AA_MSAA_2X2)
{
for (int32_t ii = 0; ii < 2; ii++)
{
for (int32_t jj = 0; jj < 2; jj++)
{
int32_t maskOffset = ii * 2 + jj;
if (((pixel.mask >> maskOffset) & 1) == 0U) continue;
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.25f + jj * 0.5f - crossLength / 2), trans_w2s_y(i + 0.25f + ii * 0.5f - crossLength / 2),
trans_w2s_x(j + 0.25f + jj * 0.5f + crossLength / 2), trans_w2s_y(i + 0.25f + ii * 0.5f + crossLength / 2)
);
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.25f + jj * 0.5f - crossLength / 2), trans_w2s_y(i + 0.25f + ii * 0.5f + crossLength / 2),
trans_w2s_x(j + 0.25f + jj * 0.5f + crossLength / 2), trans_w2s_y(i + 0.25f + ii * 0.5f - crossLength / 2)
);
}
}
}
else if (g_aaTech == AntiAliasingTech::AA_MSAA_4X4)
{
for (int32_t ii = 0; ii < 4; ii++)
{
for (int32_t jj = 0; jj < 4; jj++)
{
int32_t maskOffset = ii * 4 + jj;
if (((pixel.mask >> maskOffset) & 1) == 0U) continue;
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.125f + jj * 0.25f - crossLength/4), trans_w2s_y(i + 0.125f + ii * 0.25f - crossLength/4),
trans_w2s_x(j + 0.125f + jj * 0.25f + crossLength/4), trans_w2s_y(i + 0.125f + ii * 0.25f + crossLength/4)
);
SDL_RenderLine(g_renderer,
trans_w2s_x(j + 0.125f + jj * 0.25f - crossLength/4), trans_w2s_y(i + 0.125f + ii * 0.25f + crossLength/4),
trans_w2s_x(j + 0.125f + jj * 0.25f + crossLength/4), trans_w2s_y(i + 0.125f + ii * 0.25f - crossLength/4)
);
}
}
}
}
}
//for (int32_t i = (int32_t)trans_s2w_y(0); ; i--)
//{
// if (i > g_canvas.height()) continue;
// if (i < 0) break;
//}
//float crossLength = 0.2f;
//for (int i = 0; i < verLength; i++)
//{
// for (int j = 0; j < horLength; j++)
// {
// SDL_RenderLine(g_renderer,
// trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f - crossLength),
// trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f + crossLength)
// );
// SDL_RenderLine(g_renderer,
// trans_w2s_x(j + 0.5f - crossLength), trans_w2s_y(i + 0.5f + crossLength),
// trans_w2s_x(j + 0.5f + crossLength), trans_w2s_y(i + 0.5f - crossLength)
// );
// }
//}
}
}
void _drawMouseCursor(void) void _drawMouseCursor(void)
{ {
if (g_bSnapMode) if (g_bSnapMode && g_currentAction!=MT_PAN)
{ {
SDL_SetRenderDrawColorFloat(g_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT);
@@ -268,8 +379,8 @@ void _drawDebugText()
SDL_SetRenderDrawColorFloat(g_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT); SDL_SetRenderDrawColorFloat(g_renderer, 0, 0, 0, SDL_ALPHA_OPAQUE_FLOAT);
SDL_SetRenderScale(g_renderer, 1.5f, 1.5f); SDL_SetRenderScale(g_renderer, 1.5f, 1.5f);
SDL_RenderDebugText(g_renderer, g_lbCorner_x, g_lbCorner_y, "Press 'S' to turn on/off snap mode."); SDL_RenderDebugText(g_renderer, 20, 20, "Press 'S' to turn on/off snap mode.");
SDL_RenderDebugText(g_renderer, g_lbCorner_x, g_lbCorner_y+TextHeight, "Click 'LeftMouseButton' to draw new triangle."); SDL_RenderDebugText(g_renderer, 20, 20 + TextHeight, "Click 'LeftMouseButton' to draw new triangle.");
SDL_SetRenderScale(g_renderer, 1.0f, 1.0f); SDL_SetRenderScale(g_renderer, 1.0f, 1.0f);
} }
@@ -287,13 +398,15 @@ inline float _snapPosition(float pos)
} }
} }
void _onMouseMove(float32_t x, float32_t y) void _onMouseMove(float32_t x, float32_t y)
{ {
g_screenMousePosX = (int32_t)x;
g_screenMousePosY = (int32_t)y;
g_mousePosX = trans_s2w_x(x); g_mousePosX = trans_s2w_x(x);
g_mousePosY = trans_s2w_y(y); g_mousePosY = trans_s2w_y(y);
if (g_bSnapMode) { if (g_bSnapMode && g_currentAction != MT_PAN)
{
g_mousePosX = _snapPosition(g_mousePosX); g_mousePosX = _snapPosition(g_mousePosX);
g_mousePosY = _snapPosition(g_mousePosY); g_mousePosY = _snapPosition(g_mousePosY);
} }
@@ -302,13 +415,23 @@ void _onMouseMove(float32_t x, float32_t y)
{ {
case MT_FIRST_LINE: case MT_FIRST_LINE:
{ {
g_currentTriangle.p1 = fVector3(g_mousePosX, g_mousePosY, 0); g_currentTriangle.m_p1 = fVector3(g_mousePosX, g_mousePosY, 0);
} }
break; break;
case MT_TRIANGLE: case MT_TRIANGLE:
{ {
g_currentTriangle.p2 = fVector3(g_mousePosX, g_mousePosY, 0); g_currentTriangle.m_p2 = fVector3(g_mousePosX, g_mousePosY, 0);
g_currentTriangle.build(g_canvas.width(), g_canvas.height(), g_aaTech);
g_canvas.update(g_aaTech, g_allTriangles, &g_currentTriangle);
}
break;
case MT_PAN:
{
g_nPanX = g_screenMousePosX - g_nStartPanX;
g_nPanY = -(g_screenMousePosY - g_nStartPanY);
} }
break; break;
@@ -331,6 +454,29 @@ void _onKeyDown(SDL_Keycode key)
{ {
g_bSnapMode = !g_bSnapMode; g_bSnapMode = !g_bSnapMode;
} }
else if (SDLK_A == key)
{
if (g_currentAction == MT_NULL)
{
if (g_aaTech == AntiAliasingTech::AA_None)
{
g_aaTech = AntiAliasingTech::AA_MSAA_2X2;
}
else if (g_aaTech == AntiAliasingTech::AA_MSAA_2X2)
{
g_aaTech = AntiAliasingTech::AA_MSAA_4X4;
}
else if (g_aaTech == AntiAliasingTech::AA_MSAA_4X4)
{
g_aaTech = AntiAliasingTech::AA_None;
}
for (auto& triangle : g_allTriangles)
{
triangle.build(g_canvas.width(), g_canvas.height(), g_aaTech);
}
g_canvas.update(g_aaTech, g_allTriangles);
}
}
else if (SDLK_ESCAPE == key) else if (SDLK_ESCAPE == key)
{ {
g_currentAction = MT_NULL; g_currentAction = MT_NULL;
@@ -338,7 +484,22 @@ void _onKeyDown(SDL_Keycode key)
} }
} }
void _onMouseClick(Uint8 button) void _onMouseDown(Uint8 button)
{
if (button == SDL_BUTTON_MIDDLE)
{
if (g_currentAction == MT_NULL)
{
g_currentAction = MT_PAN;
g_nStartPanX = g_screenMousePosX;
g_nStartPanY = g_screenMousePosY;
g_nPanX = g_nPanY = 0;
}
}
}
void _onMouseUp(Uint8 button)
{ {
if (button == SDL_BUTTON_LEFT) if (button == SDL_BUTTON_LEFT)
{ {
@@ -346,7 +507,7 @@ void _onMouseClick(Uint8 button)
{ {
case MT_NULL: case MT_NULL:
{ {
g_currentTriangle.p0 = g_currentTriangle.p1 = fVector3(g_mousePosX, g_mousePosY, 0); g_currentTriangle.m_p0 = g_currentTriangle.m_p1 = fVector3(g_mousePosX, g_mousePosY, 0);
g_currentAction = MT_FIRST_LINE; g_currentAction = MT_FIRST_LINE;
g_bDrawExtension = false; g_bDrawExtension = false;
} }
@@ -354,7 +515,7 @@ void _onMouseClick(Uint8 button)
case MT_FIRST_LINE: case MT_FIRST_LINE:
{ {
g_currentTriangle.p1 = g_currentTriangle.p2 = fVector3(g_mousePosX, g_mousePosY, 0); g_currentTriangle.m_p1 = g_currentTriangle.m_p2 = fVector3(g_mousePosX, g_mousePosY, 0);
g_currentAction = MT_TRIANGLE; g_currentAction = MT_TRIANGLE;
g_bDrawExtension = true; g_bDrawExtension = true;
} }
@@ -362,14 +523,17 @@ void _onMouseClick(Uint8 button)
case MT_TRIANGLE: case MT_TRIANGLE:
{ {
g_currentTriangle.p2 = fVector3(g_mousePosX, g_mousePosY, 0); g_currentTriangle.m_p2 = fVector3(g_mousePosX, g_mousePosY, 0);
g_currentAction = MT_NULL; g_currentAction = MT_NULL;
//build triangle //build triangle
fVector3 randColor = fVector3(rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX); Triangle newTriangle(Triangle::nextID(), Triangle::randomColor());
newTriangle.m_p0 = g_currentTriangle.m_p0;
g_currentTriangle.build(randColor, g_canvasWidth, g_canvasHeight, true); newTriangle.m_p1 = g_currentTriangle.m_p1;
g_allTriangles.push_back(g_currentTriangle); newTriangle.m_p2 = g_currentTriangle.m_p2;
newTriangle.build(g_canvas.width(), g_canvas.height(), g_aaTech);
g_allTriangles.push_back(std::move(newTriangle));
g_canvas.update(g_aaTech, g_allTriangles);
g_bDrawExtension = true; g_bDrawExtension = true;
} }
break; break;
@@ -382,6 +546,17 @@ void _onMouseClick(Uint8 button)
{ {
g_currentAction = MT_NULL; g_currentAction = MT_NULL;
g_bDrawExtension = false; g_bDrawExtension = false;
g_canvas.update(g_aaTech, g_allTriangles);
}
else if (button == SDL_BUTTON_MIDDLE)
{
if (g_currentAction == MT_PAN)
{
g_currentAction = MT_NULL;
g_lbCorner_x += g_nPanX;
g_lbCorner_y += g_nPanY;
g_nPanX = g_nPanY = 0;
}
} }
} }
@@ -412,10 +587,12 @@ void _buildDemoTriangles(void)
fVector3 p0(triangleData[i * 6 + 0], triangleData[i * 6 + 1], 0.f); fVector3 p0(triangleData[i * 6 + 0], triangleData[i * 6 + 1], 0.f);
fVector3 p1(triangleData[i * 6 + 2], triangleData[i * 6 + 3], 0.f); fVector3 p1(triangleData[i * 6 + 2], triangleData[i * 6 + 3], 0.f);
fVector3 p2(triangleData[i * 6 + 4], triangleData[i * 6 + 5], 0.f); fVector3 p2(triangleData[i * 6 + 4], triangleData[i * 6 + 5], 0.f);
fVector3 randColor = fVector3(rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX);
Triangle triangle(p0, p1, p2); Triangle triangle(Triangle::nextID(), Triangle::randomColor());
triangle.build(randColor, g_canvasWidth, g_canvasHeight, false); triangle.m_p0 = p0;
triangle.m_p1 = p1;
triangle.m_p2 = p2;
triangle.build(g_canvas.width(), g_canvas.height(), g_aaTech);
g_allTriangles.emplace_back(triangle); g_allTriangles.emplace_back(triangle);
} }
} }
@@ -437,9 +614,13 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[])
return SDL_APP_FAILURE; return SDL_APP_FAILURE;
} }
g_canvas.reset(CANVAS_WIDTH, CANVAS_HEIGHT);
_onFramebufferSize(g_viewWidth, g_viewHeight); _onFramebufferSize(g_viewWidth, g_viewHeight);
_buildDemoTriangles(); _buildDemoTriangles();
g_canvas.update(g_aaTech, g_allTriangles);
return SDL_APP_CONTINUE; /* carry on with the program! */ return SDL_APP_CONTINUE; /* carry on with the program! */
} }
@@ -476,9 +657,14 @@ SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
} }
break; break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
{
_onMouseDown(event->button.button);
}
break;
case SDL_EVENT_MOUSE_BUTTON_UP: case SDL_EVENT_MOUSE_BUTTON_UP:
{ {
_onMouseClick(event->button.button); _onMouseUp(event->button.button);
} }
break; break;
} }
@@ -489,12 +675,13 @@ SDL_AppResult SDL_AppIterate(void* appstate)
{ {
SDL_FRect rect; SDL_FRect rect;
SDL_SetRenderDrawColor(g_renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); SDL_SetRenderDrawColor(g_renderer, 0, 99, 177, SDL_ALPHA_OPAQUE);
SDL_RenderClear(g_renderer); SDL_RenderClear(g_renderer);
_drawGrid(); _drawGrid();
_drawTriangles(); _drawTriangles();
_drawAction(); _drawAction();
_drawPixelSample();
_drawMouseCursor(); _drawMouseCursor();
_drawDebugText(); _drawDebugText();
+23 -10
View File
@@ -1,23 +1,36 @@
#include "dvr_triangle.h" #include "dvr_triangle.h"
#include "rasterizer/dvc_rasterizer_triangle.h"
void Triangle::build(const davinci::fVector3& _pixelColor, int32_t canvasWidth, int32_t canvasHeight, bool debug) int32_t Triangle::nextID()
{ {
pixelColor = _pixelColor; static int32_t id = 0;
pixels.clear(); return id++;
}
davinci::fVector3 Triangle::randomColor()
{
return davinci::fVector3(rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX, rand() * 0.8f / RAND_MAX);
}
void Triangle::build(int32_t canvasWidth, int32_t canvasHeight, davinci::AntiAliasingTech aaTech)
{
m_pixels.clear();
//make sure it's cw
bool ccw = false; bool ccw = false;
if ((p2 - p1).crossProduct(p0 - p2).z > 0) { if ((m_p2 - m_p1).crossProduct(m_p0 - m_p2).z > 0) {
ccw = true; ccw = true;
} }
//build pixel data //build pixel data
davinci::Rasterizer::drawTriangleLarrabee(canvasWidth, canvasHeight, davinci::Rasterizer::drawTriangleLarrabee(aaTech,
p0.xy(), p1.xy(), p2.xy(), canvasWidth, canvasHeight,
[this](std::pair<int32_t, int32_t> pos, const davinci::fVector3& t) m_p0.xy(), m_p1.xy(), m_p2.xy(),
[this](std::pair<int32_t, int32_t> pos, const davinci::fVector3& t, uint32_t mask)
{ {
pixels.push_back(pos); Pixel pixel;
pixel.x = pos.first;
pixel.y = pos.second;
pixel.mask = mask;
m_pixels.push_back(pixel);
}, },
ccw ccw
); );
+21 -8
View File
@@ -1,21 +1,34 @@
#pragma once #pragma once
#include "math/dvc_vector3.h" #include "math/dvc_vector3.h"
#include "rasterizer/dvc_rasterizer_triangle.h"
struct Triangle struct Triangle
{ {
public: public:
davinci::fVector3 p0, p1, p2; int32_t m_id;
davinci::fVector3 pixelColor; davinci::fVector3 m_p0, m_p1, m_p2;
std::vector< std::pair<int32_t, int32_t> > pixels; davinci::fVector3 m_pixelColor;
struct Pixel
{
int32_t x, y;
uint32_t mask; // 0xFFFFFFFF for full pixel, 0x00000000 for empty pixel
};
typedef std::vector<Pixel> PixelArray;
PixelArray m_pixels;
public: public:
Triangle(){} static int32_t nextID();
Triangle(const davinci::fVector3& _p0, const davinci::fVector3& _p1, const davinci::fVector3& _p2) : p0(_p0), p1(_p1), p2(_p2) { } static davinci::fVector3 randomColor();
Triangle(const Triangle& other) : p0(other.p0), p1(other.p1), p2(other.p2), pixelColor(other.pixelColor), pixels(other.pixels) {}
Triangle(int32_t id, const davinci::fVector3& pixelColor)
: m_id(id)
, m_pixelColor(pixelColor)
{
}
public: public:
void build(const davinci::fVector3& _pixelColor, int32_t canvasWidth, int32_t canvasHeight, bool debug = false); void build(int32_t canvasWidth, int32_t canvasHeight, davinci::AntiAliasingTech aaTech);
}; };
typedef std::vector<Triangle> TriangleVector; typedef std::vector<Triangle> TriangleArray;
+2 -2
View File
@@ -297,7 +297,7 @@ static bool _triangleRasterizationRules(Canvas& canvas, const Triangle& triangle
canvas.clear(); canvas.clear();
Rasterizer::drawTriangleLarrabee(canvas.getWidth(), canvas.getHeight(), Rasterizer::drawTriangleLarrabee(AntiAliasingTech::AA_None, canvas.getWidth(), canvas.getHeight(),
triangle.p1, triangle.p2, triangle.p3, triangle.p1, triangle.p2, triangle.p3,
razFunc, ccw); razFunc, ccw);
@@ -429,7 +429,7 @@ TEST(Rasterizer, Delaunay)
uint32_t randCol = 0xFF000000 + ((uint32_t)(rand() / 240) << 16) + ((uint32_t)(rand() / 240) << 8) + ((uint32_t)(rand() / 240)); uint32_t randCol = 0xFF000000 + ((uint32_t)(rand() / 240) << 16) + ((uint32_t)(rand() / 240) << 8) + ((uint32_t)(rand() / 240));
auto razFunc = std::bind(&Canvas::razFunction, &canvas, std::placeholders::_1, std::placeholders::_2, randCol); auto razFunc = std::bind(&Canvas::razFunction, &canvas, std::placeholders::_1, std::placeholders::_2, randCol);
Rasterizer::drawTriangleLarrabee(canvas.getWidth(), canvas.getHeight(), Rasterizer::drawTriangleLarrabee(AntiAliasingTech::AA_None, canvas.getWidth(), canvas.getHeight(),
triangle.p1, triangle.p2, triangle.p3, triangle.p1, triangle.p2, triangle.p3,
razFunc, false); razFunc, false);
} }