重构材质系统
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@@ -26,4 +26,12 @@ public:
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Texture(int32_t id);
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~Texture();
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};
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struct TextureInfo
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{
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TextureConstPtr texture;
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int32_t texCoord = 0;
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fMatrix3 uvTransform;
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};
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DV_CORE_END_NAMESPACE
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