重构材质系统

This commit is contained in:
2025-12-03 23:38:08 +08:00
parent bf62257884
commit 3c0e177905
47 changed files with 755 additions and 1151 deletions
@@ -8,11 +8,13 @@ class DebugFragementShader_GeometryNormal : public davinci::PixelShaderInterface
public:
virtual const char* getName(void) const;
virtual void prepare(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material);
virtual void begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material);
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);
virtual void end();
private:
const davinci::RenderPipe* m_pipe = nullptr;
davinci::MaterialConstPtr m_material;