重构材质系统

This commit is contained in:
2025-12-03 23:38:08 +08:00
parent bf62257884
commit 3c0e177905
47 changed files with 755 additions and 1151 deletions
+34 -24
View File
@@ -4,38 +4,48 @@
#include "shader/dvc_shader_interface.h"
template<bool WithNormal, bool WithUV>
class StandardVertexShader : public davinci::VertexShaderInterface
{
public:
virtual const char* getName(void) const;
virtual const davinci::VertexDesc& getOutputVertexDesc() const;
virtual size_t getOutputVertexByteSize(void) const;
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
virtual void process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos);
virtual const char* getName(void) const {
return m_name.c_str();
}
virtual const davinci::VertexDesc& getOutputVertexDesc() const {
return m_outputVertexDesc;
}
virtual size_t getOutputVertexByteSize(void) const {
return m_outputVertexDesc.vertexByteSize();
}
virtual void begin(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
virtual void process(size_t index, float32_t* outputVertex);
virtual void end();
protected:
davinci::DeviceBufferAccessorConstPtr getInputAccessor(davinci::VertexElementType elementType) const {
auto it = m_inputAccessors.find(elementType);
if (it != m_inputAccessors.end()) {
return it->second;
}
return nullptr;
}
private:
const davinci::RenderPipe* m_pipe = nullptr;
std::string m_name;
bool m_withWorldPos = false;
bool m_withNormal = false;
bool m_withTexCoord0 = false;
typedef std::map<davinci::VertexElementType, davinci::DeviceBufferAccessorConstPtr> InputAccessorMap;
InputAccessorMap m_inputAccessors;
davinci::VertexDesc m_outputVertexDesc;
using InputBufferMembers = decltype(std::tuple_cat(
std::tuple<davinci::DeviceBufferAccessorConstPtr>(),
std::conditional_t<WithNormal, std::tuple<davinci::DeviceBufferAccessorConstPtr>, std::tuple<>>{},
std::conditional_t<WithUV, std::tuple<davinci::DeviceBufferAccessorConstPtr>, std::tuple<>>{}
));
InputBufferMembers m_inputAccessors;
static constexpr int32_t iPOSITION() { return 0; };
static constexpr int32_t iNORMAL() { return 1; };
static constexpr int32_t iUV() { return WithNormal+1; };
//davinci::DeviceBufferAccessorConstPtr& getPositionAccessor();
//davinci::DeviceBufferAccessorConstPtr& getNormalAccessor();
//davinci::DeviceBufferAccessorConstPtr& getUVAccessor();
public:
StandardVertexShader();
StandardVertexShader(bool withWorldPos, bool withNormal, bool withTexCoord0);
virtual ~StandardVertexShader();
};
#include "vs_standard.inc"