diff --git a/source/console/ui/ui_main.cpp b/source/console/ui/ui_main.cpp index e779595..0459c36 100644 --- a/source/console/ui/ui_main.cpp +++ b/source/console/ui/ui_main.cpp @@ -117,6 +117,7 @@ void drawMainUI() const char* materialItems[] = { "none", + "classic:phong", "debug:solid_color", "debug:base_color_texture", "debug:normal_texture", @@ -137,6 +138,7 @@ void drawMainUI() if (lightNode) { uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition()); + uniformBuffer.setAttribute("light0:color", davinci::fVector3::WHITE); } pipe.setAntiAliasingTech(g_aaTech); diff --git a/source/utils/source/standard/dvu_standard_material.cpp b/source/utils/source/standard/dvu_standard_material.cpp index 0a4fccc..89e8c42 100644 --- a/source/utils/source/standard/dvu_standard_material.cpp +++ b/source/utils/source/standard/dvu_standard_material.cpp @@ -29,7 +29,7 @@ public: setVertexShader("dv_standard_shaders.dll", "standard+worldpos+normal-uv0"); setFragementShader("dv_standard_shaders.dll", "classic:phong"); - registerParam("u_materialColor", davinci::fVector4::GREEN); + registerParam("u_materialColor", davinci::fVector4::GRAY); registerParam("u_specularShininess", 64.f); registerParam("u_specularStrength", 5.f); }