在FragementShader的begin函数中准备输入的顶点数据偏移
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@@ -22,9 +22,9 @@ public:
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bool addElement(const std::string& name, VertexElementType elementType,
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ComponentType componentType, DataType dataType);
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const Element* getElement(size_t index) const;
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const Element* getElement(VertexElementType elementType) const;
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const Element* getElement(const std::string& name) const;
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const Element* getElementByIndex(size_t index) const;
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const Element* getElementByType(VertexElementType elementType) const;
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const Element* getElementByName(const std::string& name) const;
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//total byte size of each vertex
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size_t vertexByteSize(void) const { return m_vertexSize; }
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