在FragementShader的begin函数中准备输入的顶点数据偏移

This commit is contained in:
2025-12-04 23:09:04 +08:00
parent 0cd230b577
commit 656ce63d55
18 changed files with 162 additions and 117 deletions
@@ -28,9 +28,9 @@ class FragementShaderInterface
public:
virtual const char* getName(void) const = 0;
virtual void begin(const RenderPipe* pipe, MaterialConstPtr material) = 0;
virtual bool begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc) = 0;
virtual void process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color) = 0;
virtual void process(const float32_t* pixelData, fVector4& color) = 0;
virtual void end() = 0;
};