在FragementShader的begin函数中准备输入的顶点数据偏移
This commit is contained in:
@@ -28,9 +28,9 @@ class FragementShaderInterface
|
||||
public:
|
||||
virtual const char* getName(void) const = 0;
|
||||
|
||||
virtual void begin(const RenderPipe* pipe, MaterialConstPtr material) = 0;
|
||||
virtual bool begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc) = 0;
|
||||
|
||||
virtual void process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color) = 0;
|
||||
virtual void process(const float32_t* pixelData, fVector4& color) = 0;
|
||||
|
||||
virtual void end() = 0;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user