在FragementShader的begin函数中准备输入的顶点数据偏移

This commit is contained in:
2025-12-04 23:09:04 +08:00
parent 0cd230b577
commit 656ce63d55
18 changed files with 162 additions and 117 deletions
+8 -7
View File
@@ -8,11 +8,10 @@ class ClassicFragementShader_Phong : public davinci::FragementShaderInterface
public:
virtual const char* getName(void) const;
virtual void begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material);
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
virtual void end() override;
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);
virtual void end();
private:
const davinci::RenderPipe* m_pipe = nullptr;
davinci::fVector4 m_materialColor = davinci::fVector4::WHITE;
@@ -20,8 +19,10 @@ private:
float32_t m_specularStrength = 5.0f;
davinci::fVector3 m_ambientLightColor = davinci::fVector3(0.2f, 0.2f, 0.2f);
davinci::fVector3 m_light0Position = davinci::fVector3::ZERO;
davinci::fVector3 m_light0Color = davinci::fVector3::WHITE;
davinci::fVector3 m_light0Position;
davinci::fVector3 m_light0Color;
davinci::fVector3 m_cameraPosition;
davinci::fVector3 m_cameraPosition = davinci::fVector3::ZERO;
size_t m_vWorldPosOffset;
size_t m_vNormalOffset;
};