在FragementShader的begin函数中准备输入的顶点数据偏移

This commit is contained in:
2025-12-04 23:09:04 +08:00
parent 0cd230b577
commit 656ce63d55
18 changed files with 162 additions and 117 deletions
@@ -5,29 +5,37 @@
#include "shader/dvc_shader_functions.h"
#include "pipe/dvc_render_pipe.h"
using namespace davinci;
const char* DebugFragementShader_GeometryNormal::getName(void) const
{
return "debug:geometry_normal";
}
void DebugFragementShader_GeometryNormal::begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material)
bool DebugFragementShader_GeometryNormal::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc)
{
m_pipe = pipe;
m_material = material;
if (const VertexDesc::Element* element = veretexDesc.getElementByType(VET_NORMAL))
{
m_vNormalOffset = element->offset / sizeof(float32_t);
}
else return false;
return true;
}
void DebugFragementShader_GeometryNormal::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color)
void DebugFragementShader_GeometryNormal::process(const float32_t* pixelData, fVector4& color)
{
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
const UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
const davinci::VertexDesc::Element* v_normal_Element = veretexDesc.getElement("v_normal");
const davinci::fVector3* v_normal = (const davinci::fVector3*)(pixelData + (v_normal_Element->offset / sizeof(float32_t)));
fVector3 v_normal = *((const fVector3*)(pixelData + m_vNormalOffset));
davinci::fVector3 normalColor = *v_normal;
fVector3 normalColor = v_normal;
normalColor.normalise();
normalColor = normalColor * 0.5f + 0.5f;
color = davinci::fVector4(normalColor, 1);
color = fVector4(normalColor, 1);
}
void DebugFragementShader_GeometryNormal::end()