init commit

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2025-06-11 22:45:11 +08:00
commit 71307f3e53
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#pragma once
#include <SDL3/SDL.h>
//init main ui
bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version);
//process input event
void processUIEvent(const SDL_Event* event);
//draw main ui
void drawMainUI();
//clean main ui
void cleanMainUI();