init commit
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#pragma once
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#include <SDL3/SDL.h>
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//init main ui
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bool initMainUI(SDL_Window* window, SDL_GLContext gl_context, const char* glsl_version);
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//process input event
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void processUIEvent(const SDL_Event* event);
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//draw main ui
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void drawMainUI();
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//clean main ui
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void cleanMainUI();
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