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@@ -0,0 +1,207 @@
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set(DV_CORE_INCLUDE_FILES
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include/dvc_config.h
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include/dvc_pre_declare.h
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)
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source_group("include" FILES ${DV_CORE_INCLUDE_FILES})
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#################
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# math
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#################
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set(DV_CORE_MATH_INCLUDE_FILES
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include/math/dvc_vector2.h
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include/math/dvc_vector3.h
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include/math/dvc_vector4.h
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include/math/dvc_matrix3.h
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include/math/dvc_matrix4.h
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include/math/dvc_math_util.h
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include/math/dvc_fixmath.h
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)
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source_group("include/math" FILES ${DV_CORE_MATH_INCLUDE_FILES})
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set(DV_CORE_MATH_SOURCE_FILES
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source/math/dvc_vector2.cpp
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source/math/dvc_vector3.cpp
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source/math/dvc_vector4.cpp
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source/math/dvc_matrix3.cpp
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source/math/dvc_matrix4.cpp
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source/math/dvc_math_util.cpp
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)
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source_group("source/math" FILES ${DV_CORE_MATH_SOURCE_FILES})
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#################
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# scene
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#################
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set(DV_CORE_SCENE_INCLUDE_FILES
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include/scene/dvc_scene.h
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include/scene/dvc_scene_node.h
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)
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source_group("include/scene" FILES ${DV_CORE_SCENE_INCLUDE_FILES})
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set(DV_CORE_SCENE_SOURCE_FILES
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source/scene/dvc_scene.cpp
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source/scene/dvc_scene_node.cpp
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)
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source_group("source/scene" FILES ${DV_CORE_SCENE_SOURCE_FILES})
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#################
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# scene component
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#################
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set(DV_CORE_SCENE_COMPONENT_INCLUDE_FILES
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include/scene/component/dvc_component.h
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include/scene/component/dvc_mesh_component.h
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include/scene/component/dvc_camera_component.h
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include/scene/component/dvc_light_component.h
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)
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source_group("include/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES})
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set(DV_CORE_SCENE_COMPONENT_SOURCE_FILES
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source/scene/component/dvc_component.cpp
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source/scene/component/dvc_mesh_component.cpp
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source/scene/component/dvc_camera_component.cpp
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source/scene/component/dvc_light_component.cpp
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)
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source_group("source/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_SOURCE_FILES})
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#################
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# asset
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#################
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set(DV_CORE_ASSET_INCLUDE_FILES
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include/asset/dvc_mesh.h
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)
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source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})
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set(DV_CORE_ASSET_SOURCE_FILES
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source/asset/dvc_mesh.cpp
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)
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source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
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#################
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# device
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#################
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set(DV_CORE_DEVICE_INCLUDE_FILES
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include/device/dvc_buffer.h
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include/device/dvc_buffer_view.h
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include/device/dvc_buffer_accessor.h
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include/device/dvc_render_target.h
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include/device/dvc_pixel_buffer.h
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include/device/dvc_uniform_buffer.h
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include/device/dvc_vertex_desc.h
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)
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source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})
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set(DV_CORE_DEVICE_SOURCE_FILES
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source/device/dvc_buffer.cpp
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source/device/dvc_buffer_view.cpp
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source/device/dvc_buffer_accessor.cpp
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source/device/dvc_render_target.cpp
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source/device/dvc_pixel_buffer.cpp
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source/device/dvc_uniform_buffer.cpp
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source/device/dvc_vertex_desc.cpp
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)
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source_group("source/device" FILES ${DV_CORE_DEVICE_SOURCE_FILES})
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#################
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# pipe
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#################
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set(DV_CORE_PIPE_INCLUDE_FILES
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include/pipe/dvc_render_queue.h
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include/pipe/dvc_renderable.h
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include/pipe/dvc_renderable_entity.h
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include/pipe/dvc_render_step_IA.h
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include/pipe/dvc_render_step_VS.h
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include/pipe/dvc_render_step_PS.h
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include/pipe/dvc_rasterizer.h
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)
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source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})
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set(DV_CORE_PIPE_SOURCE_FILES
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source/pipe/dvc_render_queue.cpp
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source/pipe/dvc_renderable.cpp
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source/pipe/dvc_renderable_entity.cpp
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source/pipe/dvc_render_step_IA.cpp
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source/pipe/dvc_render_step_VS.cpp
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source/pipe/dvc_render_step_PS.cpp
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source/pipe/dvc_rasterizer_triangle.cpp
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)
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source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})
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#################
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# shader
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#################
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set(DV_CORE_SHADER_INCLUDE_FILES
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include/shader/dvc_shader_interface.h
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)
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source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})
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set(DV_CORE_SHADER_SOURCE_FILES
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source/shader/dvc_shader_interface.cpp
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)
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source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})
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#################
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# core library
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#################
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include_directories(
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${DV_AUTO_INCLUDE_PATH}
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${CMAKE_CURRENT_SOURCE_DIR}/include
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)
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add_library(dv_core SHARED
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${DV_CORE_INCLUDE_FILES}
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${DV_CORE_MATH_INCLUDE_FILES}
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${DV_CORE_MATH_SOURCE_FILES}
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${DV_CORE_SCENE_INCLUDE_FILES}
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${DV_CORE_SCENE_SOURCE_FILES}
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${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES}
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${DV_CORE_SCENE_COMPONENT_SOURCE_FILES}
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${DV_CORE_DEVICE_INCLUDE_FILES}
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${DV_CORE_DEVICE_SOURCE_FILES}
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${DV_CORE_ASSET_INCLUDE_FILES}
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${DV_CORE_ASSET_SOURCE_FILES}
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${DV_CORE_PIPE_INCLUDE_FILES}
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${DV_CORE_PIPE_SOURCE_FILES}
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${DV_CORE_SHADER_INCLUDE_FILES}
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${DV_CORE_SHADER_SOURCE_FILES}
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)
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target_compile_definitions(dv_core
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PRIVATE DV_CORE_EXPORTS
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)
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#################
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# copy runtime dll(for debug)
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#################
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add_custom_command(
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TARGET dv_core POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>)
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add_custom_command(
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TARGET dv_core POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/unit/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>)
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add_custom_command(
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TARGET dv_core POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/rasterization/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>)
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#################
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# install
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#################
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install(DIRECTORY include/
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DESTINATION include/core
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FILES_MATCHING
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PATTERN "*.h"
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)
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if(MSVC)
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install(TARGETS dv_core
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RUNTIME DESTINATION bin/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
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ARCHIVE DESTINATION lib/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
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)
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else(MSVC)
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install(TARGETS dv_core
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RUNTIME DESTINATION bin
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ARCHIVE DESTINATION lib
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)
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endif(MSVC)
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