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#pragma once
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#include "dvc_config.h"
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#include "math/dvc_matrix4.h"
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#include "pipe/dvc_render_step_IA.h"
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DV_CORE_BEGIN_NAMESPACE
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class Renderable
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{
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public:
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virtual bool buildAssemberNode(InputAssemberStep::Node& node) const = 0;
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protected:
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fMatrix4 m_worldTransform;
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public:
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Renderable(const fMatrix4& worldTransform);
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};
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DV_CORE_END_NAMESPACE
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