增加材质和纹理
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@@ -11,8 +11,8 @@
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#include "ui/ui_main.h"
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#include "adapter/adapter_texture.h"
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#include "device/dvc_render_target.h"
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#include <scene/dvc_scene.h>
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#include "device/dvc_device.h"
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#include "scene/dvc_scene.h"
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int32_t g_screenWidth = 2048;
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int32_t g_screenHeight = 1024;
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@@ -24,6 +24,7 @@ davinci::AntiAliasingTech g_aaTech = davinci::AntiAliasingTech::AA_None;
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int32_t g_canvasWidth = 1024;
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int32_t g_canvasHeight = 512;
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davinci::Device g_device;
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davinci::Scene g_scene;
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//-------------------------------------------------------------------------------------
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