增加材质和纹理
This commit is contained in:
@@ -0,0 +1,39 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector2.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Image
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{
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public:
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int32_t getID(void) const { return m_id; }
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int32_t getWidth(void) const { return m_width; }
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int32_t getHeight(void) const { return m_height; }
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PixelFormat getPixelFormat(void) const { return m_pixelFormat; }
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DeviceBufferConstPtr getPixelBuffer(void) const { return m_pixelBuffer; }
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fVector4 getPixel(int32_t u, int32_t v) const;
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void clear();
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bool initWithPixelData(Device& device, int32_t width, int32_t height,
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PixelFormat pixelFormat, const uint8_t* data, size_t dataSize);
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protected:
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int32_t m_id;
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int32_t m_width;
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int32_t m_height;
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PixelFormat m_pixelFormat;
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size_t m_pixelByteSize;
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DeviceBufferPtr m_pixelBuffer;
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public:
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Image(int32_t id);
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~Image();
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};
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DV_CORE_END_NAMESPACE
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@@ -0,0 +1,113 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Material
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{
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public:
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struct TextureInfo
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{
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TextureConstPtr texture;
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int32_t texCoord = 0;
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};
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public:
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int32_t getID(void) const { return m_id; }
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void setBaseColorTexture(const TextureConstPtr& texture, int32_t texCoord, const fVector4& baseColorfactor) {
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m_baseColorTexture.texture = texture;
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m_baseColorTexture.texCoord = texCoord;
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m_baseColorFactor = baseColorfactor;
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}
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const TextureInfo& getBaseColorTexture() const {
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return m_baseColorTexture;
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}
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const fVector4& getBaseColorFactor() const {
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return m_baseColorFactor;
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}
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void setMetallicRoughnessTexture(const TextureConstPtr& texture, int32_t texCoord, float32_t metallicFactor=1.f, float32_t roughnessFactor=1.f ) {
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m_metallicRoughnessTexture.texture = texture;
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m_metallicRoughnessTexture.texCoord = texCoord;
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m_metallicFactor = metallicFactor;
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m_roughnessFactor = roughnessFactor;
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}
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const TextureInfo& getMetallicRoughnessTexture() const {
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return m_metallicRoughnessTexture;
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}
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float32_t getMetallicFactor() const {
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return m_metallicFactor;
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}
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float32_t getRoughnessFactor() const {
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return m_roughnessFactor;
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}
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void setNormalTexture(const TextureConstPtr& texture, int32_t texCoord, float32_t scale=1.f) {
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m_normalTexture.texture = texture;
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m_normalTexture.texCoord = texCoord;
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m_normalScale = scale;
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}
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const TextureInfo& getNormalTexture() const {
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return m_normalTexture;
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}
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float32_t getNormalScale() const {
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return m_normalScale;
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}
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VertexShaderInterface* getVertexShader() const {
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return m_vertexShader;
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}
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PixelShaderInterface* getPixelShader() const {
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return m_pixelShader;
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}
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public:
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bool loadShader();
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protected:
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int32_t m_id;
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/*The base color texture.
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* The first three components (RGB) MUST be encoded with the sRGB transfer function.
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*/
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TextureInfo m_baseColorTexture;
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fVector4 m_baseColorFactor = fVector4::ONE;
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/*The metallic - roughness texture.
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* The metalness values are sampled from the B channel.
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* The roughness values are sampled from the G channel.
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*/
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TextureInfo m_metallicRoughnessTexture;
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float32_t m_metallicFactor = 1.0f;
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float32_t m_roughnessFactor = 1.0f;
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/*The normal texture.
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*/
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TextureInfo m_normalTexture;
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/*The scalar parameter applied to each normal vector of the texture.
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* This value scales the normal vector in X and Y directions using the formula:
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* scaledNormal = (normalize<sampled normal texture value> * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0).
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*/
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float32_t m_normalScale = 1.0f;
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protected:
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VertexShaderInterface* m_vertexShader = nullptr;
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PixelShaderInterface* m_pixelShader = nullptr;
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public:
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Material(int32_t id);
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~Material();
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};
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DV_CORE_END_NAMESPACE
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@@ -14,12 +14,15 @@ public:
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PrimitiveType type;
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PrimitiveAttributes attributes;
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DeviceBufferAccessorConstPtr indices;
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MaterialPtr material;
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};
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typedef std::shared_ptr<Primitive> PrimitivePtr;
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typedef std::shared_ptr<const Primitive> PrimitiveConstPtr;
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typedef std::vector<PrimitivePtr> PrimitiveArray;
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public:
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int32_t getID(void) const { return m_id; }
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const std::string& getName(void) const {
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return m_name;
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}
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@@ -31,11 +34,12 @@ public:
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PrimitiveConstPtr getPrimitive(int32_t index) const;
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private:
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int32_t m_id;
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std::string m_name;
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PrimitiveArray m_primitiveArray;
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public:
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Mesh(const std::string& name);
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Mesh(int32_t id, const std::string& name);
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~Mesh();
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};
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@@ -0,0 +1,28 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector2.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Texture
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{
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public:
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int32_t getID(void) const { return m_id; }
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ImagePtr getImage(void) const { return m_image; }
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void setImage(const ImagePtr& image) { m_image = image; }
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fVector4 sample(const fVector2& uv) const;
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private:
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int32_t m_id;
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ImagePtr m_image;
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public:
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Texture(int32_t id);
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~Texture();
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};
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DV_CORE_END_NAMESPACE
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@@ -10,6 +10,7 @@ public:
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void init(size_t _length);
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void clear(void);
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int32_t getID(void) const { return m_id; }
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size_t length(void) const { return m_length; }
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const uint8_t* ptr(size_t offseet) const {
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@@ -20,12 +21,12 @@ public:
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return m_ptr + offseet;
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}
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private:
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int32_t m_id;
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uint8_t* m_ptr;
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size_t m_length;
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public:
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DeviceBuffer();
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DeviceBuffer(size_t _length);
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DeviceBuffer(int32_t id, size_t _length);
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~DeviceBuffer();
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};
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@@ -7,6 +7,8 @@ DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API DeviceBufferAccessor
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{
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public:
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int32_t getID(void) const { return m_id; }
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const DeviceBufferViewConstPtr getBufferView(void) const {
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return m_bufferView;
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}
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@@ -39,6 +41,7 @@ public:
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private:
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int32_t m_id;
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DeviceBufferViewConstPtr m_bufferView;
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size_t m_offset;
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size_t m_count;
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@@ -48,7 +51,7 @@ private:
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size_t m_elementSize;
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public:
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DeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
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DeviceBufferAccessor(int32_t id, DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
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~DeviceBufferAccessor();
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};
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@@ -8,6 +8,8 @@ DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API DeviceBufferView
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{
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public:
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int32_t getID(void) const { return m_id; }
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const DeviceBufferConstPtr getBuffer(void) const {
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return m_buffer;
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}
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@@ -25,13 +27,14 @@ public:
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}
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private:
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int32_t m_id;
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DeviceBufferConstPtr m_buffer;
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size_t m_offset;
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size_t m_length;
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size_t m_stride;
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public:
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DeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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DeviceBufferView(int32_t id, DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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~DeviceBufferView();
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};
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@@ -0,0 +1,69 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Device
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{
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public:
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void clear();
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public:
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DeviceBufferPtr newDeviceBuffer(size_t length=0);
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DeviceBufferConstPtr getDeviceBuffer(int32_t id) const;
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DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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DeviceBufferViewPtr getDeviceBufferView(int32_t id) const;
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DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
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size_t count, ComponentType componentType, DataType dataType);
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DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t id) const;
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MeshPtr newMeshAsset(const std::string& name);
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MeshPtr getMesh(int32_t id) const;
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ImagePtr newImageAsset();
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ImagePtr getImage(int32_t id) const;
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TexturePtr newTextureAsset();
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TexturePtr getTexture(int32_t id) const;
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MaterialPtr newMaterialAsset();
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MaterialPtr getMaterial(int32_t id) const;
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private:
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int32_t nextID() {
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if (++m_currentID < 0) m_currentID = 0;
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return m_currentID;
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}
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private:
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int32_t m_currentID = 0;
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//device buffer
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std::map<int32_t, DeviceBufferPtr> m_deviceBufferMap;
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//device buffer view
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std::map<int32_t, DeviceBufferViewPtr> m_bufferViewMap;
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//device buffer accessor
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std::map<int32_t, DeviceBufferAccessorPtr> m_bufferAccessorMap;
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//mesh asset resources
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std::map<int32_t, MeshPtr> m_meshAssetMap;
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//image asset resources
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std::map<int32_t, ImagePtr> m_imageAssetMap;
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//texture asset resources
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std::map<int32_t, TexturePtr> m_textureAssetMap;
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//material asset resources
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std::map<int32_t, MaterialPtr> m_materialAssetMap;
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public:
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Device();
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~Device();
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};
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DV_CORE_END_NAMESPACE
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@@ -89,17 +89,19 @@ enum PrimitiveType
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enum PixelFormat
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{
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//96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
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PF_FLOAT32_RGB,
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PF_UNKNOWN,
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/// 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
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PF_FLOAT32_RGBA,
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// 32-bit pixel format, 32 bits (float) for red
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PF_FLOAT32_R,
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/// 132-bit pixel format, 8 bits (float) for red, 8 bits (float) for green, 8 bits (float) for blue, 8 bits (float) for alpha
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PF_UINT8_ALPHA,
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PF_UINT8_RGB,
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PF_UINT8_RGBA,
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PF_UINT16_ALPHA,
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PF_UINT16_RGB,
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PF_UINT16_RGBA,
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PF_FLOAT32_ALPHA,
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PF_FLOAT32_RGB,
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PF_FLOAT32_RGBA,
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};
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enum AntiAliasingTech
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@@ -36,8 +36,22 @@ class Mesh;
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typedef std::shared_ptr<Mesh> MeshPtr;
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typedef std::shared_ptr<const Mesh> MeshConstPtr;
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class Image;
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typedef std::shared_ptr<Image> ImagePtr;
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typedef std::shared_ptr<const Image> ImageConstPtr;
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class Texture;
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typedef std::shared_ptr<Texture> TexturePtr;
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typedef std::shared_ptr<const Texture> TextureConstPtr;
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class Material;
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typedef std::shared_ptr<Material> MaterialPtr;
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typedef std::shared_ptr<const Material> MaterialConstPtr;
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class Scene;
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class Device;
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class SceneNode;
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typedef std::shared_ptr<SceneNode> SceneNodePtr;
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typedef std::shared_ptr<const SceneNode> SceneNodeConstPtr;
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@@ -68,6 +82,7 @@ typedef std::shared_ptr<const Renderable> RenderableConstPtr;
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typedef std::vector<RenderableConstPtr> RenderableArray;
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class VertexShaderInterface;
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class PixelShaderInterface;
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class UniformBuffer;
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@@ -10,6 +10,7 @@ class MathUtil
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public:
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static DV_CORE_API size_t ComponentSize(ComponentType ct);
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static DV_CORE_API size_t DataTypeSize(DataType dt);
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static DV_CORE_API size_t PixelSize(PixelFormat pixelFormat);
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//count the number of bits set in v
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static DV_CORE_API uint32_t popcount(uint8_t v);
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@@ -235,6 +235,11 @@ public:
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public:
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// special points
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static DV_CORE_API const TVector4 ZERO;
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static DV_CORE_API const TVector4 ONE;
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static DV_CORE_API const TVector4 UNIT_X;
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static DV_CORE_API const TVector4 UNIT_Y;
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static DV_CORE_API const TVector4 UNIT_Z;
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static DV_CORE_API const TVector4 UNIT_W;
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static DV_CORE_API const TVector4 WHITE;
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static DV_CORE_API const TVector4 BLACK;
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static DV_CORE_API const TVector4 RED;
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@@ -1,6 +1,7 @@
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#pragma once
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#include "dvc_config.h"
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#include "device/dvc_device.h"
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#include "scene/dvc_scene.h"
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#include "device/dvc_uniform_buffer.h"
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#include "device/dvc_render_target.h"
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@@ -10,9 +11,18 @@ DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API RenderPipe
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{
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public:
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Device& getDevice() {
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return m_device;
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}
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const Device& getDevice() const {
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return m_device;
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}
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UniformBuffer& getUniformBuffer() {
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return m_uniformBuffer;
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}
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const UniformBuffer& getUniformBuffer() const {
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return m_uniformBuffer;
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}
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AntiAliasingTech getAntiAliasingTech() const {
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return m_aaTech;
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}
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@@ -24,12 +34,13 @@ public:
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void process(RenderTarget& renderTarget);
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protected:
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AntiAliasingTech m_aaTech;
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Device& m_device;
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AntiAliasingTech m_aaTech = AntiAliasingTech::AA_None;
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UniformBuffer m_uniformBuffer;
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RenderableArray m_renderableQueue;
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public:
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RenderPipe();
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RenderPipe(Device& device);
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~RenderPipe();
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};
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@@ -17,7 +17,7 @@ public:
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PrimitiveType primitiveType;
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PrimitiveAttributes vertexData;
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DeviceBufferAccessorConstPtr indices;
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VertexShaderInterface* vs;
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MaterialConstPtr material;
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||||
};
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typedef std::vector<Node> NodeArray;
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||||
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@@ -12,6 +12,7 @@ class VertexShaderStep
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||||
public:
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||||
struct Node
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||||
{
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||||
MaterialConstPtr material;
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||||
DeviceBufferPtr vertexBuf;
|
||||
VertexDesc vertexDesc;
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||||
size_t vertexCounts;
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||||
@@ -21,7 +22,7 @@ public:
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typedef std::vector<Node> NodeArray;
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||||
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||||
public:
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void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray);
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||||
void process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray);
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||||
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||||
public:
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NodeArray m_nodes;
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
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||||
typedef std::vector<Fragement> FragementArray;
|
||||
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||||
public:
|
||||
void process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
||||
void process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
||||
|
||||
public:
|
||||
StartOffsetArray m_startOffsetArray;
|
||||
|
||||
@@ -11,32 +11,6 @@ public:
|
||||
void init(void);
|
||||
void clear(void);
|
||||
|
||||
public:
|
||||
DeviceBufferPtr newDeviceBuffer(void);
|
||||
int32_t getDeviceBufferCounts(void) const {
|
||||
return (int32_t)m_deviceBufferArray.size();
|
||||
}
|
||||
DeviceBufferConstPtr getDeviceBuffer(int32_t index) const;
|
||||
|
||||
DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
||||
int32_t getDeviceBufferViewCounts(void) const {
|
||||
return (int32_t)m_bufferViewArray.size();
|
||||
}
|
||||
DeviceBufferViewPtr getDeviceBufferView(int32_t index) const;
|
||||
|
||||
DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||
size_t count, ComponentType componentType, DataType dataType);
|
||||
int32_t getDeviceBufferAccessorCounts(void) const {
|
||||
return (int32_t)m_bufferAccessorArray.size();
|
||||
}
|
||||
DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t index) const;
|
||||
|
||||
int32_t pushNewMeshAsset(MeshPtr mesh);
|
||||
int32_t getMeshCounts(void) const {
|
||||
return (int32_t)m_meshArray.size();
|
||||
}
|
||||
MeshConstPtr getMesh(int32_t index) const;
|
||||
|
||||
public:
|
||||
SceneNodePtr newSceneNode(const std::string& name);
|
||||
SceneNodePtr getRootSceneNode() const;
|
||||
@@ -80,14 +54,6 @@ public:
|
||||
protected:
|
||||
SceneNodePtr m_rootSceneNode;
|
||||
|
||||
//device resources
|
||||
std::vector<DeviceBufferPtr> m_deviceBufferArray;
|
||||
std::vector<DeviceBufferViewPtr> m_bufferViewArray;
|
||||
std::vector<DeviceBufferAccessorPtr> m_bufferAccessorArray;
|
||||
|
||||
//asset resources
|
||||
std::vector<MeshPtr> m_meshArray;
|
||||
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "dvc_config.h"
|
||||
#include "dvc_pre_declare.h"
|
||||
#include "math/dvc_vector2.h"
|
||||
#include "math/dvc_vector4.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
class shader
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
static inline int32_t step(const T& edge, const T& x) {
|
||||
return (x >= edge) ? 1 : 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T max(const T& a, const T& b) {
|
||||
return (a > b) ? a : b;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T pow(const T& base, const T& exponent) {
|
||||
return std::pow(base, exponent);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T min(const T& a, const T& b) {
|
||||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
static DV_CORE_API fVector4 texture2D(const RenderPipe& pipe, const char* textName, const fVector2& uv, const fVector4& defaultValue);
|
||||
};
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "dvc_config.h"
|
||||
#include "dvc_pre_declare.h"
|
||||
#include "math/dvc_vector2.h"
|
||||
#include "math/dvc_vector3.h"
|
||||
#include "math/dvc_vector4.h"
|
||||
#include "device/dvc_vertex_desc.h"
|
||||
@@ -15,7 +16,7 @@ public:
|
||||
virtual const VertexDesc& getOutputVertexDesc() const = 0;
|
||||
|
||||
typedef std::function<DeviceBufferAccessorConstPtr(VertexElementType)> SetInputAttributeFunc;
|
||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
virtual void prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
|
||||
virtual void process(size_t index, void* outputVertex, fVector3& vertexWorldPos) = 0;
|
||||
};
|
||||
@@ -26,7 +27,7 @@ public:
|
||||
virtual const char* getName(void) const = 0;
|
||||
|
||||
typedef std::function<size_t(const std::string&)> SetInputAttributeFunc;
|
||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
virtual void prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
|
||||
virtual void process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color) = 0;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user