增加材质和纹理
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@@ -10,6 +10,7 @@ public:
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void init(size_t _length);
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void clear(void);
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int32_t getID(void) const { return m_id; }
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size_t length(void) const { return m_length; }
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const uint8_t* ptr(size_t offseet) const {
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@@ -20,12 +21,12 @@ public:
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return m_ptr + offseet;
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}
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private:
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int32_t m_id;
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uint8_t* m_ptr;
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size_t m_length;
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public:
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DeviceBuffer();
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DeviceBuffer(size_t _length);
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DeviceBuffer(int32_t id, size_t _length);
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~DeviceBuffer();
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};
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