增加材质和纹理

This commit is contained in:
2025-10-26 20:07:32 +08:00
parent f847154ba2
commit 8db6f7b115
45 changed files with 1124 additions and 281 deletions
+13 -2
View File
@@ -1,6 +1,7 @@
#pragma once
#include "dvc_config.h"
#include "device/dvc_device.h"
#include "scene/dvc_scene.h"
#include "device/dvc_uniform_buffer.h"
#include "device/dvc_render_target.h"
@@ -10,9 +11,18 @@ DV_CORE_BEGIN_NAMESPACE
class DV_CORE_API RenderPipe
{
public:
Device& getDevice() {
return m_device;
}
const Device& getDevice() const {
return m_device;
}
UniformBuffer& getUniformBuffer() {
return m_uniformBuffer;
}
const UniformBuffer& getUniformBuffer() const {
return m_uniformBuffer;
}
AntiAliasingTech getAntiAliasingTech() const {
return m_aaTech;
}
@@ -24,12 +34,13 @@ public:
void process(RenderTarget& renderTarget);
protected:
AntiAliasingTech m_aaTech;
Device& m_device;
AntiAliasingTech m_aaTech = AntiAliasingTech::AA_None;
UniformBuffer m_uniformBuffer;
RenderableArray m_renderableQueue;
public:
RenderPipe();
RenderPipe(Device& device);
~RenderPipe();
};
@@ -17,7 +17,7 @@ public:
PrimitiveType primitiveType;
PrimitiveAttributes vertexData;
DeviceBufferAccessorConstPtr indices;
VertexShaderInterface* vs;
MaterialConstPtr material;
};
typedef std::vector<Node> NodeArray;
@@ -12,6 +12,7 @@ class VertexShaderStep
public:
struct Node
{
MaterialConstPtr material;
DeviceBufferPtr vertexBuf;
VertexDesc vertexDesc;
size_t vertexCounts;
@@ -21,7 +22,7 @@ public:
typedef std::vector<Node> NodeArray;
public:
void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray);
void process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray);
public:
NodeArray m_nodes;
@@ -20,7 +20,7 @@ public:
typedef std::vector<Fragement> FragementArray;
public:
void process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
void process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
public:
StartOffsetArray m_startOffsetArray;