增加材质和纹理

This commit is contained in:
2025-10-26 20:07:32 +08:00
parent f847154ba2
commit 8db6f7b115
45 changed files with 1124 additions and 281 deletions
+3 -2
View File
@@ -1,12 +1,13 @@
#pragma once
#include "dvu_config.h"
#include "device/dvc_device.h"
#include "scene/dvc_scene.h"
DV_UTILS_BEGIN_NAMESPACE
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene);
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene);
bool DV_UTILS_API export_mesh_to_obj(const davinci::Scene& scene);
bool DV_UTILS_API export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene);
DV_UTILS_END_NAMESPACE
+12 -5
View File
@@ -17,8 +17,10 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
case davinci::PF_UINT8_RGBA:
color_type = PNG_COLOR_TYPE_RGB_ALPHA; break;
case davinci::PF_FLOAT32_RGB:
case davinci::PF_UINT8_RGB:
color_type = PNG_COLOR_TYPE_RGB; break;
case davinci::PF_FLOAT32_R:
case davinci::PF_FLOAT32_ALPHA:
case davinci::PF_UINT8_ALPHA:
color_type = PNG_COLOR_TYPE_GRAY; break;
default:
//not support yet!
@@ -54,9 +56,14 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
png_write_info(png_ptr, info_ptr);
//integer pixelformat
if (davinci::PF_UINT8_RGBA == pixelFormat) {
for (int32_t y = 0; y < height; y++) {
const uint32_t* p = (const uint32_t*)pixelData + (height - 1 - y) * width;
if (davinci::PF_UINT8_RGBA == pixelFormat ||
davinci::PF_UINT8_RGB == pixelFormat ||
davinci::PF_UINT8_ALPHA == pixelFormat)
{
size_t pixelSize = davinci::MathUtil::PixelSize(pixelFormat);
for (int32_t y = 0; y < height; y++)
{
const uint8_t* p = (const uint8_t*)pixelData + (height - 1 - y) * width * pixelSize;
png_write_rows(png_ptr, (png_bytepp)&p, 1);
}
}
@@ -165,7 +172,7 @@ bool dump_render_target(const char* baseFilename, const davinci::RenderTarget& r
_snprintf(szFileName, 256, "%s_depth.png", baseFilename);
dump_pixel_buffer(szFileName,
renderTarget.getWidth(), renderTarget.getHeight(),
&(depth_data[0]), davinci::PF_FLOAT32_R
&(depth_data[0]), davinci::PF_FLOAT32_ALPHA
);
return true;
+215 -43
View File
@@ -8,11 +8,18 @@
#include "scene/component/dvc_mesh_component.h"
#include "scene/component/dvc_camera_component.h"
#include "scene/component/dvc_light_component.h"
#include "device/dvc_device.h"
#include "device/dvc_buffer_accessor.h"
#include "asset/dvc_mesh.h"
#include "asset/dvc_image.h"
#include "asset/dvc_texture.h"
#include "asset/dvc_material.h"
#include "math/dvc_vector3.h"
#include "math/dvc_vector4.h"
#include "buffer/dvu_dump_buffer.h"
#include <tiny_gltf.h>
#include <string>
@@ -94,6 +101,25 @@ davinci::PrimitiveType _getPrimitiveTypeFromGltf(int gltfModelType)
}
}
davinci::PixelFormat _getPixelFormatFromGltf(int32_t gltfComponent, int32_t gltfPixelType)
{
if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
{
if (gltfComponent == 1) return davinci::PF_UINT8_ALPHA;
else if (gltfComponent == 3) return davinci::PF_UINT8_RGB;
else if (gltfComponent == 4) return davinci::PF_UINT8_RGBA;
else return davinci::PF_UNKNOWN;
}
else if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
{
if (gltfComponent == 1) return davinci::PF_UINT16_ALPHA;
else if (gltfComponent == 3) return davinci::PF_UINT16_RGB;
else if (gltfComponent == 4) return davinci::PF_UINT16_RGBA;
else return davinci::PF_UNKNOWN;
}
else return davinci::PF_UNKNOWN;
}
//from "POSITION/NORMAL/..." to VET_***
davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElementType)
{
@@ -132,7 +158,8 @@ davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElemen
return davinci::VET_UNKNOWN;
}
davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedIntegerType(davinci::Scene& scene,
davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedIntegerType(
davinci::Device& device, davinci::Scene& scene,
davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
{
size_t elementCounts = inpuptBufferAccesser->getCount();
@@ -145,7 +172,7 @@ davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedInteg
}
davinci::DataType dataType = inpuptBufferAccesser->getDataType();
davinci::DeviceBufferPtr newBuffer = scene.newDeviceBuffer();
davinci::DeviceBufferPtr newBuffer = device.newDeviceBuffer();
size_t bufferSize = elementCounts * davinci::MathUtil::ComponentSize(davinci::ComponentType::CT_Float32) * davinci::MathUtil::DataTypeSize(dataType);
newBuffer->init(bufferSize);
@@ -254,12 +281,13 @@ davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedInteg
}
);
}
davinci::DeviceBufferViewPtr newBufferViewer = scene.newDeviceBufferView(newBuffer, 0, bufferSize, 0);
return scene.newDeviceBufferAccessor(newBufferViewer, 0, elementCounts, davinci::ComponentType::CT_Float32, dataType);
davinci::DeviceBufferViewPtr newBufferViewer = device.newDeviceBufferView(newBuffer, 0, bufferSize, 0);
return device.newDeviceBufferAccessor(newBufferViewer, 0, elementCounts, davinci::ComponentType::CT_Float32, dataType);
}
davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccessor(
davinci::Scene& scene, davinci::VertexElementType vetType, davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
davinci::Device& device, davinci::Scene& scene,
davinci::VertexElementType vetType, davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
{
if (!inpuptBufferAccesser) return nullptr;
davinci::ComponentType componentType = inpuptBufferAccesser->getComponentType();
@@ -299,7 +327,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
}
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
{
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
}
}
break;
@@ -320,7 +348,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
}
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
{
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
}
}
break;
@@ -358,7 +386,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
}
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
{
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
}
}
break;
@@ -379,47 +407,53 @@ bool _isSupportedIndicesType(const davinci::DeviceBufferAccessorConstPtr accesse
return componentType == davinci::ComponentType::CT_Uint16 && dataType == davinci::DataType::DT_Scalar;
}
bool _loadDeviceBuffer(const tinygltf::Model& gltfModel, davinci::Scene& scene)
bool _loadDeviceBuffer(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i = 0; i < gltfModel.buffers.size(); i++)
{
const tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
davinci::DeviceBufferPtr deviceBufferPtr = scene.newDeviceBuffer();
deviceBufferPtr->init(gltfBuffer.data.size());
davinci::DeviceBufferPtr deviceBufferPtr = device.newDeviceBuffer(gltfBuffer.data.size());
//fill data
memcpy(deviceBufferPtr->ptr(0), gltfBuffer.data.data(), gltfBuffer.data.size());
//set davinci id
gltfBuffer.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)deviceBufferPtr->getID())));
}
return true;
}
bool _loadBufferView(const tinygltf::Model& gltfModel, davinci::Scene& scene)
bool _loadBufferView(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i = 0; i < gltfModel.bufferViews.size(); i++)
{
const tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
int32_t bufferIndex = gltfBufferView.buffer;
davinci::DeviceBufferConstPtr deviceBufferPtr = scene.getDeviceBuffer(bufferIndex);
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[gltfBufferView.buffer];
int32_t bufferID = gltfBuffer.extensions["DAVINCI_ID"].GetNumberAsInt();
davinci::DeviceBufferConstPtr deviceBufferPtr = device.getDeviceBuffer(bufferID);
if (deviceBufferPtr == nullptr)
{
return false;
}
davinci::DeviceBufferViewPtr bufferViewPtr = scene.newDeviceBufferView(
davinci::DeviceBufferViewPtr bufferViewPtr = device.newDeviceBufferView(
deviceBufferPtr, gltfBufferView.byteOffset, gltfBufferView.byteLength, gltfBufferView.byteStride);
gltfBufferView.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferViewPtr->getID())));
}
return true;
}
bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene)
bool _loadBufferAccessor(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i = 0; i < gltfModel.accessors.size(); i++)
{
const tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[gltfAccessor.bufferView];
int32_t bufferViewID = gltfBufferView.extensions["DAVINCI_ID"].GetNumberAsInt();
int32_t bufferViewIndex = gltfAccessor.bufferView;
davinci::DeviceBufferViewPtr deviceBufferView = scene.getDeviceBufferView(bufferViewIndex);
davinci::DeviceBufferViewPtr deviceBufferView = device.getDeviceBufferView(bufferViewID);
if (deviceBufferView==nullptr)
{
return false;
@@ -437,20 +471,22 @@ bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene
return false;
}
davinci::DeviceBufferAccessorPtr bufferAccessor = scene.newDeviceBufferAccessor(
davinci::DeviceBufferAccessorPtr bufferAccessor = device.newDeviceBufferAccessor(
deviceBufferView, gltfAccessor.byteOffset, gltfAccessor.count, componentType, dataType);
gltfAccessor.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferAccessor->getID())));
}
return true;
}
bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
bool _loadMesh(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i=0; i<gltfModel.meshes.size(); i++)
{
const tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
davinci::MeshPtr mesh = std::make_shared<davinci::Mesh>(gltfMesh.name);
davinci::MeshPtr mesh = device.newMeshAsset(gltfMesh.name);
gltfMesh.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)mesh->getID())));
for (size_t j=0; j<gltfMesh.primitives.size(); j++)
{
@@ -459,21 +495,28 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
davinci::Mesh::PrimitivePtr primitive = mesh->newPrimitive();
primitive->type = _getPrimitiveTypeFromGltf(gltfPrimitive.mode);
//apply attributes
std::map<std::string, int>::const_iterator it(gltfPrimitive.attributes.begin());
std::map<std::string, int>::const_iterator itEnd(gltfPrimitive.attributes.end());
for (; it != itEnd; it++)
{
davinci::VertexElementType vetype = _getElementTypeFromGltf(it->first);
int32_t gltfAccessIndex = it->second;
if (gltfAccessIndex < 0 || gltfAccessIndex >= gltfModel.accessors.size())
{
return false;
}
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[gltfAccessIndex];
int32_t accessorID = gltfAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
int32_t gltfAccessor = it->second;
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = scene.getDeviceBufferAccessor(gltfAccessor);
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = device.getDeviceBufferAccessor(accessorID);
if (deviceBufferAccessor ==nullptr)
{
return false;
}
//convert to supported primitive buffer(float32)
deviceBufferAccessor = _createSupportedPrimitiveAttributeBufferAccessor(scene, vetype, deviceBufferAccessor);
deviceBufferAccessor = _createSupportedPrimitiveAttributeBufferAccessor(device, scene, vetype, deviceBufferAccessor);
if (deviceBufferAccessor == nullptr)
{
return false;
@@ -482,7 +525,14 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
primitive->attributes.insert(std::make_pair(vetype, deviceBufferAccessor));
}
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = scene.getDeviceBufferAccessor(gltfPrimitive.indices);
//apply indices
if (gltfPrimitive.indices < 0 || gltfPrimitive.indices >= gltfModel.accessors.size())
{
return false;
}
tinygltf::Accessor& gltfIndicesAccessor = gltfModel.accessors[gltfPrimitive.indices];
int32_t accessorID = gltfIndicesAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = device.getDeviceBufferAccessor(accessorID);
if (indicesBufferAccessor == nullptr)
{
return false;
@@ -494,9 +544,113 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
}
primitive->indices = indicesBufferAccessor;
//apply material
if (gltfPrimitive.material >= 0 && gltfPrimitive.material < gltfModel.materials.size())
{
tinygltf::Material& gltfMaterial = gltfModel.materials[gltfPrimitive.material];
int32_t materialID = gltfMaterial.extensions["DAVINCI_ID"].GetNumberAsInt();
davinci::MaterialPtr materialPtr = device.getMaterial(materialID);
if (materialPtr == nullptr)
{
return false;
}
primitive->material = materialPtr;
}
}
}
return true;
}
bool _loadTexture(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i = 0; i < gltfModel.images.size(); i++)
{
tinygltf::Image& gltfImage = gltfModel.images[i];
davinci::ImagePtr imagePtr = device.newImageAsset();
imagePtr->initWithPixelData(device, gltfImage.width, gltfImage.height,
_getPixelFormatFromGltf(gltfImage.component, gltfImage.pixel_type), gltfImage.image.data(), gltfImage.image.size());
gltfImage.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)imagePtr->getID())));
}
for (size_t i = 0; i < gltfModel.textures.size(); i++)
{
tinygltf::Texture& gltfTexture = gltfModel.textures[i];
if (gltfTexture.source < 0 || gltfTexture.source >= (int)gltfModel.images.size())
{
continue;
}
tinygltf::Image& gltfImage = gltfModel.images[gltfTexture.source];
if (gltfImage.width <= 0 || gltfImage.height <= 0 || gltfImage.component <= 0 || gltfImage.component > 4)
{
continue;
}
scene.pushNewMeshAsset(mesh);
int32_t imageID = gltfImage.extensions["DAVINCI_ID"].GetNumberAsInt();
davinci::ImagePtr imagePtr = device.getImage(imageID);
davinci::TexturePtr texturePtr = device.newTextureAsset();
texturePtr->setImage(imagePtr);
gltfTexture.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)texturePtr->getID())));
}
return true;
}
davinci::TexturePtr _getTexturePtr(tinygltf::Model& gltfModel, davinci::Device& device, int gltfTextureIndex)
{
if (gltfTextureIndex < 0 || gltfTextureIndex >= gltfModel.textures.size()) return nullptr;
tinygltf::Texture& gltfTexture = gltfModel.textures[gltfTextureIndex];
int32_t textureID = gltfTexture.extensions["DAVINCI_ID"].GetNumberAsInt();
return device.getTexture(textureID);
}
davinci::fVector4 _getVector4FromDoubleArray(const std::vector<double>& doubleArray)
{
if (doubleArray.size() != 4) return davinci::fVector4::ONE;
return davinci::fVector4((float32_t)doubleArray[0], (float32_t)doubleArray[1], (float32_t)doubleArray[2], (float32_t)doubleArray[3]);
}
bool _loadMaterial(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
{
for (size_t i = 0; i < gltfModel.materials.size(); i++)
{
tinygltf::Material& gltfMaterial = gltfModel.materials[i];
//create new material
davinci::MaterialPtr materialPtr = device.newMaterialAsset();
//apply matellic roughness info
const tinygltf::PbrMetallicRoughness& pbrMetllicRoughness = gltfMaterial.pbrMetallicRoughness;
materialPtr->setBaseColorTexture(
_getTexturePtr(gltfModel, device, pbrMetllicRoughness.baseColorTexture.index),
pbrMetllicRoughness.baseColorTexture.texCoord,
_getVector4FromDoubleArray(pbrMetllicRoughness.baseColorFactor)
);
materialPtr->setMetallicRoughnessTexture(
_getTexturePtr(gltfModel, device, pbrMetllicRoughness.metallicRoughnessTexture.index),
pbrMetllicRoughness.metallicRoughnessTexture.texCoord,
pbrMetllicRoughness.metallicFactor,
pbrMetllicRoughness.roughnessFactor
);
//set normal texture info
materialPtr->setNormalTexture(
_getTexturePtr(gltfModel, device, gltfMaterial.normalTexture.index),
gltfMaterial.normalTexture.texCoord,
gltfMaterial.normalTexture.scale
);
//load shader
if (!(materialPtr->loadShader()))
{
return false;
}
gltfMaterial.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)materialPtr->getID())));
}
return true;
}
@@ -558,8 +712,7 @@ bool _loadLightExternsion(const tinygltf::Model& gltfModel, std::vector<davinci:
return true;
}
bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
bool _loadSceneNodes(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
{
std::vector<std::pair<bool, davinci::SceneNodePtr>> sceneNodeArray;
@@ -599,7 +752,10 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
//add mesh component
if (gltfNode.mesh != -1)
{
davinci::MeshConstPtr meshPtr = scene.getMesh(gltfNode.mesh);
tinygltf::Mesh& gltfMesh = gltfModel.meshes[gltfNode.mesh];
int32_t meshID = gltfMesh.extensions["DAVINCI_ID"].GetNumberAsInt();
davinci::MeshConstPtr meshPtr = device.getMesh(meshID);
if (meshPtr)
{
davinci::MeshComponentPtr meshComponet = std::make_shared<davinci::MeshComponent>(sceneNode);
@@ -707,7 +863,7 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
return true;
}
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene)
{
std::filesystem::path sceneFilePath = std::filesystem::path(szSceneFiles);
@@ -718,7 +874,10 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
}
tinygltf::Model gltfModel;
tinygltf::TinyGLTF gltf_ctx;
gltf_ctx.SetPreserveImageChannels(true);
std::string err;
std::string warn;
bool ret = false;
@@ -752,25 +911,37 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
//dump to davinci scene
//load device buffer
if (!_loadDeviceBuffer(gltfModel, scene))
if (!_loadDeviceBuffer(gltfModel, device, scene))
{
return false;
}
//load buffer view
if (!_loadBufferView(gltfModel, scene))
if (!_loadBufferView(gltfModel, device, scene))
{
return false;
}
//load buffer accessor
if (!_loadBufferAccessor(gltfModel, scene))
if (!_loadBufferAccessor(gltfModel, device, scene))
{
return false;
}
//load texture
if (!_loadTexture(gltfModel, device, scene))
{
return false;
}
//load material
if (!_loadMaterial(gltfModel, device, scene))
{
return false;
}
//load mesh
if (!_loadMesh(gltfModel, scene))
if (!_loadMesh(gltfModel, device, scene))
{
return false;
}
@@ -783,7 +954,7 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
}
//load scene nodes
if (!_loadSceneNodes(gltfModel, scene, lightDefine))
if (!_loadSceneNodes(gltfModel, device, scene, lightDefine))
{
return false;
}
@@ -799,13 +970,13 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
}
bool export_mesh_to_obj(const davinci::Scene& scene)
bool export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene)
{
int32_t meshCounts = scene.getMeshCounts();
#if 0
int32_t meshCounts = device.getMeshCounts();
for (int32_t meshIndex = 0; meshIndex < meshCounts; meshIndex++)
{
davinci::MeshConstPtr mesh = scene.getMesh(meshIndex);
davinci::MeshConstPtr mesh = device.getMesh(meshIndex);
const std::string& meshName = mesh->getName();
if (meshName.empty()) {
@@ -918,6 +1089,7 @@ bool export_mesh_to_obj(const davinci::Scene& scene)
fclose(fp);
}
#endif
return true;
}