增加材质和纹理
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@@ -1,12 +1,13 @@
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#pragma once
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#include "dvu_config.h"
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#include "device/dvc_device.h"
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#include "scene/dvc_scene.h"
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DV_UTILS_BEGIN_NAMESPACE
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bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene);
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bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene);
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bool DV_UTILS_API export_mesh_to_obj(const davinci::Scene& scene);
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bool DV_UTILS_API export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene);
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DV_UTILS_END_NAMESPACE
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