增加材质和纹理

This commit is contained in:
2025-10-26 20:07:32 +08:00
parent f847154ba2
commit 8db6f7b115
45 changed files with 1124 additions and 281 deletions
+4 -2
View File
@@ -8,10 +8,12 @@ class TestPixelShader : public davinci::PixelShaderInterface
public:
virtual const char* getName(void) const;
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);
private:
const davinci::RenderPipe* m_pipe = nullptr;
};
class SolidColorPixelShader : public davinci::PixelShaderInterface
@@ -19,7 +21,7 @@ class SolidColorPixelShader : public davinci::PixelShaderInterface
public:
virtual const char* getName(void) const;
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);