增加材质和纹理
This commit is contained in:
@@ -8,10 +8,12 @@ class TestPixelShader : public davinci::PixelShaderInterface
|
||||
public:
|
||||
virtual const char* getName(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
private:
|
||||
const davinci::RenderPipe* m_pipe = nullptr;
|
||||
};
|
||||
|
||||
class SolidColorPixelShader : public davinci::PixelShaderInterface
|
||||
@@ -19,7 +21,7 @@ class SolidColorPixelShader : public davinci::PixelShaderInterface
|
||||
public:
|
||||
virtual const char* getName(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
|
||||
Reference in New Issue
Block a user