增加材质和纹理
This commit is contained in:
@@ -11,8 +11,8 @@
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#include "ui/ui_main.h"
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#include "adapter/adapter_texture.h"
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#include "device/dvc_render_target.h"
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#include <scene/dvc_scene.h>
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#include "device/dvc_device.h"
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#include "scene/dvc_scene.h"
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int32_t g_screenWidth = 2048;
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int32_t g_screenHeight = 1024;
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@@ -24,6 +24,7 @@ davinci::AntiAliasingTech g_aaTech = davinci::AntiAliasingTech::AA_None;
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int32_t g_canvasWidth = 1024;
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int32_t g_canvasHeight = 512;
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davinci::Device g_device;
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davinci::Scene g_scene;
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//-------------------------------------------------------------------------------------
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@@ -9,6 +9,7 @@
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#include "scene/dvu_load_gltf.h"
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#include "pipe/dvc_render_pipe.h"
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#include "device/dvc_device.h"
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#include "device/dvc_render_target.h"
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#include "shader/dvc_shader_interface.h"
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#include "buffer/dvu_dump_buffer.h"
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@@ -20,6 +21,7 @@
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SDL_Window* main_window;
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extern davinci::Device g_device;
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extern davinci::Scene g_scene;
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extern davinci::RenderTarget g_renderTarget;
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extern davinci::AntiAliasingTech g_aaTech;
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@@ -72,10 +74,11 @@ void OpenFileDialogFileCallback(void* userdata, const char* const* filelist, int
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{
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if (filelist == nullptr || *filelist == nullptr) return;
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g_device.clear();
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g_scene.clear();
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const char* szFileName = *filelist;
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if (!davinci_utils::load_scene_from_gltf(szFileName, g_scene))
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if (!davinci_utils::load_scene_from_gltf(szFileName, g_device, g_scene))
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Open glf scene file error", main_window);
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}
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@@ -99,13 +102,13 @@ void drawMainUI()
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}
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if (ImGui::Button("Export"))
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{
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davinci_utils::export_mesh_to_obj(g_scene);
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davinci_utils::export_mesh_to_obj(g_device, g_scene);
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}
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const char* aaItem[] = { "None", "MSAA_2X2", "MSAA_4X4"};
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ImGui::Combo("AntiAliasing", (int*)(&g_aaTech), aaItem, IM_ARRAYSIZE(aaItem));
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if (ImGui::Button("Render"))
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{
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davinci::RenderPipe pipe;
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davinci::RenderPipe pipe(g_device);
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davinci::UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
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uniformBuffer.updateStandardAttribute(g_scene);
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@@ -69,11 +69,17 @@ source_group("source/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_SOURCE_FIL
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#################
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set(DV_CORE_ASSET_INCLUDE_FILES
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include/asset/dvc_mesh.h
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include/asset/dvc_image.h
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include/asset/dvc_texture.h
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include/asset/dvc_material.h
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)
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source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})
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set(DV_CORE_ASSET_SOURCE_FILES
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source/asset/dvc_mesh.cpp
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source/asset/dvc_image.cpp
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source/asset/dvc_texture.cpp
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source/asset/dvc_material.cpp
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)
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source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
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@@ -81,6 +87,7 @@ source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
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# device
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#################
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set(DV_CORE_DEVICE_INCLUDE_FILES
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include/device/dvc_device.h
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include/device/dvc_buffer.h
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include/device/dvc_buffer_view.h
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include/device/dvc_buffer_accessor.h
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@@ -92,6 +99,7 @@ set(DV_CORE_DEVICE_INCLUDE_FILES
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source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})
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set(DV_CORE_DEVICE_SOURCE_FILES
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source/device/dvc_device.cpp
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source/device/dvc_buffer.cpp
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source/device/dvc_buffer_view.cpp
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source/device/dvc_buffer_accessor.cpp
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@@ -145,11 +153,13 @@ source_group("source/rasterizer" FILES ${DV_CORE_RASTERIZER_SOURCE_FILES})
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#################
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set(DV_CORE_SHADER_INCLUDE_FILES
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include/shader/dvc_shader_interface.h
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include/shader/dvc_shader_functions.h
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)
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source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})
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set(DV_CORE_SHADER_SOURCE_FILES
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source/shader/dvc_shader_interface.cpp
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source/shader/dvc_shader_functions.cpp
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)
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source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})
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@@ -0,0 +1,39 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector2.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Image
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{
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public:
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int32_t getID(void) const { return m_id; }
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int32_t getWidth(void) const { return m_width; }
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int32_t getHeight(void) const { return m_height; }
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PixelFormat getPixelFormat(void) const { return m_pixelFormat; }
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DeviceBufferConstPtr getPixelBuffer(void) const { return m_pixelBuffer; }
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fVector4 getPixel(int32_t u, int32_t v) const;
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void clear();
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bool initWithPixelData(Device& device, int32_t width, int32_t height,
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PixelFormat pixelFormat, const uint8_t* data, size_t dataSize);
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protected:
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int32_t m_id;
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int32_t m_width;
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int32_t m_height;
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PixelFormat m_pixelFormat;
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size_t m_pixelByteSize;
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DeviceBufferPtr m_pixelBuffer;
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public:
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Image(int32_t id);
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~Image();
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};
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DV_CORE_END_NAMESPACE
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@@ -0,0 +1,113 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Material
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{
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public:
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struct TextureInfo
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{
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TextureConstPtr texture;
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int32_t texCoord = 0;
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};
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public:
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int32_t getID(void) const { return m_id; }
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void setBaseColorTexture(const TextureConstPtr& texture, int32_t texCoord, const fVector4& baseColorfactor) {
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m_baseColorTexture.texture = texture;
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m_baseColorTexture.texCoord = texCoord;
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m_baseColorFactor = baseColorfactor;
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}
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const TextureInfo& getBaseColorTexture() const {
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return m_baseColorTexture;
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}
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const fVector4& getBaseColorFactor() const {
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return m_baseColorFactor;
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}
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void setMetallicRoughnessTexture(const TextureConstPtr& texture, int32_t texCoord, float32_t metallicFactor=1.f, float32_t roughnessFactor=1.f ) {
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m_metallicRoughnessTexture.texture = texture;
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m_metallicRoughnessTexture.texCoord = texCoord;
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m_metallicFactor = metallicFactor;
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m_roughnessFactor = roughnessFactor;
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}
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const TextureInfo& getMetallicRoughnessTexture() const {
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return m_metallicRoughnessTexture;
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}
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float32_t getMetallicFactor() const {
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return m_metallicFactor;
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}
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float32_t getRoughnessFactor() const {
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return m_roughnessFactor;
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}
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void setNormalTexture(const TextureConstPtr& texture, int32_t texCoord, float32_t scale=1.f) {
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m_normalTexture.texture = texture;
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m_normalTexture.texCoord = texCoord;
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m_normalScale = scale;
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}
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const TextureInfo& getNormalTexture() const {
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return m_normalTexture;
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}
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float32_t getNormalScale() const {
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return m_normalScale;
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}
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VertexShaderInterface* getVertexShader() const {
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return m_vertexShader;
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}
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PixelShaderInterface* getPixelShader() const {
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return m_pixelShader;
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}
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public:
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bool loadShader();
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protected:
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int32_t m_id;
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/*The base color texture.
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* The first three components (RGB) MUST be encoded with the sRGB transfer function.
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*/
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TextureInfo m_baseColorTexture;
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fVector4 m_baseColorFactor = fVector4::ONE;
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/*The metallic - roughness texture.
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* The metalness values are sampled from the B channel.
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* The roughness values are sampled from the G channel.
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*/
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TextureInfo m_metallicRoughnessTexture;
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float32_t m_metallicFactor = 1.0f;
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float32_t m_roughnessFactor = 1.0f;
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/*The normal texture.
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*/
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TextureInfo m_normalTexture;
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/*The scalar parameter applied to each normal vector of the texture.
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* This value scales the normal vector in X and Y directions using the formula:
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* scaledNormal = (normalize<sampled normal texture value> * 2.0 - 1.0) * vec3(<normal scale>, <normal scale>, 1.0).
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*/
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float32_t m_normalScale = 1.0f;
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protected:
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VertexShaderInterface* m_vertexShader = nullptr;
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PixelShaderInterface* m_pixelShader = nullptr;
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public:
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Material(int32_t id);
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~Material();
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};
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DV_CORE_END_NAMESPACE
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@@ -14,12 +14,15 @@ public:
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PrimitiveType type;
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PrimitiveAttributes attributes;
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DeviceBufferAccessorConstPtr indices;
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MaterialPtr material;
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};
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typedef std::shared_ptr<Primitive> PrimitivePtr;
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typedef std::shared_ptr<const Primitive> PrimitiveConstPtr;
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typedef std::vector<PrimitivePtr> PrimitiveArray;
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public:
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int32_t getID(void) const { return m_id; }
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const std::string& getName(void) const {
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return m_name;
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}
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@@ -31,11 +34,12 @@ public:
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PrimitiveConstPtr getPrimitive(int32_t index) const;
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private:
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int32_t m_id;
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std::string m_name;
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PrimitiveArray m_primitiveArray;
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public:
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Mesh(const std::string& name);
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Mesh(int32_t id, const std::string& name);
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~Mesh();
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};
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@@ -0,0 +1,28 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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#include "math/dvc_vector2.h"
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#include "math/dvc_vector4.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Texture
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{
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public:
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int32_t getID(void) const { return m_id; }
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ImagePtr getImage(void) const { return m_image; }
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void setImage(const ImagePtr& image) { m_image = image; }
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fVector4 sample(const fVector2& uv) const;
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private:
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int32_t m_id;
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ImagePtr m_image;
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public:
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Texture(int32_t id);
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~Texture();
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};
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DV_CORE_END_NAMESPACE
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@@ -10,6 +10,7 @@ public:
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void init(size_t _length);
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void clear(void);
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int32_t getID(void) const { return m_id; }
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size_t length(void) const { return m_length; }
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const uint8_t* ptr(size_t offseet) const {
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@@ -20,12 +21,12 @@ public:
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return m_ptr + offseet;
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}
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private:
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int32_t m_id;
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uint8_t* m_ptr;
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size_t m_length;
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public:
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DeviceBuffer();
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DeviceBuffer(size_t _length);
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DeviceBuffer(int32_t id, size_t _length);
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~DeviceBuffer();
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};
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@@ -7,6 +7,8 @@ DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API DeviceBufferAccessor
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{
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public:
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int32_t getID(void) const { return m_id; }
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const DeviceBufferViewConstPtr getBufferView(void) const {
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return m_bufferView;
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}
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@@ -39,6 +41,7 @@ public:
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private:
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int32_t m_id;
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DeviceBufferViewConstPtr m_bufferView;
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size_t m_offset;
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size_t m_count;
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@@ -48,7 +51,7 @@ private:
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size_t m_elementSize;
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public:
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DeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
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DeviceBufferAccessor(int32_t id, DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType);
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~DeviceBufferAccessor();
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};
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@@ -8,6 +8,8 @@ DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API DeviceBufferView
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{
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public:
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int32_t getID(void) const { return m_id; }
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const DeviceBufferConstPtr getBuffer(void) const {
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return m_buffer;
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}
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@@ -25,13 +27,14 @@ public:
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}
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private:
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int32_t m_id;
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DeviceBufferConstPtr m_buffer;
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size_t m_offset;
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size_t m_length;
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size_t m_stride;
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public:
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DeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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DeviceBufferView(int32_t id, DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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~DeviceBufferView();
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};
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@@ -0,0 +1,69 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_pre_declare.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API Device
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{
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public:
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void clear();
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public:
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DeviceBufferPtr newDeviceBuffer(size_t length=0);
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DeviceBufferConstPtr getDeviceBuffer(int32_t id) const;
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DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
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DeviceBufferViewPtr getDeviceBufferView(int32_t id) const;
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DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
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size_t count, ComponentType componentType, DataType dataType);
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DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t id) const;
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MeshPtr newMeshAsset(const std::string& name);
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MeshPtr getMesh(int32_t id) const;
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ImagePtr newImageAsset();
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ImagePtr getImage(int32_t id) const;
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TexturePtr newTextureAsset();
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TexturePtr getTexture(int32_t id) const;
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MaterialPtr newMaterialAsset();
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MaterialPtr getMaterial(int32_t id) const;
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private:
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int32_t nextID() {
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if (++m_currentID < 0) m_currentID = 0;
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return m_currentID;
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}
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private:
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int32_t m_currentID = 0;
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//device buffer
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std::map<int32_t, DeviceBufferPtr> m_deviceBufferMap;
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//device buffer view
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std::map<int32_t, DeviceBufferViewPtr> m_bufferViewMap;
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//device buffer accessor
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std::map<int32_t, DeviceBufferAccessorPtr> m_bufferAccessorMap;
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//mesh asset resources
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std::map<int32_t, MeshPtr> m_meshAssetMap;
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//image asset resources
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std::map<int32_t, ImagePtr> m_imageAssetMap;
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//texture asset resources
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std::map<int32_t, TexturePtr> m_textureAssetMap;
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//material asset resources
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std::map<int32_t, MaterialPtr> m_materialAssetMap;
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public:
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Device();
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~Device();
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};
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DV_CORE_END_NAMESPACE
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@@ -89,17 +89,19 @@ enum PrimitiveType
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enum PixelFormat
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{
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||||
//96-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue
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PF_FLOAT32_RGB,
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PF_UNKNOWN,
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/// 128-bit pixel format, 32 bits (float) for red, 32 bits (float) for green, 32 bits (float) for blue, 32 bits (float) for alpha
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PF_FLOAT32_RGBA,
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||||
// 32-bit pixel format, 32 bits (float) for red
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PF_FLOAT32_R,
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||||
|
||||
/// 132-bit pixel format, 8 bits (float) for red, 8 bits (float) for green, 8 bits (float) for blue, 8 bits (float) for alpha
|
||||
PF_UINT8_ALPHA,
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PF_UINT8_RGB,
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PF_UINT8_RGBA,
|
||||
|
||||
PF_UINT16_ALPHA,
|
||||
PF_UINT16_RGB,
|
||||
PF_UINT16_RGBA,
|
||||
|
||||
PF_FLOAT32_ALPHA,
|
||||
PF_FLOAT32_RGB,
|
||||
PF_FLOAT32_RGBA,
|
||||
};
|
||||
|
||||
enum AntiAliasingTech
|
||||
|
||||
@@ -36,8 +36,22 @@ class Mesh;
|
||||
typedef std::shared_ptr<Mesh> MeshPtr;
|
||||
typedef std::shared_ptr<const Mesh> MeshConstPtr;
|
||||
|
||||
class Image;
|
||||
typedef std::shared_ptr<Image> ImagePtr;
|
||||
typedef std::shared_ptr<const Image> ImageConstPtr;
|
||||
|
||||
class Texture;
|
||||
typedef std::shared_ptr<Texture> TexturePtr;
|
||||
typedef std::shared_ptr<const Texture> TextureConstPtr;
|
||||
|
||||
class Material;
|
||||
typedef std::shared_ptr<Material> MaterialPtr;
|
||||
typedef std::shared_ptr<const Material> MaterialConstPtr;
|
||||
|
||||
class Scene;
|
||||
|
||||
class Device;
|
||||
|
||||
class SceneNode;
|
||||
typedef std::shared_ptr<SceneNode> SceneNodePtr;
|
||||
typedef std::shared_ptr<const SceneNode> SceneNodeConstPtr;
|
||||
@@ -68,6 +82,7 @@ typedef std::shared_ptr<const Renderable> RenderableConstPtr;
|
||||
typedef std::vector<RenderableConstPtr> RenderableArray;
|
||||
|
||||
class VertexShaderInterface;
|
||||
class PixelShaderInterface;
|
||||
|
||||
class UniformBuffer;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ class MathUtil
|
||||
public:
|
||||
static DV_CORE_API size_t ComponentSize(ComponentType ct);
|
||||
static DV_CORE_API size_t DataTypeSize(DataType dt);
|
||||
static DV_CORE_API size_t PixelSize(PixelFormat pixelFormat);
|
||||
|
||||
//count the number of bits set in v
|
||||
static DV_CORE_API uint32_t popcount(uint8_t v);
|
||||
|
||||
@@ -235,6 +235,11 @@ public:
|
||||
public:
|
||||
// special points
|
||||
static DV_CORE_API const TVector4 ZERO;
|
||||
static DV_CORE_API const TVector4 ONE;
|
||||
static DV_CORE_API const TVector4 UNIT_X;
|
||||
static DV_CORE_API const TVector4 UNIT_Y;
|
||||
static DV_CORE_API const TVector4 UNIT_Z;
|
||||
static DV_CORE_API const TVector4 UNIT_W;
|
||||
static DV_CORE_API const TVector4 WHITE;
|
||||
static DV_CORE_API const TVector4 BLACK;
|
||||
static DV_CORE_API const TVector4 RED;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "dvc_config.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "scene/dvc_scene.h"
|
||||
#include "device/dvc_uniform_buffer.h"
|
||||
#include "device/dvc_render_target.h"
|
||||
@@ -10,9 +11,18 @@ DV_CORE_BEGIN_NAMESPACE
|
||||
class DV_CORE_API RenderPipe
|
||||
{
|
||||
public:
|
||||
Device& getDevice() {
|
||||
return m_device;
|
||||
}
|
||||
const Device& getDevice() const {
|
||||
return m_device;
|
||||
}
|
||||
UniformBuffer& getUniformBuffer() {
|
||||
return m_uniformBuffer;
|
||||
}
|
||||
const UniformBuffer& getUniformBuffer() const {
|
||||
return m_uniformBuffer;
|
||||
}
|
||||
AntiAliasingTech getAntiAliasingTech() const {
|
||||
return m_aaTech;
|
||||
}
|
||||
@@ -24,12 +34,13 @@ public:
|
||||
void process(RenderTarget& renderTarget);
|
||||
|
||||
protected:
|
||||
AntiAliasingTech m_aaTech;
|
||||
Device& m_device;
|
||||
AntiAliasingTech m_aaTech = AntiAliasingTech::AA_None;
|
||||
UniformBuffer m_uniformBuffer;
|
||||
RenderableArray m_renderableQueue;
|
||||
|
||||
public:
|
||||
RenderPipe();
|
||||
RenderPipe(Device& device);
|
||||
~RenderPipe();
|
||||
};
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ public:
|
||||
PrimitiveType primitiveType;
|
||||
PrimitiveAttributes vertexData;
|
||||
DeviceBufferAccessorConstPtr indices;
|
||||
VertexShaderInterface* vs;
|
||||
MaterialConstPtr material;
|
||||
};
|
||||
typedef std::vector<Node> NodeArray;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ class VertexShaderStep
|
||||
public:
|
||||
struct Node
|
||||
{
|
||||
MaterialConstPtr material;
|
||||
DeviceBufferPtr vertexBuf;
|
||||
VertexDesc vertexDesc;
|
||||
size_t vertexCounts;
|
||||
@@ -21,7 +22,7 @@ public:
|
||||
typedef std::vector<Node> NodeArray;
|
||||
|
||||
public:
|
||||
void process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray);
|
||||
void process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray);
|
||||
|
||||
public:
|
||||
NodeArray m_nodes;
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
typedef std::vector<Fragement> FragementArray;
|
||||
|
||||
public:
|
||||
void process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
||||
void process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight);
|
||||
|
||||
public:
|
||||
StartOffsetArray m_startOffsetArray;
|
||||
|
||||
@@ -11,32 +11,6 @@ public:
|
||||
void init(void);
|
||||
void clear(void);
|
||||
|
||||
public:
|
||||
DeviceBufferPtr newDeviceBuffer(void);
|
||||
int32_t getDeviceBufferCounts(void) const {
|
||||
return (int32_t)m_deviceBufferArray.size();
|
||||
}
|
||||
DeviceBufferConstPtr getDeviceBuffer(int32_t index) const;
|
||||
|
||||
DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
|
||||
int32_t getDeviceBufferViewCounts(void) const {
|
||||
return (int32_t)m_bufferViewArray.size();
|
||||
}
|
||||
DeviceBufferViewPtr getDeviceBufferView(int32_t index) const;
|
||||
|
||||
DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||
size_t count, ComponentType componentType, DataType dataType);
|
||||
int32_t getDeviceBufferAccessorCounts(void) const {
|
||||
return (int32_t)m_bufferAccessorArray.size();
|
||||
}
|
||||
DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t index) const;
|
||||
|
||||
int32_t pushNewMeshAsset(MeshPtr mesh);
|
||||
int32_t getMeshCounts(void) const {
|
||||
return (int32_t)m_meshArray.size();
|
||||
}
|
||||
MeshConstPtr getMesh(int32_t index) const;
|
||||
|
||||
public:
|
||||
SceneNodePtr newSceneNode(const std::string& name);
|
||||
SceneNodePtr getRootSceneNode() const;
|
||||
@@ -80,14 +54,6 @@ public:
|
||||
protected:
|
||||
SceneNodePtr m_rootSceneNode;
|
||||
|
||||
//device resources
|
||||
std::vector<DeviceBufferPtr> m_deviceBufferArray;
|
||||
std::vector<DeviceBufferViewPtr> m_bufferViewArray;
|
||||
std::vector<DeviceBufferAccessorPtr> m_bufferAccessorArray;
|
||||
|
||||
//asset resources
|
||||
std::vector<MeshPtr> m_meshArray;
|
||||
|
||||
public:
|
||||
Scene();
|
||||
~Scene();
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "dvc_config.h"
|
||||
#include "dvc_pre_declare.h"
|
||||
#include "math/dvc_vector2.h"
|
||||
#include "math/dvc_vector4.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
class shader
|
||||
{
|
||||
public:
|
||||
template<typename T>
|
||||
static inline int32_t step(const T& edge, const T& x) {
|
||||
return (x >= edge) ? 1 : 0;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T max(const T& a, const T& b) {
|
||||
return (a > b) ? a : b;
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T pow(const T& base, const T& exponent) {
|
||||
return std::pow(base, exponent);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
static inline T min(const T& a, const T& b) {
|
||||
return (a < b) ? a : b;
|
||||
}
|
||||
|
||||
static DV_CORE_API fVector4 texture2D(const RenderPipe& pipe, const char* textName, const fVector2& uv, const fVector4& defaultValue);
|
||||
};
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "dvc_config.h"
|
||||
#include "dvc_pre_declare.h"
|
||||
#include "math/dvc_vector2.h"
|
||||
#include "math/dvc_vector3.h"
|
||||
#include "math/dvc_vector4.h"
|
||||
#include "device/dvc_vertex_desc.h"
|
||||
@@ -15,7 +16,7 @@ public:
|
||||
virtual const VertexDesc& getOutputVertexDesc() const = 0;
|
||||
|
||||
typedef std::function<DeviceBufferAccessorConstPtr(VertexElementType)> SetInputAttributeFunc;
|
||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
virtual void prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
|
||||
virtual void process(size_t index, void* outputVertex, fVector3& vertexWorldPos) = 0;
|
||||
};
|
||||
@@ -26,7 +27,7 @@ public:
|
||||
virtual const char* getName(void) const = 0;
|
||||
|
||||
typedef std::function<size_t(const std::string&)> SetInputAttributeFunc;
|
||||
virtual void prepare(const UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
virtual void prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc) = 0;
|
||||
|
||||
virtual void process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color) = 0;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
#include "asset/dvc_image.h"
|
||||
#include "math/dvc_math_util.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "device/dvc_buffer.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
Image::Image(int32_t id)
|
||||
: m_id(id)
|
||||
{
|
||||
}
|
||||
|
||||
Image::~Image()
|
||||
{
|
||||
}
|
||||
|
||||
void Image::clear()
|
||||
{
|
||||
m_width = 0;
|
||||
m_height = 0;
|
||||
m_pixelFormat = PF_UNKNOWN;
|
||||
m_pixelByteSize = 0;
|
||||
m_pixelBuffer = nullptr;
|
||||
}
|
||||
|
||||
fVector4 Image::getPixel(int32_t u, int32_t v) const
|
||||
{
|
||||
if(u<0 || u>=m_width || v<0 || v>=m_height)
|
||||
{
|
||||
return fVector4::ZERO;
|
||||
}
|
||||
|
||||
const uint8_t* p = (const uint8_t*)(m_pixelBuffer->ptr(0)) + (v * m_width + u) * m_pixelByteSize;
|
||||
switch (m_pixelFormat)
|
||||
{
|
||||
case PF_UINT8_ALPHA:
|
||||
return fVector4(0, 0, 0, p[0] / 255.0f);
|
||||
case PF_UINT8_RGB:
|
||||
return fVector4(p[0] / 255.0f, p[1] / 255.0f, p[2] / 255.0f, 1.0f);
|
||||
case PF_UINT8_RGBA:
|
||||
return fVector4(p[0] / 255.0f, p[1] / 255.0f, p[2] / 255.0f, p[3] / 255.0f);
|
||||
case PF_FLOAT32_ALPHA:
|
||||
return fVector4(0, 0, 0, *((const float*)p));
|
||||
case PF_FLOAT32_RGB:
|
||||
{
|
||||
const float* fp = (const float*)p;
|
||||
return fVector4(fp[0], fp[1], fp[2], 1.0f);
|
||||
}
|
||||
case PF_FLOAT32_RGBA:
|
||||
{
|
||||
const float* fp = (const float*)p;
|
||||
return fVector4(fp[0], fp[1], fp[2], fp[3]);
|
||||
}
|
||||
default:
|
||||
return fVector4::ZERO;
|
||||
}
|
||||
}
|
||||
|
||||
bool Image::initWithPixelData(Device& device, int32_t width, int32_t height,
|
||||
PixelFormat pixelFormat, const uint8_t* data, size_t dataSize)
|
||||
{
|
||||
clear();
|
||||
|
||||
size_t pixelByteSize = MathUtil::PixelSize(pixelFormat);
|
||||
if (dataSize != pixelByteSize*width*height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_width = width;
|
||||
m_height = height;
|
||||
m_pixelFormat = pixelFormat;
|
||||
m_pixelByteSize = pixelByteSize;
|
||||
m_pixelBuffer = device.newDeviceBuffer(dataSize);
|
||||
memcpy(m_pixelBuffer->ptr(0), data, dataSize);
|
||||
return true;
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "asset/dvc_material.h"
|
||||
#include "shader/dvc_shader_interface.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
Material::Material(int32_t id)
|
||||
: m_id(id)
|
||||
{
|
||||
}
|
||||
|
||||
Material::~Material()
|
||||
{
|
||||
}
|
||||
|
||||
bool Material::loadShader()
|
||||
{
|
||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
||||
m_vertexShader = shaderInterface->getVertexShader("test");
|
||||
m_pixelShader = shaderInterface->getPixelShader("test");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
Mesh::Mesh(const std::string& name)
|
||||
: m_name(name)
|
||||
Mesh::Mesh(int32_t id, const std::string& name)
|
||||
: m_id(id)
|
||||
, m_name(name)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
#include "asset/dvc_texture.h"
|
||||
#include "math/dvc_math_util.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "device/dvc_buffer.h"
|
||||
#include "asset/dvc_image.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
Texture::Texture(int32_t id)
|
||||
: m_id(id)
|
||||
{
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
{
|
||||
}
|
||||
|
||||
fVector4 Texture::sample(const fVector2& uv) const
|
||||
{
|
||||
fVector4 color = fVector4::ZERO;
|
||||
if (!m_image) return color;
|
||||
|
||||
int32_t u = uv.x * m_image->getWidth();
|
||||
int32_t v = uv.y * m_image->getHeight();
|
||||
|
||||
return m_image->getPixel(u, v);
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -2,14 +2,9 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
DeviceBuffer::DeviceBuffer()
|
||||
: m_ptr(nullptr)
|
||||
, m_length(0)
|
||||
{
|
||||
}
|
||||
|
||||
DeviceBuffer::DeviceBuffer(size_t _length)
|
||||
: m_ptr(nullptr)
|
||||
DeviceBuffer::DeviceBuffer(int32_t id, size_t _length)
|
||||
: m_id(id)
|
||||
, m_ptr(nullptr)
|
||||
, m_length(0)
|
||||
{
|
||||
init(_length);
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
DeviceBufferAccessor::DeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType)
|
||||
: m_bufferView(bufferView)
|
||||
DeviceBufferAccessor::DeviceBufferAccessor(int32_t id, DeviceBufferViewConstPtr bufferView, size_t offset, size_t count, ComponentType componentType, DataType dataType)
|
||||
: m_id(id)
|
||||
, m_bufferView(bufferView)
|
||||
, m_offset(offset)
|
||||
, m_count(count)
|
||||
, m_componentType(componentType)
|
||||
|
||||
@@ -2,8 +2,9 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
DeviceBufferView::DeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||
: m_buffer(buffer)
|
||||
DeviceBufferView::DeviceBufferView(int32_t id, DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||
: m_id(id)
|
||||
, m_buffer(buffer)
|
||||
, m_offset(offset)
|
||||
, m_length(length)
|
||||
, m_stride(stride)
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
#include "device/dvc_device.h"
|
||||
#include "device/dvc_buffer.h"
|
||||
#include "device/dvc_buffer_view.h"
|
||||
#include "device/dvc_buffer_accessor.h"
|
||||
#include "asset/dvc_mesh.h"
|
||||
#include "asset/dvc_image.h"
|
||||
#include "asset/dvc_texture.h"
|
||||
#include "asset/dvc_material.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
Device::Device()
|
||||
{
|
||||
}
|
||||
|
||||
Device::~Device()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void Device::clear(void)
|
||||
{
|
||||
//clear assets
|
||||
m_meshAssetMap.clear();
|
||||
m_imageAssetMap.clear();
|
||||
|
||||
//clear device resources
|
||||
m_bufferAccessorMap.clear();
|
||||
m_bufferViewMap.clear();
|
||||
m_deviceBufferMap.clear();
|
||||
}
|
||||
|
||||
DeviceBufferPtr Device::newDeviceBuffer(size_t length)
|
||||
{
|
||||
DeviceBufferPtr deviceBuffer = std::make_shared<DeviceBuffer>(nextID(), length);
|
||||
|
||||
m_deviceBufferMap.insert(std::make_pair(deviceBuffer->getID(), deviceBuffer));
|
||||
return deviceBuffer;
|
||||
}
|
||||
|
||||
DeviceBufferConstPtr Device::getDeviceBuffer(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, DeviceBufferPtr>::const_iterator it = m_deviceBufferMap.find(id);
|
||||
if(it==m_deviceBufferMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
DeviceBufferViewPtr Device::newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||
{
|
||||
DeviceBufferViewPtr deviceBufferView = std::make_shared<DeviceBufferView>(nextID(), buffer, offset, length, stride);
|
||||
m_bufferViewMap.insert(std::make_pair(deviceBufferView->getID(), deviceBufferView));
|
||||
return deviceBufferView;
|
||||
}
|
||||
|
||||
DeviceBufferViewPtr Device::getDeviceBufferView(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, DeviceBufferViewPtr>::const_iterator it = m_bufferViewMap.find(id);
|
||||
if(it==m_bufferViewMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
DeviceBufferAccessorPtr Device::newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||
size_t count, ComponentType componentType, DataType dataType)
|
||||
{
|
||||
DeviceBufferAccessorPtr deviceBufferAccessor = std::make_shared<DeviceBufferAccessor>(
|
||||
nextID(), bufferView, offset, count, componentType, dataType);
|
||||
m_bufferAccessorMap.insert(std::make_pair(deviceBufferAccessor->getID(), deviceBufferAccessor));
|
||||
return deviceBufferAccessor;
|
||||
}
|
||||
|
||||
DeviceBufferAccessorPtr Device::getDeviceBufferAccessor(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, DeviceBufferAccessorPtr>::const_iterator it = m_bufferAccessorMap.find(id);
|
||||
if(it==m_bufferAccessorMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
MeshPtr Device::newMeshAsset(const std::string& name)
|
||||
{
|
||||
MeshPtr meshPtr = std::make_shared<davinci::Mesh>(nextID(), name);
|
||||
m_meshAssetMap.insert(std::make_pair(meshPtr->getID(), meshPtr));
|
||||
return meshPtr;
|
||||
}
|
||||
|
||||
MeshPtr Device::getMesh(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, MeshPtr>::const_iterator it = m_meshAssetMap.find(id);
|
||||
if(it==m_meshAssetMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
ImagePtr Device::newImageAsset()
|
||||
{
|
||||
ImagePtr imagePtr = std::make_shared<Image>(nextID());
|
||||
m_imageAssetMap.insert(std::make_pair(imagePtr->getID(), imagePtr));
|
||||
return imagePtr;
|
||||
}
|
||||
|
||||
ImagePtr Device::getImage(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, ImagePtr>::const_iterator it = m_imageAssetMap.find(id);
|
||||
if(it==m_imageAssetMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
TexturePtr Device::newTextureAsset()
|
||||
{
|
||||
TexturePtr texturePtr = std::make_shared<Texture>(nextID());
|
||||
m_textureAssetMap.insert(std::make_pair(texturePtr->getID(), texturePtr));
|
||||
return texturePtr;
|
||||
}
|
||||
|
||||
TexturePtr Device::getTexture(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, TexturePtr>::const_iterator it = m_textureAssetMap.find(id);
|
||||
if(it==m_textureAssetMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
MaterialPtr Device::newMaterialAsset()
|
||||
{
|
||||
MaterialPtr materialPtr = std::make_shared<Material>(nextID());
|
||||
m_materialAssetMap.insert(std::make_pair(materialPtr->getID(), materialPtr));
|
||||
return materialPtr;
|
||||
}
|
||||
|
||||
MaterialPtr Device::getMaterial(int32_t id) const
|
||||
{
|
||||
std::map<int32_t, MaterialPtr>::const_iterator it = m_materialAssetMap.find(id);
|
||||
if(it==m_materialAssetMap.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return it->second;
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -89,6 +89,35 @@ size_t MathUtil::DataTypeSize(DataType dt)
|
||||
return 0;
|
||||
}
|
||||
|
||||
size_t MathUtil::PixelSize(PixelFormat pixelFormat)
|
||||
{
|
||||
switch (pixelFormat)
|
||||
{
|
||||
case PixelFormat::PF_UINT8_ALPHA:
|
||||
return 1;
|
||||
case PixelFormat::PF_UINT8_RGB:
|
||||
return 3;
|
||||
case PixelFormat::PF_UINT8_RGBA:
|
||||
return 4;
|
||||
case PixelFormat::PF_UINT16_ALPHA:
|
||||
return 2;
|
||||
case PixelFormat::PF_UINT16_RGB:
|
||||
return 6;
|
||||
case PixelFormat::PF_UINT16_RGBA:
|
||||
return 8;
|
||||
case PixelFormat::PF_FLOAT32_ALPHA:
|
||||
return 4;
|
||||
case PixelFormat::PF_FLOAT32_RGB:
|
||||
return 12;
|
||||
case PixelFormat::PF_FLOAT32_RGBA:
|
||||
return 16;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
assert(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
float MathUtil::unitRandom(void)
|
||||
{
|
||||
return float(rand()) / RAND_MAX;
|
||||
|
||||
@@ -4,6 +4,11 @@ DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
|
||||
const fVector4 fVector4::ZERO(0, 0, 0, 0);
|
||||
const fVector4 fVector4::ONE(1, 1, 1, 1);
|
||||
const fVector4 fVector4::UNIT_X(1, 0, 0, 0);
|
||||
const fVector4 fVector4::UNIT_Y(0, 1, 0, 0);
|
||||
const fVector4 fVector4::UNIT_Z(0, 0, 1, 0);
|
||||
const fVector4 fVector4::UNIT_W(0, 0, 0, 1);
|
||||
const fVector4 fVector4::WHITE(1, 1, 1, 1);
|
||||
const fVector4 fVector4::BLACK(0, 0, 0, 1);
|
||||
const fVector4 fVector4::RED(1, 0, 0, 1);
|
||||
|
||||
@@ -8,7 +8,9 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
RenderPipe::RenderPipe()
|
||||
RenderPipe::RenderPipe(Device& device)
|
||||
: m_device(device)
|
||||
, m_aaTech(AntiAliasingTech::AA_None)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -31,11 +33,11 @@ void RenderPipe::process(RenderTarget& renderTarget)
|
||||
|
||||
//Vertex shader
|
||||
VertexShaderStep VS;
|
||||
VS.process(m_uniformBuffer, IA.m_nodes);
|
||||
VS.process(*this, IA.m_nodes);
|
||||
|
||||
//Pixel shader
|
||||
RasterizerStep rasterizerStep;
|
||||
rasterizerStep.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
||||
rasterizerStep.process(*this, VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
||||
|
||||
//Output Merge
|
||||
OutputMergerStep OM;
|
||||
|
||||
@@ -2,13 +2,14 @@
|
||||
#include "shader/dvc_shader_interface.h"
|
||||
#include "device/dvc_buffer_accessor.h"
|
||||
#include "math/dvc_math_util.h"
|
||||
#include "asset/dvc_material.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray)
|
||||
void VertexShaderStep::process(RenderPipe& pipe, const InputAssemberStep::NodeArray& assembedNodeArray)
|
||||
{
|
||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
||||
VertexShaderInterface* standardVS = shaderInterface->getVertexShader("test");
|
||||
Device& device = pipe.getDevice();
|
||||
UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
||||
|
||||
const fVector3* eyePos = (const fVector3*)(uniformBuffer.getAttribute("camera:eye_pos"));
|
||||
const fMatrix4* cameraView = (const fMatrix4*)(uniformBuffer.getAttribute("camera:view_mat"));
|
||||
@@ -27,7 +28,8 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
|
||||
fMatrix4 worldInverseTrans = inputNode.transform.inverse().transpose();
|
||||
uniformBuffer.setAttribute("self:world_transform_inverse_trans", worldInverseTrans);
|
||||
|
||||
standardVS->prepare(&uniformBuffer,
|
||||
VertexShaderInterface* vs = inputNode.material->getVertexShader();
|
||||
vs->prepare(&pipe,
|
||||
[inputNode](VertexElementType type) -> DeviceBufferAccessorConstPtr
|
||||
{
|
||||
InputAssemberStep::PrimitiveAttributes::const_iterator it = inputNode.vertexData.find(type);
|
||||
@@ -42,9 +44,10 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
|
||||
size_t vertexCounts = inputNode.indices->getCount();
|
||||
|
||||
Node outputNode;
|
||||
outputNode.material = inputNode.material;
|
||||
outputNode.vertexCounts = vertexCounts;
|
||||
outputNode.vertexDesc = standardVS->getOutputVertexDesc();
|
||||
outputNode.vertexBuf = std::make_shared<DeviceBuffer>(outputNode.vertexDesc.vertexByteSize() * vertexCounts);
|
||||
outputNode.vertexDesc = vs->getOutputVertexDesc();
|
||||
outputNode.vertexBuf = device.newDeviceBuffer(outputNode.vertexDesc.vertexByteSize() * vertexCounts);
|
||||
outputNode.depth.resize(vertexCounts);
|
||||
outputNode.invZ.resize(vertexCounts);
|
||||
|
||||
@@ -54,7 +57,7 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
|
||||
|
||||
fVector3 vertexWorldPos;
|
||||
void* outputVertexMemory = outputNode.vertexBuf->ptr(i* outputNode.vertexDesc.vertexByteSize());
|
||||
standardVS->process(index, outputVertexMemory, vertexWorldPos);
|
||||
vs->process(index, outputVertexMemory, vertexWorldPos);
|
||||
|
||||
//TODO: clip
|
||||
|
||||
|
||||
@@ -3,13 +3,17 @@
|
||||
#include "device/dvc_buffer.h"
|
||||
#include "rasterizer/dvc_rasterizer_triangle.h"
|
||||
#include "math/dvc_math_util.h"
|
||||
#include "asset/dvc_material.h"
|
||||
#include "asset/dvc_texture.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
||||
void RasterizerStep::process(RenderPipe& pipe, const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
||||
{
|
||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
||||
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("test");
|
||||
//ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
||||
//PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("test");
|
||||
Device& device = pipe.getDevice();
|
||||
UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
|
||||
|
||||
fMatrix4 view_trans =
|
||||
fMatrix4::makeTrans(canvasWidth / 2.f, canvasHeight / 2.f, 0.f) *
|
||||
@@ -22,6 +26,19 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
|
||||
{
|
||||
const VertexShaderStep::Node& node = *it;
|
||||
|
||||
if (node.material->getBaseColorTexture().texture)
|
||||
{
|
||||
uniformBuffer.setAttribute("material:pbr:base_color_texture", node.material->getBaseColorTexture().texture->getID());
|
||||
}
|
||||
|
||||
if (node.material->getNormalTexture().texture)
|
||||
{
|
||||
uniformBuffer.setAttribute("material:pbr:normal_texture", node.material->getNormalTexture().texture->getID());
|
||||
}
|
||||
|
||||
PixelShaderInterface* pixelShader = node.material->getPixelShader();
|
||||
pixelShader->prepare(&pipe, nullptr);
|
||||
|
||||
size_t vertexSize = node.vertexDesc.vertexByteSize();
|
||||
size_t POS_offset = node.vertexDesc.getElement(VET_POSITION)->offset;
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ bool RenderableEntity::buildAssemberNode(InputAssemberStep::Node& node) const
|
||||
node.transform = m_worldTransform;
|
||||
node.vertexData = m_primitive->attributes;
|
||||
node.indices = m_primitive->indices;
|
||||
node.material = m_primitive->material;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
#include "scene/dvc_scene.h"
|
||||
#include "scene/dvc_scene_node.h"
|
||||
#include "device/dvc_buffer.h"
|
||||
#include "device/dvc_buffer_view.h"
|
||||
#include "device/dvc_buffer_accessor.h"
|
||||
#include "scene/component/dvc_camera_component.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
@@ -33,79 +30,6 @@ void Scene::clear(void)
|
||||
m_rootSceneNode->clear();
|
||||
}
|
||||
m_rootSceneNode = nullptr;
|
||||
|
||||
//clear assets
|
||||
m_meshArray.clear();
|
||||
|
||||
//clear device resources
|
||||
m_bufferAccessorArray.clear();
|
||||
m_bufferViewArray.clear();
|
||||
m_deviceBufferArray.clear();
|
||||
}
|
||||
|
||||
DeviceBufferPtr Scene::newDeviceBuffer()
|
||||
{
|
||||
DeviceBufferPtr deviceBuffer = std::make_shared<DeviceBuffer>();
|
||||
m_deviceBufferArray.push_back(deviceBuffer);
|
||||
return deviceBuffer;
|
||||
}
|
||||
|
||||
DeviceBufferConstPtr Scene::getDeviceBuffer(int32_t index) const
|
||||
{
|
||||
if (index < 0 || index >= m_deviceBufferArray.size())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return m_deviceBufferArray[index];
|
||||
}
|
||||
|
||||
DeviceBufferViewPtr Scene::newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride)
|
||||
{
|
||||
DeviceBufferViewPtr deviceBufferView = std::make_shared<DeviceBufferView>(buffer, offset, length, stride);
|
||||
m_bufferViewArray.push_back(deviceBufferView);
|
||||
return deviceBufferView;
|
||||
}
|
||||
|
||||
DeviceBufferViewPtr Scene::getDeviceBufferView(int32_t index) const
|
||||
{
|
||||
if (index < 0 || index >= m_bufferViewArray.size())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return m_bufferViewArray[index];
|
||||
}
|
||||
|
||||
DeviceBufferAccessorPtr Scene::newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
|
||||
size_t count, ComponentType componentType, DataType dataType)
|
||||
{
|
||||
DeviceBufferAccessorPtr deviceBufferAccessor = std::make_shared<DeviceBufferAccessor>(
|
||||
bufferView, offset, count, componentType, dataType);
|
||||
m_bufferAccessorArray.push_back(deviceBufferAccessor);
|
||||
return deviceBufferAccessor;
|
||||
}
|
||||
|
||||
DeviceBufferAccessorPtr Scene::getDeviceBufferAccessor(int32_t index) const
|
||||
{
|
||||
if (index < 0 || index >= m_bufferAccessorArray.size())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return m_bufferAccessorArray[index];
|
||||
}
|
||||
|
||||
int32_t Scene::pushNewMeshAsset(MeshPtr mesh)
|
||||
{
|
||||
m_meshArray.push_back(mesh);
|
||||
return (int32_t)(m_meshArray.size());
|
||||
}
|
||||
|
||||
MeshConstPtr Scene::getMesh(int32_t index) const
|
||||
{
|
||||
if (index < 0 || index >= m_meshArray.size())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return m_meshArray[index];
|
||||
}
|
||||
|
||||
SceneNodePtr Scene::newSceneNode(const std::string& name)
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "shader/dvc_shader_functions.h"
|
||||
#include "pipe/dvc_render_pipe.h"
|
||||
#include "asset/dvc_texture.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
fVector4 shader::texture2D(const RenderPipe& pipe, const char* textName, const fVector2& uv, const fVector4& defaultValue)
|
||||
{
|
||||
davinci::fVector4 textureColor = defaultValue;
|
||||
const int32_t* textureID = (const int32_t* )(pipe.getUniformBuffer().getAttribute(textName));
|
||||
if (textureID != nullptr)
|
||||
{
|
||||
textureColor = pipe.getDevice().getTexture(*textureID)->sample(uv);
|
||||
}
|
||||
return textureColor;
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -1,12 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "dvu_config.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "scene/dvc_scene.h"
|
||||
|
||||
DV_UTILS_BEGIN_NAMESPACE
|
||||
|
||||
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene);
|
||||
bool DV_UTILS_API load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene);
|
||||
|
||||
bool DV_UTILS_API export_mesh_to_obj(const davinci::Scene& scene);
|
||||
bool DV_UTILS_API export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene);
|
||||
|
||||
DV_UTILS_END_NAMESPACE
|
||||
|
||||
@@ -17,8 +17,10 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
|
||||
case davinci::PF_UINT8_RGBA:
|
||||
color_type = PNG_COLOR_TYPE_RGB_ALPHA; break;
|
||||
case davinci::PF_FLOAT32_RGB:
|
||||
case davinci::PF_UINT8_RGB:
|
||||
color_type = PNG_COLOR_TYPE_RGB; break;
|
||||
case davinci::PF_FLOAT32_R:
|
||||
case davinci::PF_FLOAT32_ALPHA:
|
||||
case davinci::PF_UINT8_ALPHA:
|
||||
color_type = PNG_COLOR_TYPE_GRAY; break;
|
||||
default:
|
||||
//not support yet!
|
||||
@@ -54,9 +56,14 @@ bool dump_pixel_buffer(const char* filename, int32_t width, int32_t height,
|
||||
png_write_info(png_ptr, info_ptr);
|
||||
|
||||
//integer pixelformat
|
||||
if (davinci::PF_UINT8_RGBA == pixelFormat) {
|
||||
for (int32_t y = 0; y < height; y++) {
|
||||
const uint32_t* p = (const uint32_t*)pixelData + (height - 1 - y) * width;
|
||||
if (davinci::PF_UINT8_RGBA == pixelFormat ||
|
||||
davinci::PF_UINT8_RGB == pixelFormat ||
|
||||
davinci::PF_UINT8_ALPHA == pixelFormat)
|
||||
{
|
||||
size_t pixelSize = davinci::MathUtil::PixelSize(pixelFormat);
|
||||
for (int32_t y = 0; y < height; y++)
|
||||
{
|
||||
const uint8_t* p = (const uint8_t*)pixelData + (height - 1 - y) * width * pixelSize;
|
||||
png_write_rows(png_ptr, (png_bytepp)&p, 1);
|
||||
}
|
||||
}
|
||||
@@ -165,7 +172,7 @@ bool dump_render_target(const char* baseFilename, const davinci::RenderTarget& r
|
||||
_snprintf(szFileName, 256, "%s_depth.png", baseFilename);
|
||||
dump_pixel_buffer(szFileName,
|
||||
renderTarget.getWidth(), renderTarget.getHeight(),
|
||||
&(depth_data[0]), davinci::PF_FLOAT32_R
|
||||
&(depth_data[0]), davinci::PF_FLOAT32_ALPHA
|
||||
);
|
||||
|
||||
return true;
|
||||
|
||||
@@ -8,11 +8,18 @@
|
||||
#include "scene/component/dvc_mesh_component.h"
|
||||
#include "scene/component/dvc_camera_component.h"
|
||||
#include "scene/component/dvc_light_component.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "device/dvc_buffer_accessor.h"
|
||||
#include "asset/dvc_mesh.h"
|
||||
#include "asset/dvc_image.h"
|
||||
#include "asset/dvc_texture.h"
|
||||
#include "asset/dvc_material.h"
|
||||
|
||||
#include "math/dvc_vector3.h"
|
||||
#include "math/dvc_vector4.h"
|
||||
|
||||
#include "buffer/dvu_dump_buffer.h"
|
||||
|
||||
#include <tiny_gltf.h>
|
||||
|
||||
#include <string>
|
||||
@@ -94,6 +101,25 @@ davinci::PrimitiveType _getPrimitiveTypeFromGltf(int gltfModelType)
|
||||
}
|
||||
}
|
||||
|
||||
davinci::PixelFormat _getPixelFormatFromGltf(int32_t gltfComponent, int32_t gltfPixelType)
|
||||
{
|
||||
if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE)
|
||||
{
|
||||
if (gltfComponent == 1) return davinci::PF_UINT8_ALPHA;
|
||||
else if (gltfComponent == 3) return davinci::PF_UINT8_RGB;
|
||||
else if (gltfComponent == 4) return davinci::PF_UINT8_RGBA;
|
||||
else return davinci::PF_UNKNOWN;
|
||||
}
|
||||
else if (gltfPixelType == TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT)
|
||||
{
|
||||
if (gltfComponent == 1) return davinci::PF_UINT16_ALPHA;
|
||||
else if (gltfComponent == 3) return davinci::PF_UINT16_RGB;
|
||||
else if (gltfComponent == 4) return davinci::PF_UINT16_RGBA;
|
||||
else return davinci::PF_UNKNOWN;
|
||||
}
|
||||
else return davinci::PF_UNKNOWN;
|
||||
}
|
||||
|
||||
//from "POSITION/NORMAL/..." to VET_***
|
||||
davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElementType)
|
||||
{
|
||||
@@ -132,7 +158,8 @@ davinci::VertexElementType _getElementTypeFromGltf(const std::string& gltfElemen
|
||||
return davinci::VET_UNKNOWN;
|
||||
}
|
||||
|
||||
davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedIntegerType(davinci::Scene& scene,
|
||||
davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedIntegerType(
|
||||
davinci::Device& device, davinci::Scene& scene,
|
||||
davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
|
||||
{
|
||||
size_t elementCounts = inpuptBufferAccesser->getCount();
|
||||
@@ -145,7 +172,7 @@ davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedInteg
|
||||
}
|
||||
|
||||
davinci::DataType dataType = inpuptBufferAccesser->getDataType();
|
||||
davinci::DeviceBufferPtr newBuffer = scene.newDeviceBuffer();
|
||||
davinci::DeviceBufferPtr newBuffer = device.newDeviceBuffer();
|
||||
size_t bufferSize = elementCounts * davinci::MathUtil::ComponentSize(davinci::ComponentType::CT_Float32) * davinci::MathUtil::DataTypeSize(dataType);
|
||||
newBuffer->init(bufferSize);
|
||||
|
||||
@@ -254,12 +281,13 @@ davinci::DeviceBufferAccessorPtr _createFloat32BufferAccessorFromNormalizedInteg
|
||||
}
|
||||
);
|
||||
}
|
||||
davinci::DeviceBufferViewPtr newBufferViewer = scene.newDeviceBufferView(newBuffer, 0, bufferSize, 0);
|
||||
return scene.newDeviceBufferAccessor(newBufferViewer, 0, elementCounts, davinci::ComponentType::CT_Float32, dataType);
|
||||
davinci::DeviceBufferViewPtr newBufferViewer = device.newDeviceBufferView(newBuffer, 0, bufferSize, 0);
|
||||
return device.newDeviceBufferAccessor(newBufferViewer, 0, elementCounts, davinci::ComponentType::CT_Float32, dataType);
|
||||
}
|
||||
|
||||
davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccessor(
|
||||
davinci::Scene& scene, davinci::VertexElementType vetType, davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
|
||||
davinci::Device& device, davinci::Scene& scene,
|
||||
davinci::VertexElementType vetType, davinci::DeviceBufferAccessorPtr inpuptBufferAccesser)
|
||||
{
|
||||
if (!inpuptBufferAccesser) return nullptr;
|
||||
davinci::ComponentType componentType = inpuptBufferAccesser->getComponentType();
|
||||
@@ -299,7 +327,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
|
||||
}
|
||||
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||
{
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -320,7 +348,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
|
||||
}
|
||||
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||
{
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -358,7 +386,7 @@ davinci::DeviceBufferAccessorPtr _createSupportedPrimitiveAttributeBufferAccesso
|
||||
}
|
||||
else if (componentType == davinci::ComponentType::CT_Uint8 || componentType == davinci::ComponentType::CT_Uint16)
|
||||
{
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(scene, inpuptBufferAccesser);
|
||||
return _createFloat32BufferAccessorFromNormalizedIntegerType(device, scene, inpuptBufferAccesser);
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -379,47 +407,53 @@ bool _isSupportedIndicesType(const davinci::DeviceBufferAccessorConstPtr accesse
|
||||
return componentType == davinci::ComponentType::CT_Uint16 && dataType == davinci::DataType::DT_Scalar;
|
||||
}
|
||||
|
||||
bool _loadDeviceBuffer(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
bool _loadDeviceBuffer(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i = 0; i < gltfModel.buffers.size(); i++)
|
||||
{
|
||||
const tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
|
||||
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[i];
|
||||
|
||||
davinci::DeviceBufferPtr deviceBufferPtr = scene.newDeviceBuffer();
|
||||
deviceBufferPtr->init(gltfBuffer.data.size());
|
||||
davinci::DeviceBufferPtr deviceBufferPtr = device.newDeviceBuffer(gltfBuffer.data.size());
|
||||
|
||||
//fill data
|
||||
memcpy(deviceBufferPtr->ptr(0), gltfBuffer.data.data(), gltfBuffer.data.size());
|
||||
|
||||
//set davinci id
|
||||
gltfBuffer.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)deviceBufferPtr->getID())));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _loadBufferView(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
bool _loadBufferView(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i = 0; i < gltfModel.bufferViews.size(); i++)
|
||||
{
|
||||
const tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
|
||||
int32_t bufferIndex = gltfBufferView.buffer;
|
||||
davinci::DeviceBufferConstPtr deviceBufferPtr = scene.getDeviceBuffer(bufferIndex);
|
||||
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[i];
|
||||
tinygltf::Buffer& gltfBuffer = gltfModel.buffers[gltfBufferView.buffer];
|
||||
int32_t bufferID = gltfBuffer.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
|
||||
davinci::DeviceBufferConstPtr deviceBufferPtr = device.getDeviceBuffer(bufferID);
|
||||
if (deviceBufferPtr == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
davinci::DeviceBufferViewPtr bufferViewPtr = scene.newDeviceBufferView(
|
||||
davinci::DeviceBufferViewPtr bufferViewPtr = device.newDeviceBufferView(
|
||||
deviceBufferPtr, gltfBufferView.byteOffset, gltfBufferView.byteLength, gltfBufferView.byteStride);
|
||||
gltfBufferView.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferViewPtr->getID())));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
bool _loadBufferAccessor(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i = 0; i < gltfModel.accessors.size(); i++)
|
||||
{
|
||||
const tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
|
||||
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[i];
|
||||
tinygltf::BufferView& gltfBufferView = gltfModel.bufferViews[gltfAccessor.bufferView];
|
||||
int32_t bufferViewID = gltfBufferView.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
|
||||
int32_t bufferViewIndex = gltfAccessor.bufferView;
|
||||
davinci::DeviceBufferViewPtr deviceBufferView = scene.getDeviceBufferView(bufferViewIndex);
|
||||
davinci::DeviceBufferViewPtr deviceBufferView = device.getDeviceBufferView(bufferViewID);
|
||||
if (deviceBufferView==nullptr)
|
||||
{
|
||||
return false;
|
||||
@@ -437,20 +471,22 @@ bool _loadBufferAccessor(const tinygltf::Model& gltfModel, davinci::Scene& scene
|
||||
return false;
|
||||
}
|
||||
|
||||
davinci::DeviceBufferAccessorPtr bufferAccessor = scene.newDeviceBufferAccessor(
|
||||
davinci::DeviceBufferAccessorPtr bufferAccessor = device.newDeviceBufferAccessor(
|
||||
deviceBufferView, gltfAccessor.byteOffset, gltfAccessor.count, componentType, dataType);
|
||||
gltfAccessor.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)bufferAccessor->getID())));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
bool _loadMesh(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i=0; i<gltfModel.meshes.size(); i++)
|
||||
{
|
||||
const tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
|
||||
tinygltf::Mesh& gltfMesh = gltfModel.meshes[i];
|
||||
|
||||
davinci::MeshPtr mesh = std::make_shared<davinci::Mesh>(gltfMesh.name);
|
||||
davinci::MeshPtr mesh = device.newMeshAsset(gltfMesh.name);
|
||||
gltfMesh.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)mesh->getID())));
|
||||
|
||||
for (size_t j=0; j<gltfMesh.primitives.size(); j++)
|
||||
{
|
||||
@@ -459,21 +495,28 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
davinci::Mesh::PrimitivePtr primitive = mesh->newPrimitive();
|
||||
primitive->type = _getPrimitiveTypeFromGltf(gltfPrimitive.mode);
|
||||
|
||||
//apply attributes
|
||||
std::map<std::string, int>::const_iterator it(gltfPrimitive.attributes.begin());
|
||||
std::map<std::string, int>::const_iterator itEnd(gltfPrimitive.attributes.end());
|
||||
for (; it != itEnd; it++)
|
||||
{
|
||||
davinci::VertexElementType vetype = _getElementTypeFromGltf(it->first);
|
||||
int32_t gltfAccessIndex = it->second;
|
||||
if (gltfAccessIndex < 0 || gltfAccessIndex >= gltfModel.accessors.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
tinygltf::Accessor& gltfAccessor = gltfModel.accessors[gltfAccessIndex];
|
||||
int32_t accessorID = gltfAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
|
||||
int32_t gltfAccessor = it->second;
|
||||
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = scene.getDeviceBufferAccessor(gltfAccessor);
|
||||
davinci::DeviceBufferAccessorPtr deviceBufferAccessor = device.getDeviceBufferAccessor(accessorID);
|
||||
if (deviceBufferAccessor ==nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//convert to supported primitive buffer(float32)
|
||||
deviceBufferAccessor = _createSupportedPrimitiveAttributeBufferAccessor(scene, vetype, deviceBufferAccessor);
|
||||
deviceBufferAccessor = _createSupportedPrimitiveAttributeBufferAccessor(device, scene, vetype, deviceBufferAccessor);
|
||||
if (deviceBufferAccessor == nullptr)
|
||||
{
|
||||
return false;
|
||||
@@ -482,7 +525,14 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
primitive->attributes.insert(std::make_pair(vetype, deviceBufferAccessor));
|
||||
}
|
||||
|
||||
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = scene.getDeviceBufferAccessor(gltfPrimitive.indices);
|
||||
//apply indices
|
||||
if (gltfPrimitive.indices < 0 || gltfPrimitive.indices >= gltfModel.accessors.size())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
tinygltf::Accessor& gltfIndicesAccessor = gltfModel.accessors[gltfPrimitive.indices];
|
||||
int32_t accessorID = gltfIndicesAccessor.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
davinci::DeviceBufferAccessorPtr indicesBufferAccessor = device.getDeviceBufferAccessor(accessorID);
|
||||
if (indicesBufferAccessor == nullptr)
|
||||
{
|
||||
return false;
|
||||
@@ -494,9 +544,113 @@ bool _loadMesh(const tinygltf::Model& gltfModel, davinci::Scene& scene)
|
||||
}
|
||||
|
||||
primitive->indices = indicesBufferAccessor;
|
||||
|
||||
//apply material
|
||||
if (gltfPrimitive.material >= 0 && gltfPrimitive.material < gltfModel.materials.size())
|
||||
{
|
||||
tinygltf::Material& gltfMaterial = gltfModel.materials[gltfPrimitive.material];
|
||||
int32_t materialID = gltfMaterial.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
davinci::MaterialPtr materialPtr = device.getMaterial(materialID);
|
||||
if (materialPtr == nullptr)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
primitive->material = materialPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool _loadTexture(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i = 0; i < gltfModel.images.size(); i++)
|
||||
{
|
||||
tinygltf::Image& gltfImage = gltfModel.images[i];
|
||||
|
||||
davinci::ImagePtr imagePtr = device.newImageAsset();
|
||||
imagePtr->initWithPixelData(device, gltfImage.width, gltfImage.height,
|
||||
_getPixelFormatFromGltf(gltfImage.component, gltfImage.pixel_type), gltfImage.image.data(), gltfImage.image.size());
|
||||
|
||||
gltfImage.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)imagePtr->getID())));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < gltfModel.textures.size(); i++)
|
||||
{
|
||||
tinygltf::Texture& gltfTexture = gltfModel.textures[i];
|
||||
if (gltfTexture.source < 0 || gltfTexture.source >= (int)gltfModel.images.size())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
tinygltf::Image& gltfImage = gltfModel.images[gltfTexture.source];
|
||||
if (gltfImage.width <= 0 || gltfImage.height <= 0 || gltfImage.component <= 0 || gltfImage.component > 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
scene.pushNewMeshAsset(mesh);
|
||||
int32_t imageID = gltfImage.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
davinci::ImagePtr imagePtr = device.getImage(imageID);
|
||||
|
||||
davinci::TexturePtr texturePtr = device.newTextureAsset();
|
||||
texturePtr->setImage(imagePtr);
|
||||
|
||||
gltfTexture.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)texturePtr->getID())));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
davinci::TexturePtr _getTexturePtr(tinygltf::Model& gltfModel, davinci::Device& device, int gltfTextureIndex)
|
||||
{
|
||||
if (gltfTextureIndex < 0 || gltfTextureIndex >= gltfModel.textures.size()) return nullptr;
|
||||
tinygltf::Texture& gltfTexture = gltfModel.textures[gltfTextureIndex];
|
||||
|
||||
int32_t textureID = gltfTexture.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
return device.getTexture(textureID);
|
||||
}
|
||||
|
||||
davinci::fVector4 _getVector4FromDoubleArray(const std::vector<double>& doubleArray)
|
||||
{
|
||||
if (doubleArray.size() != 4) return davinci::fVector4::ONE;
|
||||
return davinci::fVector4((float32_t)doubleArray[0], (float32_t)doubleArray[1], (float32_t)doubleArray[2], (float32_t)doubleArray[3]);
|
||||
}
|
||||
|
||||
bool _loadMaterial(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
for (size_t i = 0; i < gltfModel.materials.size(); i++)
|
||||
{
|
||||
tinygltf::Material& gltfMaterial = gltfModel.materials[i];
|
||||
|
||||
//create new material
|
||||
davinci::MaterialPtr materialPtr = device.newMaterialAsset();
|
||||
|
||||
//apply matellic roughness info
|
||||
const tinygltf::PbrMetallicRoughness& pbrMetllicRoughness = gltfMaterial.pbrMetallicRoughness;
|
||||
materialPtr->setBaseColorTexture(
|
||||
_getTexturePtr(gltfModel, device, pbrMetllicRoughness.baseColorTexture.index),
|
||||
pbrMetllicRoughness.baseColorTexture.texCoord,
|
||||
_getVector4FromDoubleArray(pbrMetllicRoughness.baseColorFactor)
|
||||
);
|
||||
materialPtr->setMetallicRoughnessTexture(
|
||||
_getTexturePtr(gltfModel, device, pbrMetllicRoughness.metallicRoughnessTexture.index),
|
||||
pbrMetllicRoughness.metallicRoughnessTexture.texCoord,
|
||||
pbrMetllicRoughness.metallicFactor,
|
||||
pbrMetllicRoughness.roughnessFactor
|
||||
);
|
||||
|
||||
//set normal texture info
|
||||
materialPtr->setNormalTexture(
|
||||
_getTexturePtr(gltfModel, device, gltfMaterial.normalTexture.index),
|
||||
gltfMaterial.normalTexture.texCoord,
|
||||
gltfMaterial.normalTexture.scale
|
||||
);
|
||||
|
||||
//load shader
|
||||
if (!(materialPtr->loadShader()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
gltfMaterial.extensions.insert(std::make_pair("DAVINCI_ID", tinygltf::Value((int32_t)materialPtr->getID())));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -558,8 +712,7 @@ bool _loadLightExternsion(const tinygltf::Model& gltfModel, std::vector<davinci:
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
|
||||
bool _loadSceneNodes(tinygltf::Model& gltfModel, davinci::Device& device, davinci::Scene& scene, const std::vector<davinci::LightComponent::LightDefine>& lightsArray)
|
||||
{
|
||||
std::vector<std::pair<bool, davinci::SceneNodePtr>> sceneNodeArray;
|
||||
|
||||
@@ -599,7 +752,10 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
|
||||
//add mesh component
|
||||
if (gltfNode.mesh != -1)
|
||||
{
|
||||
davinci::MeshConstPtr meshPtr = scene.getMesh(gltfNode.mesh);
|
||||
tinygltf::Mesh& gltfMesh = gltfModel.meshes[gltfNode.mesh];
|
||||
int32_t meshID = gltfMesh.extensions["DAVINCI_ID"].GetNumberAsInt();
|
||||
|
||||
davinci::MeshConstPtr meshPtr = device.getMesh(meshID);
|
||||
if (meshPtr)
|
||||
{
|
||||
davinci::MeshComponentPtr meshComponet = std::make_shared<davinci::MeshComponent>(sceneNode);
|
||||
@@ -707,7 +863,7 @@ bool _loadSceneNodes(const tinygltf::Model& gltfModel, davinci::Scene& scene, co
|
||||
return true;
|
||||
}
|
||||
|
||||
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
||||
bool load_scene_from_gltf(const char* szSceneFiles, davinci::Device& device, davinci::Scene& scene)
|
||||
{
|
||||
std::filesystem::path sceneFilePath = std::filesystem::path(szSceneFiles);
|
||||
|
||||
@@ -718,7 +874,10 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
||||
}
|
||||
|
||||
tinygltf::Model gltfModel;
|
||||
|
||||
tinygltf::TinyGLTF gltf_ctx;
|
||||
gltf_ctx.SetPreserveImageChannels(true);
|
||||
|
||||
std::string err;
|
||||
std::string warn;
|
||||
bool ret = false;
|
||||
@@ -752,25 +911,37 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
||||
//dump to davinci scene
|
||||
|
||||
//load device buffer
|
||||
if (!_loadDeviceBuffer(gltfModel, scene))
|
||||
if (!_loadDeviceBuffer(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//load buffer view
|
||||
if (!_loadBufferView(gltfModel, scene))
|
||||
if (!_loadBufferView(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//load buffer accessor
|
||||
if (!_loadBufferAccessor(gltfModel, scene))
|
||||
if (!_loadBufferAccessor(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//load texture
|
||||
if (!_loadTexture(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//load material
|
||||
if (!_loadMaterial(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
//load mesh
|
||||
if (!_loadMesh(gltfModel, scene))
|
||||
if (!_loadMesh(gltfModel, device, scene))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -783,7 +954,7 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
||||
}
|
||||
|
||||
//load scene nodes
|
||||
if (!_loadSceneNodes(gltfModel, scene, lightDefine))
|
||||
if (!_loadSceneNodes(gltfModel, device, scene, lightDefine))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -799,13 +970,13 @@ bool load_scene_from_gltf(const char* szSceneFiles, davinci::Scene& scene)
|
||||
}
|
||||
|
||||
|
||||
bool export_mesh_to_obj(const davinci::Scene& scene)
|
||||
bool export_mesh_to_obj(const davinci::Device& device, const davinci::Scene& scene)
|
||||
{
|
||||
|
||||
int32_t meshCounts = scene.getMeshCounts();
|
||||
#if 0
|
||||
int32_t meshCounts = device.getMeshCounts();
|
||||
for (int32_t meshIndex = 0; meshIndex < meshCounts; meshIndex++)
|
||||
{
|
||||
davinci::MeshConstPtr mesh = scene.getMesh(meshIndex);
|
||||
davinci::MeshConstPtr mesh = device.getMesh(meshIndex);
|
||||
|
||||
const std::string& meshName = mesh->getName();
|
||||
if (meshName.empty()) {
|
||||
@@ -918,6 +1089,7 @@ bool export_mesh_to_obj(const davinci::Scene& scene)
|
||||
|
||||
fclose(fp);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,79 +1,130 @@
|
||||
#include "test_pixel_shader.h"
|
||||
#include "device/dvc_device.h"
|
||||
#include "device/dvc_uniform_buffer.h"
|
||||
#include "asset/dvc_texture.h"
|
||||
#include "shader/dvc_shader_functions.h"
|
||||
#include "pipe/dvc_render_pipe.h"
|
||||
|
||||
using namespace davinci;
|
||||
|
||||
const char* TestPixelShader::getName(void) const
|
||||
{
|
||||
return "test";
|
||||
}
|
||||
|
||||
void TestPixelShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
||||
void TestPixelShader::prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc)
|
||||
{
|
||||
|
||||
m_pipe = pipe;
|
||||
}
|
||||
|
||||
void TestPixelShader::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color)
|
||||
void TestPixelShader::process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color)
|
||||
{
|
||||
//const davinci::VertexDesc::Element* v_position_Element = veretexDesc.getElement("v_position");
|
||||
//const davinci::fVector3* v_position = (const davinci::fVector3*)(pixelData + (v_position_Element->offset / sizeof(float32_t)));
|
||||
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||
|
||||
const davinci::VertexDesc::Element* v_normal_Element = veretexDesc.getElement("v_normal");
|
||||
const davinci::fVector3* v_normal = (const davinci::fVector3*)(pixelData + (v_normal_Element->offset / sizeof(float32_t)));
|
||||
const VertexDesc::Element* v_normal_Element = veretexDesc.getElement("v_normal");
|
||||
const fVector3* v_normal = (const fVector3*)(pixelData + (v_normal_Element->offset / sizeof(float32_t)));
|
||||
|
||||
//const davinci::VertexDesc::Element* v_uv_Element = veretexDesc.getElement("v_uv");
|
||||
//const float32_t* v_uv = (const float32_t*)(pixelData + (v_uv_Element->offset / sizeof(float32_t)));
|
||||
const VertexDesc::Element* v_uv_Element = veretexDesc.getElement("v_uv");
|
||||
const fVector2* v_uv = (const fVector2*)(pixelData + (v_uv_Element->offset / sizeof(float32_t)));
|
||||
|
||||
const davinci::VertexDesc::Element* v_toCamera_Element = veretexDesc.getElement("v_toCamera");
|
||||
const davinci::fVector3* v_toCamera = (const davinci::fVector3*)(pixelData + (v_toCamera_Element->offset / sizeof(float32_t)));
|
||||
const VertexDesc::Element* v_toCamera_Element = veretexDesc.getElement("v_toCamera");
|
||||
const fVector3* v_toCamera = (const fVector3*)(pixelData + (v_toCamera_Element->offset / sizeof(float32_t)));
|
||||
|
||||
const davinci::VertexDesc::Element* v_toLight_Element = veretexDesc.getElement("v_toLight");
|
||||
const davinci::fVector3* v_toLight = (const davinci::fVector3*)(pixelData + (v_toLight_Element->offset / sizeof(float32_t)));
|
||||
const VertexDesc::Element* v_toLight_Element = veretexDesc.getElement("v_toLight");
|
||||
const fVector3* v_toLight = (const fVector3*)(pixelData + (v_toLight_Element->offset / sizeof(float32_t)));
|
||||
|
||||
const davinci::VertexDesc::Element* v_color0_Element = veretexDesc.getElement("v_color0");
|
||||
const davinci::fVector3* v_color0 = (const davinci::fVector3*)(pixelData + (v_color0_Element->offset / sizeof(float32_t)));
|
||||
const VertexDesc::Element* v_tangent_Element = veretexDesc.getElement("v_tangent");
|
||||
const fVector3* v_tangent = (const fVector3*)(pixelData + (v_tangent_Element->offset / sizeof(float32_t)));
|
||||
|
||||
const VertexDesc::Element* v_binormal_Element = veretexDesc.getElement("v_binormal");
|
||||
const fVector3* v_binormal = (const fVector3*)(pixelData + (v_binormal_Element->offset / sizeof(float32_t)));
|
||||
|
||||
const VertexDesc::Element* v_wposition_Element = veretexDesc.getElement("v_wposition");
|
||||
const fVector3* v_wposition = (const fVector3*)(pixelData + (v_wposition_Element->offset / sizeof(float32_t)));
|
||||
|
||||
fMatrix3 tbnMatrix = fMatrix3(
|
||||
v_tangent->x, v_binormal->x, v_normal->x,
|
||||
v_tangent->y, v_binormal->y, v_normal->y,
|
||||
v_tangent->z, v_binormal->z, v_normal->z);
|
||||
|
||||
davinci::fVector3 light0_position = davinci::fVector3::ZERO;
|
||||
if (davinci::fVector3* p_light0_position = (davinci::fVector3*)(uniformBuffer.getAttribute("light0:position")))
|
||||
{
|
||||
light0_position = *p_light0_position;
|
||||
}
|
||||
|
||||
//davinci::fVector3 camera_position = davinci::fVector3::ZERO;
|
||||
//if (davinci::fVector3* p_camera_position = (davinci::fVector3*)(uniformBuffer.getAttribute("camera:eye_pos")))
|
||||
//{
|
||||
// camera_position = *p_camera_position;
|
||||
//}
|
||||
|
||||
fVector3 lp = light0_position - *v_wposition;
|
||||
fVector3 vLight = lp.normalise() * tbnMatrix;
|
||||
|
||||
fVector3 u_ambientColor = fVector3(0.2, 0.2, 0.2);
|
||||
|
||||
fVector3 u_matColor = fVector3(1.0, 1.0, 1.0);
|
||||
|
||||
fVector3 u_lightColor = fVector3(1.0, 1.0, 1.0);
|
||||
|
||||
fVector4 u_textureColor = shader::texture2D(*m_pipe, "material:pbr:base_color_texture", *v_uv, fVector4::WHITE);
|
||||
|
||||
const fVector4 defaultNormal = fVector4(0.5f, 0.5f, 1.0f, 1.0f);
|
||||
fVector4 u_normalColor = shader::texture2D(*m_pipe, "material:pbr:normal_texture", *v_uv, defaultNormal);
|
||||
|
||||
//----------------
|
||||
fVector3 vN = fVector3::UNIT_Z;// u_normalColor.xyz() * 2.0f - fVector3::ONE;
|
||||
vN.normalise();
|
||||
|
||||
//vector vL = normalize(v_toLight);
|
||||
davinci::fVector3 vL = *v_toLight;
|
||||
fVector3 vL =vLight;
|
||||
vL.normalise();
|
||||
|
||||
//vector vV = normalize(v_toCamera);
|
||||
davinci::fVector3 vV = *v_toCamera;
|
||||
fVector3 vV = *v_toCamera;
|
||||
vV.normalise();
|
||||
|
||||
//vector vN = normalize(v_normal);
|
||||
davinci::fVector3 vN = *v_normal;
|
||||
vN.normalise();
|
||||
float ndotl = vL.dotProduct(vN);
|
||||
|
||||
//vector vR = 2 * dot(vL, vN)*vN - vL;
|
||||
davinci::fVector3 vR = 2 * vL.dotProduct(vN) * vN - vL;
|
||||
fVector3 vR = 2 * ndotl * vN - vL;
|
||||
|
||||
float rdotv = vR.dotProduct(vV);
|
||||
|
||||
//vector vH = normalize(vL + vV);
|
||||
davinci::fVector3 vH = vL + vV;
|
||||
vH.normalise();
|
||||
//fVector3 vH = vL + vV;
|
||||
//vH.normalise();
|
||||
|
||||
davinci::fVector3 u_ambientColor = davinci::fVector3(0.2, 0.2, 0.2);
|
||||
|
||||
davinci::fVector3 u_matColor = davinci::fVector3(0.7, 0.7, 0.7);
|
||||
|
||||
davinci::fVector3 u_lightColor = davinci::fVector3(1.0, 1.0, 1.0);
|
||||
|
||||
//color colAmbient = u_ambientColor*u_matColor;
|
||||
davinci::fVector3 colAmbient = u_ambientColor * u_matColor;
|
||||
fVector3 colAmbient = u_ambientColor * u_matColor;
|
||||
|
||||
//float ndotl = max(dot(vN, vL), 0);
|
||||
float32_t ndotl = std::max(vN.dotProduct(vL), 0.0f);
|
||||
//float32_t ndotl = std::max(vN.dotProduct(vL), 0.0f);
|
||||
//color colDiff = ndotl * u_matColor * u_lightColor;
|
||||
davinci::fVector3 colDiff = ndotl * u_matColor * u_lightColor;
|
||||
fVector3 colDiff = shader::max(0.0f, ndotl) * u_matColor* u_lightColor;
|
||||
|
||||
//float spec = max(dot(vN, vH), 0);
|
||||
float32_t spec = std::max(vN.dotProduct(vH), 0.0f);
|
||||
|
||||
//float32_t spec = std::max(vR.dotProduct(vV), 0.0f)*1.0;
|
||||
//color colSpec = step(0, ndotl) * pow(spec, 64) * u_matColor * u_lightColor;
|
||||
davinci::fVector3 colSpec = (ndotl < 0.f ? 0.0 : 1.0) * std::powf(spec, 64.f) * u_matColor * u_lightColor;
|
||||
|
||||
const float _m = 1.0f;
|
||||
float spec = shader::step(0.0f, ndotl) * shader::pow(shader::max(0.0f, rdotv), 32.f);
|
||||
fVector3 colSpec = spec * u_matColor* u_lightColor;
|
||||
|
||||
//color final = colAmbient + colDiff + colSpec;
|
||||
davinci::fVector3 final = colAmbient +colDiff +colSpec;
|
||||
//davinci::fVector3 final = *v_color0;
|
||||
fVector3 final = fVector3::BLACK;// (colAmbient + colDiff + colSpec)* u_textureColor.xyz();
|
||||
|
||||
//color = davinci::fVector4::RED;
|
||||
color = davinci::fVector4(final.saturate(), 1.0f);// davinci::fVector4::RED;
|
||||
final += colAmbient;
|
||||
final += colDiff;
|
||||
final += colSpec;
|
||||
|
||||
final *= u_textureColor.xyz();
|
||||
//fVector3 final = (colAmbient +colDiff +colSpec)*u_textureColor.xyz();
|
||||
|
||||
//color = fVector4::RED;
|
||||
color = fVector4(final.saturate(), 1.0f);// fVector4::RED;
|
||||
}
|
||||
|
||||
const char* SolidColorPixelShader::getName(void) const
|
||||
@@ -81,12 +132,12 @@ const char* SolidColorPixelShader::getName(void) const
|
||||
return "solid";
|
||||
}
|
||||
|
||||
void SolidColorPixelShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
||||
void SolidColorPixelShader::prepare(const RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SolidColorPixelShader::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color)
|
||||
void SolidColorPixelShader::process(const VertexDesc& veretexDesc, const float32_t* pixelData, fVector4& color)
|
||||
{
|
||||
color = davinci::fVector4::RED;
|
||||
color = fVector4::RED;
|
||||
}
|
||||
|
||||
@@ -8,10 +8,12 @@ class TestPixelShader : public davinci::PixelShaderInterface
|
||||
public:
|
||||
virtual const char* getName(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
private:
|
||||
const davinci::RenderPipe* m_pipe = nullptr;
|
||||
};
|
||||
|
||||
class SolidColorPixelShader : public davinci::PixelShaderInterface
|
||||
@@ -19,7 +21,7 @@ class SolidColorPixelShader : public davinci::PixelShaderInterface
|
||||
public:
|
||||
virtual const char* getName(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
#include "math/dvc_vector2.h"
|
||||
#include "math/dvc_vector3.h"
|
||||
#include "math/dvc_matrix4.h"
|
||||
#include "pipe/dvc_render_pipe.h"
|
||||
#include "device/dvc_uniform_buffer.h"
|
||||
|
||||
TestVertexShader::TestVertexShader()
|
||||
@@ -18,7 +19,9 @@ TestVertexShader::TestVertexShader()
|
||||
//output vector v_toLight = vector(0,0,0)
|
||||
m_outputVertexDesc.addElement("v_toLight", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
|
||||
m_outputVertexDesc.addElement("v_color0", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
m_outputVertexDesc.addElement("v_tangent", davinci::VET_TANGENT, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
m_outputVertexDesc.addElement("v_binormal", davinci::VET_BINORMAL, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
m_outputVertexDesc.addElement("v_wposition", davinci::VET_UNKNOWN, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
}
|
||||
|
||||
TestVertexShader::~TestVertexShader()
|
||||
@@ -41,9 +44,9 @@ const davinci::VertexDesc& TestVertexShader::getOutputVertexDesc() const
|
||||
return m_outputVertexDesc;
|
||||
}
|
||||
|
||||
void TestVertexShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
||||
void TestVertexShader::prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc)
|
||||
{
|
||||
m_uniformBuffer = uniformBuffer;
|
||||
m_pipe = pipe;
|
||||
|
||||
//point a_position = vector(0, 0, 0) [[ string attribute="POSITION"]],
|
||||
m_POSITION = setInputAttributeFunc(davinci::VET_POSITION);
|
||||
@@ -52,7 +55,7 @@ void TestVertexShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetI
|
||||
//float a_uv[2] = {0,0} [[ string attribute="TEXCOORD_0"]],
|
||||
m_TEXCOORD_0 = setInputAttributeFunc(davinci::VET_TEXCOORD_0);
|
||||
//
|
||||
m_COLOR_0 = setInputAttributeFunc(davinci::VET_COLOR_0);
|
||||
m_TANGENT = setInputAttributeFunc(davinci::VET_TANGENT);
|
||||
}
|
||||
|
||||
void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos)
|
||||
@@ -60,7 +63,9 @@ void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVecto
|
||||
static const float32_t DEFAULT_POSITION[] = {0.f, 0.f, 0.f};
|
||||
static const float32_t DEFAULT_NORMAL[] = { 0.f, 0.f, 0.f };
|
||||
static const float32_t DEFAULT_TEXCOORD0[] = { 0.f, 0.f};
|
||||
static const float32_t DEFAULT_COLOR0[] = { 0.f, 0.f, 0.f };
|
||||
static const float32_t DEFAULT_TANGENT[] = { 1.f, 0.f, 0.f };
|
||||
|
||||
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||
|
||||
davinci::fVector3 a_position(m_POSITION ? (const float32_t*)(m_POSITION->getElement(index)) : DEFAULT_POSITION);
|
||||
|
||||
@@ -68,28 +73,28 @@ void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVecto
|
||||
|
||||
davinci::fVector2 a_uv(m_TEXCOORD_0 ? (const float32_t*)(m_TEXCOORD_0->getElement(index)) : DEFAULT_TEXCOORD0);
|
||||
|
||||
davinci::fVector3 a_color_0(m_COLOR_0 ? (const float32_t*)(m_COLOR_0->getElement(index)) : DEFAULT_COLOR0);
|
||||
davinci::fVector3 a_tangent(m_TANGENT ? (const float32_t*)(m_TANGENT->getElement(index)) : DEFAULT_TANGENT);
|
||||
|
||||
davinci::fMatrix4 mat_world = davinci::fMatrix4::IDENTITY;
|
||||
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("self:world_transform")))
|
||||
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(uniformBuffer.getAttribute("self:world_transform")))
|
||||
{
|
||||
mat_world = *p_mat_world;
|
||||
}
|
||||
|
||||
davinci::fMatrix4 mat_camera_view_proj = davinci::fMatrix4::IDENTITY;
|
||||
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("camera:view_proj_mat")))
|
||||
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(uniformBuffer.getAttribute("camera:view_proj_mat")))
|
||||
{
|
||||
mat_camera_view_proj = *p_mat_camera_view_proj;
|
||||
}
|
||||
|
||||
davinci::fVector3 camera_position = davinci::fVector3::ZERO;
|
||||
if (davinci::fVector3* p_camera_position = (davinci::fVector3*)(m_uniformBuffer->getAttribute("camera:eye_pos")))
|
||||
if (davinci::fVector3* p_camera_position = (davinci::fVector3*)(uniformBuffer.getAttribute("camera:eye_pos")))
|
||||
{
|
||||
camera_position = *p_camera_position;
|
||||
}
|
||||
|
||||
davinci::fVector3 light0_position = davinci::fVector3::ZERO;
|
||||
if (davinci::fVector3* p_light0_position = (davinci::fVector3*)(m_uniformBuffer->getAttribute("light0:position")))
|
||||
if (davinci::fVector3* p_light0_position = (davinci::fVector3*)(uniformBuffer.getAttribute("light0:position")))
|
||||
{
|
||||
light0_position = *p_light0_position;
|
||||
}
|
||||
@@ -98,23 +103,30 @@ void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVecto
|
||||
davinci::fVector3 v_position = mat_camera_view_proj * temp1;
|
||||
|
||||
davinci::fMatrix4 matNormal = davinci::fMatrix4::IDENTITY;
|
||||
if (davinci::fMatrix4* p_mat_normal = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("self:world_transform_inverse_trans")))
|
||||
if (davinci::fMatrix4* p_mat_normal = (davinci::fMatrix4*)(uniformBuffer.getAttribute("self:world_transform_inverse_trans")))
|
||||
{
|
||||
matNormal = *p_mat_normal;
|
||||
}
|
||||
davinci::fVector3 v_normal = (matNormal * davinci::fVector4(a_normal, 0)).xyz().normalise();
|
||||
davinci::fVector3 v_tangent = (matNormal * davinci::fVector4(a_tangent, 0)).xyz().normalise();
|
||||
davinci::fVector3 v_binormal = v_normal.crossProduct(v_tangent).normalise();
|
||||
|
||||
davinci::fVector3 v_color_0 = a_color_0;
|
||||
davinci::fMatrix3 tbnMatrix = davinci::fMatrix3(
|
||||
v_tangent.x, v_binormal.x, v_normal.x,
|
||||
v_tangent.y, v_binormal.y, v_normal.y,
|
||||
v_tangent.z, v_binormal.z, v_normal.z);
|
||||
|
||||
davinci::fVector3 v_to_camera = (camera_position - temp1).normalise();
|
||||
davinci::fVector3 v_to_light = (light0_position - temp1).normalise();
|
||||
davinci::fVector3 v_to_camera = (camera_position - temp1).normalise() * tbnMatrix;
|
||||
davinci::fVector3 v_to_light = (light0_position - temp1).normalise() * tbnMatrix;
|
||||
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(0)->offset, &v_position, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(1)->offset, &v_normal, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(2)->offset, &a_uv, sizeof(float32_t) * 2);
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(3)->offset, &v_to_camera, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(4)->offset, &v_to_light, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(5)->offset, &v_color_0, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(5)->offset, &v_tangent, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(6)->offset, &v_binormal, sizeof(davinci::fVector3));
|
||||
memcpy((char*)outputVertex + m_outputVertexDesc.getElement(7)->offset, &temp1, sizeof(davinci::fVector3));
|
||||
|
||||
vertexWorldPos = mat_world * a_position;
|
||||
}
|
||||
@@ -122,7 +134,6 @@ void TestVertexShader::process(size_t index, void* outputVertex, davinci::fVecto
|
||||
|
||||
StandardVertexShader::StandardVertexShader()
|
||||
{
|
||||
m_uniformBuffer = nullptr;
|
||||
//output point v_position = point(0, 0, 0) [[ string attribute="POSITION"]],
|
||||
m_outputVertexDesc.addElement("v_position", davinci::VET_POSITION, davinci::CT_Float32, davinci::DT_Vec3);
|
||||
}
|
||||
@@ -147,9 +158,9 @@ const davinci::VertexDesc& StandardVertexShader::getOutputVertexDesc() const
|
||||
return m_outputVertexDesc;
|
||||
}
|
||||
|
||||
void StandardVertexShader::prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc)
|
||||
void StandardVertexShader::prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc)
|
||||
{
|
||||
m_uniformBuffer = uniformBuffer;
|
||||
m_pipe = pipe;
|
||||
|
||||
//point a_position = vector(0, 0, 0) [[ string attribute="POSITION"]],
|
||||
m_POSITION = setInputAttributeFunc(davinci::VET_POSITION);
|
||||
@@ -159,16 +170,18 @@ void StandardVertexShader::process(size_t index, void* outputVertex, davinci::fV
|
||||
{
|
||||
static const float DEFAULT_POSITION[] = {0.f, 0.f, 0.f};
|
||||
|
||||
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
||||
|
||||
davinci::fVector3 a_position(m_POSITION ? (const float32_t*)(m_POSITION->getElement(index)) : DEFAULT_POSITION);
|
||||
|
||||
davinci::fMatrix4 mat_world = davinci::fMatrix4::IDENTITY;
|
||||
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("self:world_transform")))
|
||||
if (davinci::fMatrix4* p_mat_world = (davinci::fMatrix4*)(uniformBuffer.getAttribute("self:world_transform")))
|
||||
{
|
||||
mat_world = *p_mat_world;
|
||||
}
|
||||
|
||||
davinci::fMatrix4 mat_camera_view_proj = davinci::fMatrix4::IDENTITY;
|
||||
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(m_uniformBuffer->getAttribute("camera:view_proj_mat")))
|
||||
if (davinci::fMatrix4* p_mat_camera_view_proj = (davinci::fMatrix4*)(uniformBuffer.getAttribute("camera:view_proj_mat")))
|
||||
{
|
||||
mat_camera_view_proj = *p_mat_camera_view_proj;
|
||||
}
|
||||
|
||||
@@ -13,16 +13,17 @@ public:
|
||||
virtual const davinci::VertexDesc& getOutputVertexDesc() const;
|
||||
virtual size_t getOutputVertexByteSize(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos);
|
||||
|
||||
private:
|
||||
const davinci::UniformBuffer* m_uniformBuffer;
|
||||
const davinci::RenderPipe* m_pipe = nullptr;
|
||||
|
||||
davinci::DeviceBufferAccessorConstPtr m_POSITION;
|
||||
davinci::DeviceBufferAccessorConstPtr m_NORMAL;
|
||||
davinci::DeviceBufferAccessorConstPtr m_TEXCOORD_0;
|
||||
davinci::DeviceBufferAccessorConstPtr m_COLOR_0;
|
||||
davinci::DeviceBufferAccessorConstPtr m_TANGENT;
|
||||
|
||||
davinci::VertexDesc m_outputVertexDesc;
|
||||
|
||||
@@ -37,11 +38,11 @@ public:
|
||||
virtual const char* getName(void) const;
|
||||
virtual const davinci::VertexDesc& getOutputVertexDesc() const;
|
||||
virtual size_t getOutputVertexByteSize(void) const;
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void prepare(const davinci::RenderPipe* pipe, SetInputAttributeFunc setInputAttributeFunc);
|
||||
virtual void process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos);
|
||||
|
||||
private:
|
||||
const davinci::UniformBuffer* m_uniformBuffer = nullptr;
|
||||
const davinci::RenderPipe* m_pipe = nullptr;
|
||||
davinci::DeviceBufferAccessorConstPtr m_POSITION;
|
||||
|
||||
davinci::VertexDesc m_outputVertexDesc;
|
||||
|
||||
Reference in New Issue
Block a user