设置缺省环境光照亮度
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@@ -134,6 +134,8 @@ void drawMainUI()
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uniformBuffer.updateStandardAttribute(g_scene);
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uniformBuffer.updateStandardAttribute(g_scene);
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//find Light node
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//find Light node
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uniformBuffer.setAttribute("ambient_light:color", davinci::fVector3(0.1f, 0.1f, 0.1f));
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davinci::SceneNodeConstPtr lightNode = g_scene.getNodeWithComponent<davinci::LightComponent>();
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davinci::SceneNodeConstPtr lightNode = g_scene.getNodeWithComponent<davinci::LightComponent>();
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if (lightNode)
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if (lightNode)
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{
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{
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