Rename render step

This commit is contained in:
2025-08-25 23:34:50 +08:00
parent 9a0e6d7524
commit ef2e7654e2
12 changed files with 36 additions and 39 deletions
+8 -8
View File
@@ -109,10 +109,10 @@ set(DV_CORE_PIPE_INCLUDE_FILES
include/pipe/dvc_render_pipe.h include/pipe/dvc_render_pipe.h
include/pipe/dvc_renderable.h include/pipe/dvc_renderable.h
include/pipe/dvc_renderable_entity.h include/pipe/dvc_renderable_entity.h
include/pipe/dvc_render_step_IA.h include/pipe/dvc_render_step0_input_assember.h
include/pipe/dvc_render_step_VS.h include/pipe/dvc_render_step1_vertex_shader.h
include/pipe/dvc_render_step_PS.h include/pipe/dvc_render_step2_rasterizer.h
include/pipe/dvc_render_step_OM.h include/pipe/dvc_render_step3_output_merge.h
) )
source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES}) source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})
@@ -120,10 +120,10 @@ set(DV_CORE_PIPE_SOURCE_FILES
source/pipe/dvc_render_pipe.cpp source/pipe/dvc_render_pipe.cpp
source/pipe/dvc_renderable.cpp source/pipe/dvc_renderable.cpp
source/pipe/dvc_renderable_entity.cpp source/pipe/dvc_renderable_entity.cpp
source/pipe/dvc_render_step_IA.cpp source/pipe/dvc_render_step0_input_assember.cpp
source/pipe/dvc_render_step_VS.cpp source/pipe/dvc_render_step1_vertex_shader.cpp
source/pipe/dvc_render_step_PS.cpp source/pipe/dvc_render_step2_rasterizer.cpp
source/pipe/dvc_render_step_OM.cpp source/pipe/dvc_render_step3_output_merge.cpp
) )
source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES}) source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})
@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "dvc_config.h" #include "dvc_config.h"
#include "dvc_render_step_IA.h" #include "dvc_render_step0_input_assember.h"
#include "device/dvc_uniform_buffer.h" #include "device/dvc_uniform_buffer.h"
#include "device/dvc_vertex_desc.h" #include "device/dvc_vertex_desc.h"
@@ -1,11 +1,11 @@
#pragma once #pragma once
#include "dvc_config.h" #include "dvc_config.h"
#include "dvc_render_step_VS.h" #include "dvc_render_step1_vertex_shader.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
class PixelShaderStep class RasterizerStep
{ {
public: public:
struct Fragement struct Fragement
@@ -1,30 +1,30 @@
#pragma once #pragma once
#include "dvc_config.h" #include "dvc_config.h"
#include "dvc_render_step_PS.h" #include "dvc_render_step2_rasterizer.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
class OutputMergerStep class OutputMergerStep
{ {
public: public:
void process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray, void process(const RasterizerStep::StartOffsetArray& startOffsetArray, const RasterizerStep::FragementArray& fragementArray,
AntiAliasingTech aaTech, RenderTarget& renderTarget); AntiAliasingTech aaTech, RenderTarget& renderTarget);
private: private:
void mergeFragement_without_AA(int32_t x, int32_t y, void mergeFragement_without_AA(int32_t x, int32_t y,
const std::multimap<float32_t, int32_t>& fragementArrayMap, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget); const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget);
template<int32_t kSampleSize, uint32_t kSampleMask> template<int32_t kSampleSize, uint32_t kSampleMask>
void mergeFragement_with_AA(int32_t x, int32_t y, void mergeFragement_with_AA(int32_t x, int32_t y,
const std::multimap<float32_t, int32_t>& fragementArrayMap, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget); const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget);
}; };
template<int32_t kSampleSize, uint32_t kSampleMask> template<int32_t kSampleSize, uint32_t kSampleMask>
void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap, void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget) const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget)
{ {
if (fragementArrayMap.empty()) if (fragementArrayMap.empty())
{ {
@@ -32,7 +32,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
} }
else if (fragementArrayMap.size() == 1) else if (fragementArrayMap.size() == 1)
{ {
const PixelShaderStep::Fragement& fragement = fragementArray[fragementArrayMap.begin()->second]; const RasterizerStep::Fragement& fragement = fragementArray[fragementArrayMap.begin()->second];
fVector4 finalColor = fragement.color; fVector4 finalColor = fragement.color;
finalColor.w = MathUtil::popcount((uint16_t)(fragement.mask & kSampleMask)) / (float32_t)kSampleSize; finalColor.w = MathUtil::popcount((uint16_t)(fragement.mask & kSampleMask)) / (float32_t)kSampleSize;
@@ -48,7 +48,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
std::multimap<float32_t, int32_t>::const_iterator it, end = fragementArrayMap.end(); std::multimap<float32_t, int32_t>::const_iterator it, end = fragementArrayMap.end();
for (it = fragementArrayMap.begin(); it != end; ++it) for (it = fragementArrayMap.begin(); it != end; ++it)
{ {
const PixelShaderStep::Fragement& fragement = fragementArray[it->second]; const RasterizerStep::Fragement& fragement = fragementArray[it->second];
for (int32_t k = 0; k < kSampleSize; k++) for (int32_t k = 0; k < kSampleSize; k++)
{ {
if ((fragement.mask & (1 << k)) != 0) if ((fragement.mask & (1 << k)) != 0)
@@ -66,7 +66,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
int32_t fragementID = samples[k]; int32_t fragementID = samples[k];
if (fragementID < 0 || fragementID >= fragementArray.size()) continue; if (fragementID < 0 || fragementID >= fragementArray.size()) continue;
const PixelShaderStep::Fragement& fragement = fragementArray[fragementID]; const RasterizerStep::Fragement& fragement = fragementArray[fragementID];
finalColor += fragement.color.xyz(); finalColor += fragement.color.xyz();
bitCounts++; bitCounts++;
} }
+1 -1
View File
@@ -2,7 +2,7 @@
#include "dvc_config.h" #include "dvc_config.h"
#include "math/dvc_matrix4.h" #include "math/dvc_matrix4.h"
#include "pipe/dvc_render_step_IA.h" #include "pipe/dvc_render_step0_input_assember.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
@@ -24,9 +24,6 @@ void RenderTarget::setPixel(int32_t x, int32_t y, const fVector4& color, float32
{ {
if (x < 0 || x >= m_width || y < 0 || y >= m_height) return; if (x < 0 || x >= m_width || y < 0 || y >= m_height) return;
if (depth > m_depthBuffer.getPixel(x, y)) {
// return;
}
m_colorBuffer.setPixel(x, y, color); m_colorBuffer.setPixel(x, y, color);
m_depthBuffer.setPixel(x, y, depth); m_depthBuffer.setPixel(x, y, depth);
} }
+7 -7
View File
@@ -1,9 +1,9 @@
#include "pipe/dvc_render_pipe.h" #include "pipe/dvc_render_pipe.h"
#include "scene/dvc_scene_node.h" #include "scene/dvc_scene_node.h"
#include "pipe/dvc_render_step_IA.h" #include "pipe/dvc_render_step0_input_assember.h"
#include "pipe/dvc_render_step_VS.h" #include "pipe/dvc_render_step1_vertex_shader.h"
#include "pipe/dvc_render_step_PS.h" #include "pipe/dvc_render_step2_rasterizer.h"
#include "pipe/dvc_render_step_OM.h" #include "pipe/dvc_render_step3_output_merge.h"
#include "scene/component/dvc_camera_component.h" #include "scene/component/dvc_camera_component.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
@@ -34,12 +34,12 @@ void RenderPipe::process(RenderTarget& renderTarget)
VS.process(m_uniformBuffer, IA.m_nodes); VS.process(m_uniformBuffer, IA.m_nodes);
//Pixel shader //Pixel shader
PixelShaderStep PS; RasterizerStep rasterizerStep;
PS.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight()); rasterizerStep.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
//Output Merge //Output Merge
OutputMergerStep OM; OutputMergerStep OM;
OM.process(PS.m_startOffsetArray, PS.m_fragementArray, m_aaTech, renderTarget); OM.process(rasterizerStep.m_startOffsetArray, rasterizerStep.m_fragementArray, m_aaTech, renderTarget);
} }
DV_CORE_END_NAMESPACE DV_CORE_END_NAMESPACE
@@ -1,4 +1,4 @@
#include "pipe/dvc_render_step_IA.h" #include "pipe/dvc_render_step0_input_assember.h"
#include "pipe/dvc_renderable.h" #include "pipe/dvc_renderable.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
@@ -1,4 +1,4 @@
#include "pipe/dvc_render_step_VS.h" #include "pipe/dvc_render_step1_vertex_shader.h"
#include "shader/dvc_shader_interface.h" #include "shader/dvc_shader_interface.h"
#include "device/dvc_buffer_accessor.h" #include "device/dvc_buffer_accessor.h"
#include "math/dvc_math_util.h" #include "math/dvc_math_util.h"
@@ -1,4 +1,4 @@
#include "pipe/dvc_render_step_PS.h" #include "pipe/dvc_render_step2_rasterizer.h"
#include "shader/dvc_shader_interface.h" #include "shader/dvc_shader_interface.h"
#include "device/dvc_buffer.h" #include "device/dvc_buffer.h"
#include "rasterizer/dvc_rasterizer_triangle.h" #include "rasterizer/dvc_rasterizer_triangle.h"
@@ -6,7 +6,7 @@
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight) void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
{ {
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll"); ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx"); PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx");
@@ -1,8 +1,8 @@
#include "pipe/dvc_render_step_OM.h" #include "pipe/dvc_render_step3_output_merge.h"
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray, void OutputMergerStep::process(const RasterizerStep::StartOffsetArray& startOffsetArray, const RasterizerStep::FragementArray& fragementArray,
AntiAliasingTech aaTech, RenderTarget& renderTarget) AntiAliasingTech aaTech, RenderTarget& renderTarget)
{ {
int32_t canvasWidth = renderTarget.getWidth(); int32_t canvasWidth = renderTarget.getWidth();
@@ -17,7 +17,7 @@ void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOff
while (fragementID >=0 && fragementID < (int32_t)fragementArray.size()) while (fragementID >=0 && fragementID < (int32_t)fragementArray.size())
{ {
const PixelShaderStep::Fragement& fragement = fragementArray[fragementID]; const RasterizerStep::Fragement& fragement = fragementArray[fragementID];
fragementArrayMap.insert(std::make_pair(-fragement.depth, fragementID)); fragementArrayMap.insert(std::make_pair(-fragement.depth, fragementID));
fragementID = fragement.next; fragementID = fragement.next;
} }
@@ -39,14 +39,14 @@ void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOff
} }
void OutputMergerStep::mergeFragement_without_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap, void OutputMergerStep::mergeFragement_without_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget) const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget)
{ {
if (fragementArrayMap.empty()) if (fragementArrayMap.empty())
{ {
return; return;
} }
const PixelShaderStep::Fragement& firstFragement = fragementArray[fragementArrayMap.rbegin()->second]; const RasterizerStep::Fragement& firstFragement = fragementArray[fragementArrayMap.rbegin()->second];
renderTarget.setPixel(x, y, firstFragement.color, firstFragement.depth); renderTarget.setPixel(x, y, firstFragement.color, firstFragement.depth);
} }