规范模型输入以及测试shader

This commit is contained in:
2025-10-09 21:44:59 +08:00
parent 698c1a1099
commit f847154ba2
11 changed files with 436 additions and 78 deletions
+5 -1
View File
@@ -1,5 +1,6 @@
#include "ui_main.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
#include <imgui/imgui.h>
@@ -74,7 +75,10 @@ void OpenFileDialogFileCallback(void* userdata, const char* const* filelist, int
g_scene.clear();
const char* szFileName = *filelist;
davinci_utils::load_scene_from_gltf(szFileName, g_scene);
if (!davinci_utils::load_scene_from_gltf(szFileName, g_scene))
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", "Open glf scene file error", main_window);
}
}
void drawMainUI()