规范模型输入以及测试shader

This commit is contained in:
2025-10-09 21:44:59 +08:00
parent 698c1a1099
commit f847154ba2
11 changed files with 436 additions and 78 deletions
+2 -2
View File
@@ -8,8 +8,8 @@ DV_CORE_BEGIN_NAMESPACE
class MathUtil
{
public:
static size_t ComponentSize(ComponentType ct);
static size_t DataTypeSize(DataType dt);
static DV_CORE_API size_t ComponentSize(ComponentType ct);
static DV_CORE_API size_t DataTypeSize(DataType dt);
//count the number of bits set in v
static DV_CORE_API uint32_t popcount(uint8_t v);
@@ -8,7 +8,7 @@ DV_CORE_BEGIN_NAMESPACE
void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssemberStep::NodeArray& assembedNodeArray)
{
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
VertexShaderInterface* standardVS = shaderInterface->getVertexShader("xxxx");
VertexShaderInterface* standardVS = shaderInterface->getVertexShader("test");
const fVector3* eyePos = (const fVector3*)(uniformBuffer.getAttribute("camera:eye_pos"));
const fMatrix4* cameraView = (const fMatrix4*)(uniformBuffer.getAttribute("camera:view_mat"));
@@ -24,6 +24,9 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
//update self uniform value
uniformBuffer.setAttribute("self:world_transform", inputNode.transform);
fMatrix4 worldInverseTrans = inputNode.transform.inverse().transpose();
uniformBuffer.setAttribute("self:world_transform_inverse_trans", worldInverseTrans);
standardVS->prepare(&uniformBuffer,
[inputNode](VertexElementType type) -> DeviceBufferAccessorConstPtr
{
@@ -47,19 +50,7 @@ void VertexShaderStep::process(UniformBuffer& uniformBuffer, const InputAssember
for (size_t i = 0; i < vertexCounts; i++)
{
size_t index = 0;
if (inputNode.indices->getComponentType() == CT_Uint16)
{
index = (size_t)(*(uint16_t*)(inputNode.indices->getElement(i)));
}
else if(inputNode.indices->getComponentType() == CT_Uint32)
{
index = (size_t)(*(uint32_t*)(inputNode.indices->getElement(i)));
}
else
{
//error
}
uint16_t index = *((const uint16_t*)(inputNode.indices->getElement(i)));
fVector3 vertexWorldPos;
void* outputVertexMemory = outputNode.vertexBuf->ptr(i* outputNode.vertexDesc.vertexByteSize());
@@ -9,7 +9,7 @@ DV_CORE_BEGIN_NAMESPACE
void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
{
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx");
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("test");
fMatrix4 view_trans =
fMatrix4::makeTrans(canvasWidth / 2.f, canvasHeight / 2.f, 0.f) *
@@ -75,7 +75,7 @@ void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, Ant
newFragment.mask = mask;
newFragment.next = currentOffset;
this->m_fragementArray.push_back(newFragment);
}
},true
);
}
}