规范模型输入以及测试shader
This commit is contained in:
@@ -12,4 +12,15 @@ public:
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
};
|
||||
};
|
||||
|
||||
class SolidColorPixelShader : public davinci::PixelShaderInterface
|
||||
{
|
||||
public:
|
||||
virtual const char* getName(void) const;
|
||||
|
||||
virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
|
||||
|
||||
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
|
||||
davinci::fVector4& color);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user