规范模型输入以及测试shader
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@@ -31,3 +31,22 @@ public:
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virtual ~TestVertexShader();
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};
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class StandardVertexShader : public davinci::VertexShaderInterface
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{
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public:
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virtual const char* getName(void) const;
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virtual const davinci::VertexDesc& getOutputVertexDesc() const;
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virtual size_t getOutputVertexByteSize(void) const;
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virtual void prepare(const davinci::UniformBuffer* uniformBuffer, SetInputAttributeFunc setInputAttributeFunc);
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virtual void process(size_t index, void* outputVertex, davinci::fVector3& vertexWorldPos);
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private:
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const davinci::UniformBuffer* m_uniformBuffer = nullptr;
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davinci::DeviceBufferAccessorConstPtr m_POSITION;
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davinci::VertexDesc m_outputVertexDesc;
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public:
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StandardVertexShader();
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virtual ~StandardVertexShader();
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};
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