Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ef2e7654e2 | ||
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9a0e6d7524 | ||
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0f9f81d568 |
@@ -7,7 +7,7 @@
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#include "imgui/imgui_impl_opengl3.h"
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#include "scene/dvu_load_gltf.h"
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#include "pipe/dvc_render_queue.h"
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#include "pipe/dvc_render_pipe.h"
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#include "device/dvc_render_target.h"
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#include "shader/dvc_shader_interface.h"
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#include "buffer/dvu_dump_buffer.h"
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@@ -101,7 +101,9 @@ void drawMainUI()
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ImGui::Combo("AntiAliasing", (int*)(&g_aaTech), aaItem, IM_ARRAYSIZE(aaItem));
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if (ImGui::Button("Render"))
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{
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davinci::UniformBuffer uniformBuffer;
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davinci::RenderPipe pipe;
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davinci::UniformBuffer& uniformBuffer = pipe.getUniformBuffer();
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uniformBuffer.updateStandardAttribute(g_scene);
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//find Light node
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@@ -111,11 +113,12 @@ void drawMainUI()
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uniformBuffer.setAttribute("light0:position", lightNode->getWorldPosition());
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}
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davinci::RenderQueue queue;
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queue.build(g_scene);
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pipe.setAntiAliasingTech(g_aaTech);
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g_scene.buildRenderableQueue(pipe);
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g_renderTarget.clear();
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queue.process(g_aaTech, uniformBuffer, g_renderTarget);
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pipe.process(g_renderTarget);
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davinci_utils::dump_render_target("d:\\rendertarget", g_renderTarget);
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}
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+10
-10
@@ -106,24 +106,24 @@ source_group("source/device" FILES ${DV_CORE_DEVICE_SOURCE_FILES})
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# pipe
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#################
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set(DV_CORE_PIPE_INCLUDE_FILES
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include/pipe/dvc_render_queue.h
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include/pipe/dvc_render_pipe.h
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include/pipe/dvc_renderable.h
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include/pipe/dvc_renderable_entity.h
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include/pipe/dvc_render_step_IA.h
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include/pipe/dvc_render_step_VS.h
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include/pipe/dvc_render_step_PS.h
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include/pipe/dvc_render_step_OM.h
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include/pipe/dvc_render_step0_input_assember.h
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include/pipe/dvc_render_step1_vertex_shader.h
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include/pipe/dvc_render_step2_rasterizer.h
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include/pipe/dvc_render_step3_output_merge.h
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)
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source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})
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set(DV_CORE_PIPE_SOURCE_FILES
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source/pipe/dvc_render_queue.cpp
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source/pipe/dvc_render_pipe.cpp
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source/pipe/dvc_renderable.cpp
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source/pipe/dvc_renderable_entity.cpp
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source/pipe/dvc_render_step_IA.cpp
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source/pipe/dvc_render_step_VS.cpp
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source/pipe/dvc_render_step_PS.cpp
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source/pipe/dvc_render_step_OM.cpp
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source/pipe/dvc_render_step0_input_assember.cpp
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source/pipe/dvc_render_step1_vertex_shader.cpp
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source/pipe/dvc_render_step2_rasterizer.cpp
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source/pipe/dvc_render_step3_output_merge.cpp
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)
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source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})
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@@ -60,11 +60,12 @@ class LightComponent;
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typedef std::shared_ptr<LightComponent> LightComponentPtr;
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typedef std::shared_ptr<const LightComponent> LightComponentConstPtr;
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class RenderQueue;
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class RenderPipe;
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class Renderable;
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typedef std::shared_ptr<Renderable> RenderablePtr;
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typedef std::shared_ptr<const Renderable> RenderableConstPtr;
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typedef std::vector<RenderableConstPtr> RenderableArray;
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class VertexShaderInterface;
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@@ -0,0 +1,36 @@
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#pragma once
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#include "dvc_config.h"
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#include "scene/dvc_scene.h"
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#include "device/dvc_uniform_buffer.h"
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#include "device/dvc_render_target.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API RenderPipe
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{
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public:
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UniformBuffer& getUniformBuffer() {
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return m_uniformBuffer;
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}
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AntiAliasingTech getAntiAliasingTech() const {
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return m_aaTech;
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}
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void setAntiAliasingTech(AntiAliasingTech aaTech) {
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m_aaTech = aaTech;
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}
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void pushRenderable(RenderableConstPtr renderable);
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void process(RenderTarget& renderTarget);
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protected:
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AntiAliasingTech m_aaTech;
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UniformBuffer m_uniformBuffer;
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RenderableArray m_renderableQueue;
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public:
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RenderPipe();
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~RenderPipe();
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};
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DV_CORE_END_NAMESPACE
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@@ -1,32 +0,0 @@
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#pragma once
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#include "dvc_config.h"
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#include "scene/dvc_scene.h"
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#include "device/dvc_render_target.h"
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DV_CORE_BEGIN_NAMESPACE
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class DV_CORE_API RenderQueue
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{
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public:
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void pushRenderable(RenderableConstPtr renderable);
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size_t getRenderableCounts() const {
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return m_queue.size();
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}
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RenderableConstPtr getRenderable(size_t index) const;
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void build(const Scene& scene);
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void process(AntiAliasingTech aaTech, UniformBuffer& uniformBuffer, RenderTarget& renderTarget);
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protected:
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AntiAliasingTech m_aaTech;
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std::vector<RenderableConstPtr> m_queue;
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public:
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RenderQueue();
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~RenderQueue();
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};
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DV_CORE_END_NAMESPACE
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+2
-2
@@ -2,7 +2,7 @@
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#include "dvc_config.h"
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#include "math/dvc_matrix4.h"
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#include "dvc_render_queue.h"
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#include "dvc_render_pipe.h"
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DV_CORE_BEGIN_NAMESPACE
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@@ -22,7 +22,7 @@ public:
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typedef std::vector<Node> NodeArray;
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public:
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void process(const RenderQueue& renderQueue);
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void process(const RenderableArray& renderableArray);
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public:
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NodeArray m_nodes;
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+1
-1
@@ -1,7 +1,7 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_render_step_IA.h"
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#include "dvc_render_step0_input_assember.h"
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#include "device/dvc_uniform_buffer.h"
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#include "device/dvc_vertex_desc.h"
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+2
-2
@@ -1,11 +1,11 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_render_step_VS.h"
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#include "dvc_render_step1_vertex_shader.h"
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DV_CORE_BEGIN_NAMESPACE
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class PixelShaderStep
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class RasterizerStep
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{
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public:
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struct Fragement
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+8
-8
@@ -1,30 +1,30 @@
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#pragma once
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#include "dvc_config.h"
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#include "dvc_render_step_PS.h"
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#include "dvc_render_step2_rasterizer.h"
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DV_CORE_BEGIN_NAMESPACE
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class OutputMergerStep
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{
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public:
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void process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray,
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void process(const RasterizerStep::StartOffsetArray& startOffsetArray, const RasterizerStep::FragementArray& fragementArray,
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AntiAliasingTech aaTech, RenderTarget& renderTarget);
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private:
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void mergeFragement_without_AA(int32_t x, int32_t y,
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const std::multimap<float32_t, int32_t>& fragementArrayMap,
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const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget);
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const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget);
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template<int32_t kSampleSize, uint32_t kSampleMask>
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void mergeFragement_with_AA(int32_t x, int32_t y,
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const std::multimap<float32_t, int32_t>& fragementArrayMap,
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const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget);
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const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget);
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};
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template<int32_t kSampleSize, uint32_t kSampleMask>
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void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
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const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget)
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const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget)
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{
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if (fragementArrayMap.empty())
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{
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@@ -32,7 +32,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
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}
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else if (fragementArrayMap.size() == 1)
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{
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const PixelShaderStep::Fragement& fragement = fragementArray[fragementArrayMap.begin()->second];
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const RasterizerStep::Fragement& fragement = fragementArray[fragementArrayMap.begin()->second];
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fVector4 finalColor = fragement.color;
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finalColor.w = MathUtil::popcount((uint16_t)(fragement.mask & kSampleMask)) / (float32_t)kSampleSize;
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@@ -48,7 +48,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
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std::multimap<float32_t, int32_t>::const_iterator it, end = fragementArrayMap.end();
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for (it = fragementArrayMap.begin(); it != end; ++it)
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{
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const PixelShaderStep::Fragement& fragement = fragementArray[it->second];
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const RasterizerStep::Fragement& fragement = fragementArray[it->second];
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for (int32_t k = 0; k < kSampleSize; k++)
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{
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if ((fragement.mask & (1 << k)) != 0)
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@@ -66,7 +66,7 @@ void OutputMergerStep::mergeFragement_with_AA(int32_t x, int32_t y, const std::m
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int32_t fragementID = samples[k];
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if (fragementID < 0 || fragementID >= fragementArray.size()) continue;
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const PixelShaderStep::Fragement& fragement = fragementArray[fragementID];
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const RasterizerStep::Fragement& fragement = fragementArray[fragementID];
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finalColor += fragement.color.xyz();
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bitCounts++;
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}
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@@ -2,7 +2,7 @@
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#include "dvc_config.h"
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#include "math/dvc_matrix4.h"
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#include "pipe/dvc_render_step_IA.h"
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#include "pipe/dvc_render_step0_input_assember.h"
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DV_CORE_BEGIN_NAMESPACE
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@@ -18,7 +18,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const;
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fVector3 getEye(void) const;
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fVector3 getLookat(void) const;
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@@ -9,7 +9,7 @@ class DV_CORE_API SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const = 0;
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const;
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protected:
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SceneNodePtr m_owner;
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@@ -27,7 +27,7 @@ public:
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};
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const;
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void setLightDefine(const LightDefine& lightDefine);
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protected:
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@@ -9,7 +9,7 @@ class DV_CORE_API MeshComponent : public SceneComponent
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{
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public:
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virtual const std::string& getTypeName() const { return typeName(); }
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virtual void render(const fMatrix4& transParent, RenderQueue& queue) const;
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virtual void buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const;
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void setMesh(MeshConstPtr mesh);
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@@ -40,6 +40,7 @@ public:
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public:
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SceneNodePtr newSceneNode(const std::string& name);
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SceneNodePtr getRootSceneNode() const;
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void buildRenderableQueue(RenderPipe& pipe) const;
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|
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public:
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template<typename ComponentType>
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@@ -55,7 +55,7 @@ public:
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}
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public:
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void buildRenderQueue(const fMatrix4& transParent, RenderQueue& queue);
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void buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe);
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|
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protected:
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std::string m_name;
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@@ -24,9 +24,6 @@ void RenderTarget::setPixel(int32_t x, int32_t y, const fVector4& color, float32
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{
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if (x < 0 || x >= m_width || y < 0 || y >= m_height) return;
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|
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if (depth > m_depthBuffer.getPixel(x, y)) {
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// return;
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}
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m_colorBuffer.setPixel(x, y, color);
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m_depthBuffer.setPixel(x, y, depth);
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}
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|
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@@ -0,0 +1,45 @@
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#include "pipe/dvc_render_pipe.h"
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#include "scene/dvc_scene_node.h"
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#include "pipe/dvc_render_step0_input_assember.h"
|
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#include "pipe/dvc_render_step1_vertex_shader.h"
|
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#include "pipe/dvc_render_step2_rasterizer.h"
|
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#include "pipe/dvc_render_step3_output_merge.h"
|
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#include "scene/component/dvc_camera_component.h"
|
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|
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DV_CORE_BEGIN_NAMESPACE
|
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|
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RenderPipe::RenderPipe()
|
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{
|
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|
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}
|
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|
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RenderPipe::~RenderPipe()
|
||||
{
|
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|
||||
}
|
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|
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void RenderPipe::pushRenderable(RenderableConstPtr renderable)
|
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{
|
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m_renderableQueue.push_back(renderable);
|
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}
|
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|
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void RenderPipe::process(RenderTarget& renderTarget)
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{
|
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//Assembere input
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InputAssemberStep IA;
|
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IA.process(m_renderableQueue);
|
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|
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//Vertex shader
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VertexShaderStep VS;
|
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VS.process(m_uniformBuffer, IA.m_nodes);
|
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|
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//Pixel shader
|
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RasterizerStep rasterizerStep;
|
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rasterizerStep.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
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|
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//Output Merge
|
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OutputMergerStep OM;
|
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OM.process(rasterizerStep.m_startOffsetArray, rasterizerStep.m_fragementArray, m_aaTech, renderTarget);
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
@@ -1,63 +0,0 @@
|
||||
#include "pipe/dvc_render_queue.h"
|
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#include "scene/dvc_scene_node.h"
|
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#include "pipe/dvc_render_step_IA.h"
|
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#include "pipe/dvc_render_step_VS.h"
|
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#include "pipe/dvc_render_step_PS.h"
|
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#include "pipe/dvc_render_step_OM.h"
|
||||
#include "scene/component/dvc_camera_component.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
RenderQueue::RenderQueue()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
RenderQueue::~RenderQueue()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void RenderQueue::pushRenderable(RenderableConstPtr renderable)
|
||||
{
|
||||
m_queue.push_back(renderable);
|
||||
}
|
||||
|
||||
RenderableConstPtr RenderQueue::getRenderable(size_t index) const
|
||||
{
|
||||
assert(index < m_queue.size());
|
||||
if (index < m_queue.size())
|
||||
{
|
||||
return m_queue[index];
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void RenderQueue::build(const Scene& scene)
|
||||
{
|
||||
//Build render queue
|
||||
scene.getRootSceneNode()->buildRenderQueue(fMatrix4::IDENTITY, *this);
|
||||
}
|
||||
|
||||
void RenderQueue::process(AntiAliasingTech aaTech, UniformBuffer& uniformBuffer, RenderTarget& renderTarget)
|
||||
{
|
||||
m_aaTech = aaTech;
|
||||
|
||||
//Assembere input
|
||||
InputAssemberStep IA;
|
||||
IA.process(*this);
|
||||
|
||||
//Vertex shader
|
||||
VertexShaderStep VS;
|
||||
VS.process(uniformBuffer, IA.m_nodes);
|
||||
|
||||
//Pixel shader
|
||||
PixelShaderStep PS;
|
||||
PS.process(VS.m_nodes, m_aaTech, renderTarget.getWidth(), renderTarget.getHeight());
|
||||
|
||||
//Output Merge
|
||||
OutputMergerStep OM;
|
||||
OM.process(PS.m_startOffsetArray, PS.m_fragementArray, m_aaTech, renderTarget);
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
+4
-4
@@ -1,14 +1,14 @@
|
||||
#include "pipe/dvc_render_step_IA.h"
|
||||
#include "pipe/dvc_render_step0_input_assember.h"
|
||||
#include "pipe/dvc_renderable.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
void InputAssemberStep::process(const RenderQueue& renderQueue)
|
||||
void InputAssemberStep::process(const RenderableArray& renderableArray)
|
||||
{
|
||||
size_t counts = renderQueue.getRenderableCounts();
|
||||
size_t counts = renderableArray.size();
|
||||
for (size_t i = 0; i < counts; i++)
|
||||
{
|
||||
RenderableConstPtr renderable = renderQueue.getRenderable(i);
|
||||
RenderableConstPtr renderable = renderableArray[i];
|
||||
if (renderable)
|
||||
{
|
||||
Node node;
|
||||
+1
-1
@@ -1,4 +1,4 @@
|
||||
#include "pipe/dvc_render_step_VS.h"
|
||||
#include "pipe/dvc_render_step1_vertex_shader.h"
|
||||
#include "shader/dvc_shader_interface.h"
|
||||
#include "device/dvc_buffer_accessor.h"
|
||||
#include "math/dvc_math_util.h"
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
#include "pipe/dvc_render_step_PS.h"
|
||||
#include "pipe/dvc_render_step2_rasterizer.h"
|
||||
#include "shader/dvc_shader_interface.h"
|
||||
#include "device/dvc_buffer.h"
|
||||
#include "rasterizer/dvc_rasterizer_triangle.h"
|
||||
@@ -6,7 +6,7 @@
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
void PixelShaderStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
||||
void RasterizerStep::process(const VertexShaderStep::NodeArray& vsNodeArray, AntiAliasingTech aaTech, int32_t canvasWidth, int32_t canvasHeight)
|
||||
{
|
||||
ShaderFileInterface* shaderInterface = davinci::LoadShaderFile("TestShader.dll");
|
||||
PixelShaderInterface* pixelShader = shaderInterface->getPixelShader("xxx");
|
||||
+5
-5
@@ -1,8 +1,8 @@
|
||||
#include "pipe/dvc_render_step_OM.h"
|
||||
#include "pipe/dvc_render_step3_output_merge.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOffsetArray, const PixelShaderStep::FragementArray& fragementArray,
|
||||
void OutputMergerStep::process(const RasterizerStep::StartOffsetArray& startOffsetArray, const RasterizerStep::FragementArray& fragementArray,
|
||||
AntiAliasingTech aaTech, RenderTarget& renderTarget)
|
||||
{
|
||||
int32_t canvasWidth = renderTarget.getWidth();
|
||||
@@ -17,7 +17,7 @@ void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOff
|
||||
|
||||
while (fragementID >=0 && fragementID < (int32_t)fragementArray.size())
|
||||
{
|
||||
const PixelShaderStep::Fragement& fragement = fragementArray[fragementID];
|
||||
const RasterizerStep::Fragement& fragement = fragementArray[fragementID];
|
||||
fragementArrayMap.insert(std::make_pair(-fragement.depth, fragementID));
|
||||
fragementID = fragement.next;
|
||||
}
|
||||
@@ -39,14 +39,14 @@ void OutputMergerStep::process(const PixelShaderStep::StartOffsetArray& startOff
|
||||
}
|
||||
|
||||
void OutputMergerStep::mergeFragement_without_AA(int32_t x, int32_t y, const std::multimap<float32_t, int32_t>& fragementArrayMap,
|
||||
const PixelShaderStep::FragementArray& fragementArray, RenderTarget& renderTarget)
|
||||
const RasterizerStep::FragementArray& fragementArray, RenderTarget& renderTarget)
|
||||
{
|
||||
if (fragementArrayMap.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const PixelShaderStep::Fragement& firstFragement = fragementArray[fragementArrayMap.rbegin()->second];
|
||||
const RasterizerStep::Fragement& firstFragement = fragementArray[fragementArrayMap.rbegin()->second];
|
||||
renderTarget.setPixel(x, y, firstFragement.color, firstFragement.depth);
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ void CameraComponent::setCameraDefine(const CameraComponent::CameraDefine& camer
|
||||
m_viewProjMatrix = matProj * matView;
|
||||
}
|
||||
|
||||
void CameraComponent::render(const fMatrix4& transParent, RenderQueue& queue) const
|
||||
void CameraComponent::buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ SceneComponent::~SceneComponent()
|
||||
|
||||
}
|
||||
|
||||
void SceneComponent::render(const fMatrix4& transParent, RenderQueue& queue) const
|
||||
void SceneComponent::buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ void LightComponent::setLightDefine(const LightDefine& lightDefine)
|
||||
m_define = lightDefine;
|
||||
}
|
||||
|
||||
void LightComponent::render(const fMatrix4& transParent, RenderQueue& queue) const
|
||||
void LightComponent::buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "scene/component/dvc_mesh_component.h"
|
||||
#include "asset/dvc_mesh.h"
|
||||
#include "pipe/dvc_renderable_entity.h"
|
||||
#include "pipe/dvc_render_queue.h"
|
||||
#include "pipe/dvc_render_pipe.h"
|
||||
|
||||
DV_CORE_BEGIN_NAMESPACE
|
||||
|
||||
@@ -27,9 +27,9 @@ void MeshComponent::setMesh(MeshConstPtr mesh)
|
||||
m_mesh = mesh;
|
||||
}
|
||||
|
||||
void MeshComponent::render(const fMatrix4& transParent, RenderQueue& queue) const
|
||||
void MeshComponent::buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe) const
|
||||
{
|
||||
SceneComponent::render(transParent, queue);
|
||||
SceneComponent::buildRenderableQueue(transParent, pipe);
|
||||
|
||||
int32_t primitiveCounts = m_mesh->getPrimitiveCounts();
|
||||
for (int32_t i = 0; i < primitiveCounts; i++)
|
||||
@@ -37,7 +37,7 @@ void MeshComponent::render(const fMatrix4& transParent, RenderQueue& queue) cons
|
||||
Mesh::PrimitiveConstPtr primitivePtr = m_mesh->getPrimitive(i);
|
||||
|
||||
RenderablePtr renderable = std::make_shared<RenderableEntity>(primitivePtr, transParent);
|
||||
queue.pushRenderable(renderable);
|
||||
pipe.pushRenderable(renderable);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -120,4 +120,9 @@ SceneNodePtr Scene::getRootSceneNode(void) const
|
||||
return m_rootSceneNode;
|
||||
}
|
||||
|
||||
void Scene::buildRenderableQueue(RenderPipe& pipe) const
|
||||
{
|
||||
getRootSceneNode()->buildRenderableQueue(fMatrix4::IDENTITY, pipe);
|
||||
}
|
||||
|
||||
DV_CORE_END_NAMESPACE
|
||||
|
||||
@@ -89,18 +89,18 @@ SceneComponentConstPtr SceneNode::getComponent(size_t index) const
|
||||
return m_componentArray[index];
|
||||
}
|
||||
|
||||
void SceneNode::buildRenderQueue(const fMatrix4& transParent, RenderQueue& queue)
|
||||
void SceneNode::buildRenderableQueue(const fMatrix4& transParent, RenderPipe& pipe)
|
||||
{
|
||||
fMatrix4 transform = m_transform * transParent;
|
||||
|
||||
for (auto component : m_componentArray)
|
||||
{
|
||||
component->render(transform, queue);
|
||||
component->buildRenderableQueue(transform, pipe);
|
||||
}
|
||||
|
||||
for (auto child : m_childen)
|
||||
{
|
||||
child->buildRenderQueue(transform, queue);
|
||||
child->buildRenderableQueue(transform, pipe);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user