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2 Commits
Author SHA1 Message Date
jinchao 936e326229 修改光栅化代码,使用同一套tile绘制机制 2025-07-29 22:22:40 +08:00
jinchao a2ff667b68 增加iFloat64::from_raw函数接口 2025-07-29 22:18:13 +08:00
3 changed files with 200 additions and 329 deletions
+17 -28
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@@ -62,6 +62,11 @@ public:
return static_cast<int32_t>(s1516 >> kShift); return static_cast<int32_t>(s1516 >> kShift);
} }
static ifloat32 from_raw(int32_t raw) {
ifloat32 ret;
ret.s1516 = raw;
return ret;
}
public: public:
inline ifloat32& operator = (const ifloat32& other) { inline ifloat32& operator = (const ifloat32& other) {
s1516 = other.s1516; s1516 = other.s1516;
@@ -99,56 +104,34 @@ public:
//Adds the two FP numbers together. //Adds the two FP numbers together.
inline friend ifloat32 operator + (const ifloat32& l, const ifloat32& r) { inline friend ifloat32 operator + (const ifloat32& l, const ifloat32& r) {
int64_t t = static_cast<int64_t>(l.s1516) + static_cast<int64_t>(r.s1516); int64_t t = static_cast<int64_t>(l.s1516) + static_cast<int64_t>(r.s1516);
return from_raw(t);
ifloat32 ret;
ret.s1516 = static_cast<int32_t>(t);
return ret;
} }
//Subtracts the two FP numbers from each other. //Subtracts the two FP numbers from each other.
inline friend ifloat32 operator - (const ifloat32& l, const ifloat32& r) { inline friend ifloat32 operator - (const ifloat32& l, const ifloat32& r) {
int64_t t = static_cast<int64_t>(l.s1516) - static_cast<int64_t>(r.s1516); int64_t t = static_cast<int64_t>(l.s1516) - static_cast<int64_t>(r.s1516);
return from_raw(t);
ifloat32 ret;
ret.s1516 = t;
return ret;
} }
inline friend ifloat32 operator * (const ifloat32& a, const float32_t& b) { inline friend ifloat32 operator * (const ifloat32& a, const float32_t& b) {
int64_t t = static_cast<int64_t>(a.s1516) * static_cast<int64_t>(b * kFloatScale); int64_t t = static_cast<int64_t>(a.s1516) * static_cast<int64_t>(b * kFloatScale);
return from_raw(t >> kShift);
t = t >> kShift;
ifloat32 ret;
ret.s1516 = t;
return ret;
} }
inline friend ifloat32 operator * (const ifloat32& a, const int32_t& b) { inline friend ifloat32 operator * (const ifloat32& a, const int32_t& b) {
ifloat32 ret; return from_raw(a.s1516 * b);
ret.s1516 = a.s1516 * b;
return ret;
} }
//Multiplies two FP values together. //Multiplies two FP values together.
inline friend ifloat32 operator * (const ifloat32& a, const ifloat32& b) { inline friend ifloat32 operator * (const ifloat32& a, const ifloat32& b) {
int64_t t = static_cast<int64_t>(a.s1516) * static_cast<int64_t>(b.s1516); int64_t t = static_cast<int64_t>(a.s1516) * static_cast<int64_t>(b.s1516);
return from_raw(static_cast<int32_t>(t >> kShift));
t = t >> kShift;
ifloat32 ret;
ret.s1516 = static_cast<int32_t>(t);
return ret;
} }
inline friend ifloat32 operator / (const ifloat32& a, const ifloat32& b) { inline friend ifloat32 operator / (const ifloat32& a, const ifloat32& b) {
// pre-multiply by the base // pre-multiply by the base
int64_t t = static_cast<int64_t>(a.s1516) << kShift; int64_t t = static_cast<int64_t>(a.s1516) << kShift;
t /= b.s1516; return from_raw(static_cast<int32_t>(t/ b.s1516));
ifloat32 ret;
ret.s1516 = static_cast<int32_t>(t);
return ret;
} }
public: public:
@@ -440,6 +423,12 @@ struct iFloat3
z = z * multiplier; z = z * multiplier;
} }
inline void mul(const int32_t& multiplier) {
x = x * multiplier;
y = y * multiplier;
z = z * multiplier;
}
inline iFloat operator [] (const size_t i) const { inline iFloat operator [] (const size_t i) const {
return *(&x + i); return *(&x + i);
} }
@@ -8,16 +8,7 @@ DV_CORE_BEGIN_NAMESPACE
class DV_CORE_API Rasterizer class DV_CORE_API Rasterizer
{ {
//Draw Line //Draw Triangle with Larrabee
public:
typedef std::function<void(const std::pair<int32_t, int32_t>&, float)> DrawLineCallback;
//Bresenham's line algorithm
static void drawLine(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& start, const fVector2& end,
DrawLineCallback callback);
//Draw Triangle
public: public:
typedef std::function<void(const std::pair<int32_t, int32_t>& pos, const fVector3& percent)> DrawTriangleCallback; typedef std::function<void(const std::pair<int32_t, int32_t>& pos, const fVector3& percent)> DrawTriangleCallback;
@@ -40,8 +31,9 @@ public:
const fVector2& v0, const fVector2& v1, const fVector2& v2, const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw=true, const DebugParam* debugParam=nullptr); DrawTriangleCallback callback, bool ccw=true, const DebugParam* debugParam=nullptr);
//Scaleline algorithm public:
static void drawTriangleScanline(int32_t canvasWidth, int32_t canvasHeight, //BoundingBox algorithm
static void drawTriangleBoundingBox(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& v0, const fVector2& v1, const fVector2& v2, const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw = true); DrawTriangleCallback callback, bool ccw = true);
}; };
@@ -2,6 +2,8 @@
#include "math/dvc_fix_point.h" #include "math/dvc_fix_point.h"
#include "math/dvc_math_util.h" #include "math/dvc_math_util.h"
#include <array>
/* /*
https://github.com/nlguillemot/vigilant-system https://github.com/nlguillemot/vigilant-system
https://wiki.joak.org/public:cs:rasterization_on_larrabee https://wiki.joak.org/public:cs:rasterization_on_larrabee
@@ -9,89 +11,34 @@ https://wiki.joak.org/public:cs:rasterization_on_larrabee
DV_CORE_BEGIN_NAMESPACE DV_CORE_BEGIN_NAMESPACE
//------------------------------------------------------------------------------------- using bool3_t = std::array<bool, 3>;
inline bool operator==(const bool3_t& arr, bool value)
{
return arr[0] == value && arr[1] == value && arr[2] == value;
}
struct DrawTriangleParam struct DrawTriangleParam
{ {
int32_t widthInTiles;
bool ccw; bool ccw;
fVector2 verts[3]; fVector2 verts[3];
float32_t bbox_min_x; float32_t bbox_min_x;
float32_t bbox_max_x; float32_t bbox_max_x;
float32_t bbox_min_y; float32_t bbox_min_y;
float32_t bbox_max_y; float32_t bbox_max_y;
bool tlBorder[3]; bool3_t tlBorder;
float32_t area; float32_t area;
iFloat3 edgesDX, edgesDY; iFloat3 edgesDX, edgesDY;
iFloat3 halfEdge;
Rasterizer::DebugParam debugParam; Rasterizer::DebugParam debugParam;
}; };
//------------------------------------------------------------------------------------- enum { MIN_TILE_WIDTH_IN_PIXELS = 64 };
enum { TILE_WIDTH_IN_PIXELS = 64, COARSE_BLOCK_WIDTH_IN_PIXELS = 16, FINE_BLOCK_WIDTH_IN_PIXELS = 4 };
//------------------------------------------------------------------------------------- void _fillPixel(const DrawTriangleParam& param, int32_t xLB, int32_t yLB, Rasterizer::DrawTriangleCallback callback)
void _drawTriangle_Fine(int32_t tile_id, int32_t coarse_id, int32_t fine_id,
const DrawTriangleParam& param, const iFloat3& edges0, uint32_t testEdgeMask,
Rasterizer::DrawTriangleCallback callback)
{ {
iFloat3 kHalfDX = param.edgesDX; kHalfDX.mul(iFloat::kHalf); fVector2 pixel(xLB + 0.5f, yLB + 0.5f);
iFloat3 kHalfDY = param.edgesDY; kHalfDY.mul(iFloat::kHalf);
iFloat3 pixelEdges(edges0);
pixelEdges.sub(kHalfDY);
pixelEdges.add(kHalfDX);
const fVector2 v0(param.verts[0]), v1(param.verts[1]), v2(param.verts[2]); const fVector2 v0(param.verts[0]), v1(param.verts[1]), v2(param.verts[2]);
const bool edgeMask[3] = { (testEdgeMask & 1) != 0 , (testEdgeMask & 2) != 0 , (testEdgeMask & 4) != 0 };
int32_t fine_start_x = (tile_id % param.widthInTiles) * TILE_WIDTH_IN_PIXELS
+ (coarse_id % 4) * COARSE_BLOCK_WIDTH_IN_PIXELS + (fine_id % 4) * FINE_BLOCK_WIDTH_IN_PIXELS;
int32_t fine_start_y = (tile_id / param.widthInTiles) * TILE_WIDTH_IN_PIXELS
+ (coarse_id / 4) * COARSE_BLOCK_WIDTH_IN_PIXELS + (fine_id / 4)*FINE_BLOCK_WIDTH_IN_PIXELS;
for (int32_t y_index=0, y= fine_start_y; y_index < 4; y_index++, y++)
{
iFloat3 edgesRow(pixelEdges);
for (int32_t x_index = 0, x=fine_start_x; x_index < 4; x_index++, x++)
{
if (param.debugParam.debug)
{
if (x == param.debugParam.x && y == param.debugParam.y)
{
iFloat3 LBEdges(edges0);
LBEdges.sub(kHalfDY);
LBEdges.add(kHalfDX);
fprintf(param.debugParam.fpOutput, "======= Fine =======\n");
fprintf(param.debugParam.fpOutput, "LeftBottom=[%d,%d](%f,%f)\n", fine_start_x, fine_start_y, fine_start_x+0.5f, fine_start_y+0.5f);
fprintf(param.debugParam.fpOutput, "Edge0=(%f,%f,%f)[%lld,%lld,%lld]\n",
edges0.x.to_float(), edges0.y.to_float(), edges0.z.to_float(),
edges0.x.s3132, edges0.y.s3132, edges0.z.s3132
);
fprintf(param.debugParam.fpOutput, "Edge0+0.5=(%f,%f,%f)[%lld,%lld,%lld]\n",
LBEdges.x.to_float(), LBEdges.y.to_float(), LBEdges.z.to_float(),
LBEdges.x.s3132, LBEdges.y.s3132, LBEdges.z.s3132
);
fprintf(param.debugParam.fpOutput, "======= Pixel =======\n");
fprintf(param.debugParam.fpOutput, "Position=[%d,%d](%f,%f)\n", x, y, x+0.5f, y+0.5f);
fprintf(param.debugParam.fpOutput, "IndexInFind=[%d,%d]\n", x_index, y_index);
fprintf(param.debugParam.fpOutput, "Edge=(%f,%f,%f)[%lld,%lld,%lld]\n",
edgesRow.x.to_float(), edgesRow.y.to_float(), edgesRow.z.to_float(),
edgesRow.x.s3132, edgesRow.y.s3132, edgesRow.z.s3132
);
}
}
bool rejected =
(edgeMask[0] && (edgesRow.x < 0 || (!param.tlBorder[0] && edgesRow.x == 0))) ||
(edgeMask[1] && (edgesRow.y < 0 || (!param.tlBorder[1] && edgesRow.y == 0))) ||
(edgeMask[2] && (edgesRow.z < 0 || (!param.tlBorder[2] && edgesRow.z == 0)));
if (!rejected)
{
fVector2 pixel(x + 0.5f, y + 0.5f);
float32_t w0 = (v2 - v1).crossProduct(pixel - v2); float32_t w0 = (v2 - v1).crossProduct(pixel - v2);
float32_t w1 = (v0 - v2).crossProduct(pixel - v0); float32_t w1 = (v0 - v2).crossProduct(pixel - v0);
@@ -99,247 +46,186 @@ void _drawTriangle_Fine(int32_t tile_id, int32_t coarse_id, int32_t fine_id,
fVector3 t = fVector3(w0 / param.area, (param.ccw ? w1 : w2) / param.area, (param.ccw ? w2 : w1) / param.area); fVector3 t = fVector3(w0 / param.area, (param.ccw ? w1 : w2) / param.area, (param.ccw ? w2 : w1) / param.area);
callback(std::make_pair(x, y), t); callback(std::make_pair(xLB, yLB), t);
} }
edgesRow.sub(param.edgesDY);
void _fillTile(const DrawTriangleParam& param, int32_t currentTileSize,
int32_t xLB, int32_t yLB, Rasterizer::DrawTriangleCallback callback)
{
if (currentTileSize == 1)
{
_fillPixel(param, xLB, yLB, callback);
return;
}
for (int32_t yIndex = yLB; yIndex < yLB + currentTileSize; yIndex++)
{
for (int32_t xIndex = xLB; xIndex < xLB + currentTileSize; xIndex++)
{
_fillPixel(param, xIndex, yIndex, callback);
} }
pixelEdges.add(param.edgesDX);
} }
} }
//------------------------------------------------------------------------------------- void _drawPixel(DrawTriangleParam& param,
void _drawTriangle_Coarse(int32_t tile_id, int32_t coarse_id, int32_t xLB, int32_t yLB, const iFloat3& edgesLB, const bool3_t& intersectant,
DrawTriangleParam& param, const iFloat3& edges0, uint32_t testEdgeMask,
Rasterizer::DrawTriangleCallback callback) Rasterizer::DrawTriangleCallback callback)
{ {
const iFloat3 blockEdgesDX( iFloat3 centerEdges(edgesLB);
param.edgesDX.x * FINE_BLOCK_WIDTH_IN_PIXELS, centerEdges.add(param.halfEdge);
param.edgesDX.y * FINE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDX.z * FINE_BLOCK_WIDTH_IN_PIXELS
);
const iFloat3 blockEdgesDY(
param.edgesDY.x * FINE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDY.y * FINE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDY.z * FINE_BLOCK_WIDTH_IN_PIXELS
);
const bool edgeMask[3] = { (testEdgeMask & 1) != 0 , (testEdgeMask & 2) != 0 , (testEdgeMask & 4) != 0 };
iFloat3 blockReject(edges0); bool insideTriangle =
iFloat3 blockAccept(edges0); (centerEdges.x > 0 || (param.tlBorder[0] && centerEdges.x == 0)) &&
iFloat3 blockEdges(edges0); (centerEdges.y > 0 || (param.tlBorder[1] && centerEdges.y == 0)) &&
(centerEdges.z > 0 || (param.tlBorder[2] && centerEdges.z == 0));
if (insideTriangle)
{
_fillPixel(param, xLB, yLB, callback);
}
}
void _drawTriangle_Tile(DrawTriangleParam& param, int32_t currentTileSize,
int32_t xLB, int32_t yLB, const iFloat3& edgesLB, const bool3_t& intersectant,
Rasterizer::DrawTriangleCallback callback)
{
if (intersectant==false)
{
_fillTile(param, currentTileSize, xLB, yLB, callback);
return;
}
if (currentTileSize == 1)
{
_drawPixel(param, xLB, yLB, edgesLB, intersectant, callback);
return;
}
int32_t subTileSize = currentTileSize / 4;
iFloat3 subTileEdgesDX(param.edgesDX);
subTileEdgesDX.mul(subTileSize);
iFloat3 subTileEdgesDY(param.edgesDY);
subTileEdgesDY.mul(subTileSize);
iFloat3 rowRejectEdges(edgesLB);
iFloat3 rowAcceptEdges(edgesLB);
iFloat3 rowLBEdges(edgesLB);
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
if (edgeMask[v]) if (intersectant[v])
{ {
if (blockEdgesDX[v] > 0) blockReject[v] += blockEdgesDX[v]; if (subTileEdgesDX[v] > 0) rowRejectEdges[v] += subTileEdgesDX[v];
else if (blockEdgesDX[v] < 0) blockAccept[v] += blockEdgesDX[v]; else if (subTileEdgesDX[v] < 0) rowAcceptEdges[v] += subTileEdgesDX[v];
if (blockEdgesDY[v] > 0) blockAccept[v] -= blockEdgesDY[v]; if (subTileEdgesDY[v] > 0) rowAcceptEdges[v] -= subTileEdgesDY[v];
else if (blockEdgesDY[v] < 0) blockReject[v] -= blockEdgesDY[v]; else if (subTileEdgesDY[v] < 0) rowRejectEdges[v] -= subTileEdgesDY[v];
} }
} }
int32_t block_start_x = (tile_id % param.widthInTiles) * TILE_WIDTH_IN_PIXELS + (coarse_id % 4) * COARSE_BLOCK_WIDTH_IN_PIXELS; int32_t yPos = yLB;
int32_t block_start_y = (tile_id / param.widthInTiles) * TILE_WIDTH_IN_PIXELS + (coarse_id / 4) * COARSE_BLOCK_WIDTH_IN_PIXELS; for (int32_t yIndex = 0; yIndex < 4; yIndex++)
for (int32_t y_index = 0; y_index < 4; y_index++)
{ {
if (block_start_y + y_index * FINE_BLOCK_WIDTH_IN_PIXELS > param.bbox_max_y) if (yPos > param.bbox_max_y)
{ {
break; break;
} }
if (block_start_y + (y_index + 1)*FINE_BLOCK_WIDTH_IN_PIXELS >= param.bbox_min_y) if (yPos + subTileSize >= param.bbox_min_y)
{ {
iFloat3 edgesRow(blockEdges); iFloat3 subTileLBEdges(rowLBEdges);
iFloat3 edgesRowReject, edgesRowAccept; iFloat3 subTileRjectEdges(rowRejectEdges);
iFloat3 subTileAcceptEdges(rowAcceptEdges);
for (size_t v = 0; v < 3; v++) int32_t xPos = xLB;
for (int32_t xIndex = 0; xIndex < 4; xIndex++)
{ {
if (edgeMask[v]) if (xPos > param.bbox_max_x)
{ {
edgesRowReject[v] = blockReject[v]; break;
edgesRowAccept[v] = blockAccept[v];
} }
}
for (int32_t x_index = 0; x_index < 4; x_index++) if (xPos + subTileSize >= param.bbox_min_x)
{
if (block_start_x + x_index * FINE_BLOCK_WIDTH_IN_PIXELS > param.bbox_max_x) break;
if (block_start_x + (x_index + 1)*FINE_BLOCK_WIDTH_IN_PIXELS >= param.bbox_min_x)
{ {
bool rejected = bool rejected =
(edgeMask[0] && (edgesRowReject[0] < 0 || (!param.tlBorder[0] && edgesRowReject[0] == 0))) || (intersectant[0] && (subTileRjectEdges[0] < 0 || (!param.tlBorder[0] && subTileRjectEdges[0] == 0))) ||
(edgeMask[1] && (edgesRowReject[1] < 0 || (!param.tlBorder[1] && edgesRowReject[1] == 0))) || (intersectant[1] && (subTileRjectEdges[1] < 0 || (!param.tlBorder[1] && subTileRjectEdges[1] == 0))) ||
(edgeMask[2] && (edgesRowReject[2] < 0 || (!param.tlBorder[2] && edgesRowReject[2] == 0))); (intersectant[2] && (subTileRjectEdges[2] < 0 || (!param.tlBorder[2] && subTileRjectEdges[2] == 0)));
if (!rejected) if (!rejected)
{ {
uint32_t newTestEdgeMask = testEdgeMask; bool3_t newIntersectant = intersectant;
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
if (edgeMask[v]) if (intersectant[v])
{ {
if (edgesRowAccept[v] > 0 || (edgesRowAccept[v] == 0 && param.tlBorder[v])) if (subTileAcceptEdges[v] > 0 || (subTileAcceptEdges[v] == 0 && param.tlBorder[v]))
{ {
newTestEdgeMask &= ~(1 << v); newIntersectant[v] = false;
} }
} }
} }
_drawTriangle_Tile(param, subTileSize, xPos, yPos, subTileLBEdges, newIntersectant, callback);
}
}
_drawTriangle_Fine(tile_id, coarse_id, y_index * 4 + x_index, param, edgesRow, newTestEdgeMask, callback); xPos += subTileSize;
} subTileLBEdges.sub(subTileEdgesDY);
}
edgesRow.sub(blockEdgesDY);
for (size_t v = 0; v < 3; v++)
{
if (edgeMask[v])
{
edgesRowReject[v] -= blockEdgesDY[v];
edgesRowAccept[v] -= blockEdgesDY[v];
}
}
}
}
blockEdges.add(blockEdgesDX);
for (size_t v = 0; v < 3; v++)
{
if (edgeMask[v])
{
blockReject[v] += blockEdgesDX[v];
blockAccept[v] += blockEdgesDX[v];
}
}
}
}
//-------------------------------------------------------------------------------------
void _drawTriangle_Title(int32_t tile_id,
DrawTriangleParam& param, const iFloat3& edges0, uint32_t testEdgeMask,
Rasterizer::DrawTriangleCallback callback)
{
const iFloat3 blockEdgesDX(
param.edgesDX[0] * COARSE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDX[1] * COARSE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDX[2] * COARSE_BLOCK_WIDTH_IN_PIXELS
);
const iFloat3 blockEdgesDY(
param.edgesDY[0] * COARSE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDY[1] * COARSE_BLOCK_WIDTH_IN_PIXELS,
param.edgesDY[2] * COARSE_BLOCK_WIDTH_IN_PIXELS
);
const bool edgeMask[3] = { (testEdgeMask & 1) != 0 , (testEdgeMask & 2) != 0 , (testEdgeMask & 4) != 0 };
iFloat3 blockReject(edges0);
iFloat3 blockAccept(edges0);
iFloat3 blockEdges(edges0);
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
if (edgeMask[v]) if (intersectant[v])
{ {
if (blockEdgesDX[v] > 0) blockReject[v] += blockEdgesDX[v]; subTileRjectEdges[v] -= subTileEdgesDY[v];
else if (blockEdgesDX[v] < 0) blockAccept[v] += blockEdgesDX[v]; subTileAcceptEdges[v] -= subTileEdgesDY[v];
}
if (blockEdgesDY[v] > 0) blockAccept[v] -= blockEdgesDY[v]; }
else if (blockEdgesDY[v] < 0) blockReject[v] -= blockEdgesDY[v];
} }
} }
int32_t block_start_x = (tile_id % param.widthInTiles) * TILE_WIDTH_IN_PIXELS; yPos += subTileSize;
int32_t block_start_y = (tile_id / param.widthInTiles) * TILE_WIDTH_IN_PIXELS; rowLBEdges.add(subTileEdgesDX);
for (int32_t y_index = 0; y_index < 4; y_index++)
{
if (block_start_y + y_index * COARSE_BLOCK_WIDTH_IN_PIXELS > param.bbox_max_y)
{
break;
}
if (block_start_y + (y_index + 1)*COARSE_BLOCK_WIDTH_IN_PIXELS >= param.bbox_min_y)
{
iFloat3 edges(blockEdges);
iFloat3 edgesRowReject, edgesRowAccept;
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
if (edgeMask[v]) if (intersectant[v])
{ {
edgesRowReject[v] = blockReject[v]; rowRejectEdges[v] += subTileEdgesDX[v];
edgesRowAccept[v] = blockAccept[v]; rowAcceptEdges[v] += subTileEdgesDX[v];
}
}
for (int32_t x_index = 0; x_index < 4; x_index++)
{
if (block_start_x + x_index * COARSE_BLOCK_WIDTH_IN_PIXELS > param.bbox_max_x)
{
break;
}
if (block_start_x + (x_index + 1)*COARSE_BLOCK_WIDTH_IN_PIXELS >= param.bbox_min_x)
{
bool rejected =
(edgeMask[0] && (edgesRowReject[0] < 0 || (!param.tlBorder[0] && edgesRowReject[0] == 0))) ||
(edgeMask[1] && (edgesRowReject[1] < 0 || (!param.tlBorder[1] && edgesRowReject[1] == 0))) ||
(edgeMask[2] && (edgesRowReject[2] < 0 || (!param.tlBorder[2] && edgesRowReject[2] == 0)));
if (!rejected)
{
uint32_t newTestEdgeMask = testEdgeMask;
for (size_t v = 0; v < 3; v++)
{
if (edgeMask[v])
{
if (edgesRowAccept[v] > 0 || (edgesRowAccept[v] == 0 && param.tlBorder[v]))
{
newTestEdgeMask &= ~(1 << v);
}
}
}
_drawTriangle_Coarse(tile_id, y_index * 4 + x_index, param, edges, newTestEdgeMask, callback);
}
}
edges.sub(blockEdgesDY);
for (size_t v = 0; v < 3; v++)
{
if (edgeMask[v])
{
edgesRowReject[v] -= blockEdgesDY[v];
edgesRowAccept[v] -= blockEdgesDY[v];
} }
} }
} }
} }
blockEdges.add(blockEdgesDX);
for (size_t v = 0; v < 3; v++)
{
if (edgeMask[v])
{
blockReject[v] += blockEdgesDX[v];
blockAccept[v] += blockEdgesDX[v];
}
}
}
}
//-------------------------------------------------------------------------------------
void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight, void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& v0, const fVector2& v1, const fVector2& v2, const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw, const DebugParam* debugParam) DrawTriangleCallback callback, bool ccw, const DebugParam* debugParam)
{ {
assert(canvasWidth >= TILE_WIDTH_IN_PIXELS && canvasHeight >= TILE_WIDTH_IN_PIXELS); assert(canvasWidth >= MIN_TILE_WIDTH_IN_PIXELS && canvasHeight >= MIN_TILE_WIDTH_IN_PIXELS);
assert(canvasWidth%TILE_WIDTH_IN_PIXELS == 0 && canvasHeight%TILE_WIDTH_IN_PIXELS == 0); assert(canvasWidth% MIN_TILE_WIDTH_IN_PIXELS == 0 && canvasHeight% MIN_TILE_WIDTH_IN_PIXELS == 0);
if (canvasWidth < MIN_TILE_WIDTH_IN_PIXELS || canvasHeight < MIN_TILE_WIDTH_IN_PIXELS)
{
return; //canvas too small
}
if (canvasWidth % MIN_TILE_WIDTH_IN_PIXELS != 0 && canvasHeight % MIN_TILE_WIDTH_IN_PIXELS != 0)
{
return;
}
//The minimum size of the tile is 64 pixels,
int32_t tileSize = MIN_TILE_WIDTH_IN_PIXELS;
while(canvasWidth >= tileSize && canvasHeight >= tileSize &&
canvasWidth% tileSize ==0 && canvasHeight% tileSize ==0)
{
tileSize *= 4;
}
tileSize /= 4;
DrawTriangleParam param; DrawTriangleParam param;
param.widthInTiles = canvasWidth / TILE_WIDTH_IN_PIXELS; int32_t widthInTiles = canvasWidth / tileSize;
//Whether the three input vertices are in the agreed clockwise order or not, //Whether the three input vertices are in the agreed clockwise order or not,
// it indicates that the triangle is invisible // it indicates that the triangle is invisible
@@ -354,12 +240,6 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
param.verts[2] = ccw ? v2 : v1; param.verts[2] = ccw ? v2 : v1;
param.area = (param.verts[1] - param.verts[0]).crossProduct(param.verts[2] - param.verts[1]); param.area = (param.verts[1] - param.verts[0]).crossProduct(param.verts[2] - param.verts[1]);
iFloat2 vertices[3];
for (size_t i = 0; i < 3; i++)
{
vertices[i] = iFloat2(param.verts[i].x, param.verts[i].y);
}
//get window coordinates bounding box //get window coordinates bounding box
param.bbox_min_x = MathUtil::min3(v0.x, v1.x, v2.x); param.bbox_min_x = MathUtil::min3(v0.x, v1.x, v2.x);
param.bbox_max_x = MathUtil::max3(v0.x, v1.x, v2.x); param.bbox_max_x = MathUtil::max3(v0.x, v1.x, v2.x);
@@ -381,30 +261,37 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
if (param.bbox_max_y > canvasHeight - 1.f) param.bbox_max_y = canvasHeight - 1.f; if (param.bbox_max_y > canvasHeight - 1.f) param.bbox_max_y = canvasHeight - 1.f;
// tile range // tile range
int32_t first_tile_x = (int32_t)(param.bbox_min_x / TILE_WIDTH_IN_PIXELS); int32_t first_tile_x = (int32_t)(param.bbox_min_x / tileSize);
int32_t first_tile_y = (int32_t)(param.bbox_min_y / TILE_WIDTH_IN_PIXELS); int32_t first_tile_y = (int32_t)(param.bbox_min_y / tileSize);
int32_t last_tile_x = (int32_t)(param.bbox_max_x / TILE_WIDTH_IN_PIXELS); int32_t last_tile_x = (int32_t)(param.bbox_max_x / tileSize);
int32_t last_tile_y = (int32_t)(param.bbox_max_y / TILE_WIDTH_IN_PIXELS); int32_t last_tile_y = (int32_t)(param.bbox_max_y / tileSize);
//The first Title is the Title at the lower left corner within the bounding box range covered by the triangle //The first tile is the tile at the lower left corner within the bounding box range covered by the triangle
iFloat firstTileX = iFloat(first_tile_x * TILE_WIDTH_IN_PIXELS); iFloat firstTileX = iFloat(first_tile_x * tileSize);
iFloat firstTileY = iFloat(first_tile_y * TILE_WIDTH_IN_PIXELS); iFloat firstTileY = iFloat(first_tile_y * tileSize);
iFloat3 edgesLB; //The edge value at the lower left corner of the first title iFloat3 edgesFirstLB; //The edge value at the lower left corner of the first tile
iFloat3 tileEdgesDX, tileEdgesDY; iFloat3 tileEdgesDX, tileEdgesDY;
iFloat3 edgesReject, edgesAccept; iFloat3 edgesReject, edgesAccept;
iFloat2 vertices[3];
for (size_t i = 0; i < 3; i++)
{
vertices[i] = iFloat2(param.verts[i].x, param.verts[i].y);
}
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
size_t v_end = (v + 1) % 3; size_t v_end = (v + 1) % 3;
param.edgesDX[v] = vertices[v_end].x - vertices[v].x; param.edgesDX[v] = vertices[v_end].x - vertices[v].x;
param.edgesDY[v] = vertices[v_end].y - vertices[v].y; param.edgesDY[v] = vertices[v_end].y - vertices[v].y;
param.halfEdge[v] = (param.edgesDX[v]- param.edgesDY[v]) * iFloat::kHalf;
tileEdgesDX[v] = param.edgesDX[v] * TILE_WIDTH_IN_PIXELS; tileEdgesDX[v] = param.edgesDX[v] * tileSize;
tileEdgesDY[v] = param.edgesDY[v] * TILE_WIDTH_IN_PIXELS; tileEdgesDY[v] = param.edgesDY[v] * tileSize;
//(V0,V1) X (V0, P) = (x1-x0)(py-y0)-(y1-y0)(px-x0) //(V0,V1) X (V0, P) = (x1-x0)(py-y0)-(y1-y0)(px-x0)
edgesLB[v] = param.edgesDX[v] * (firstTileY - vertices[v].y) edgesFirstLB[v] = param.edgesDX[v] * (firstTileY - vertices[v].y)
- param.edgesDY[v] * (firstTileX - vertices[v].x); - param.edgesDY[v] * (firstTileX - vertices[v].x);
// Top-left rule: // Top-left rule:
@@ -420,7 +307,7 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
param.tlBorder[v] = false; param.tlBorder[v] = false;
} }
edgesReject[v] = edgesAccept[v] = edgesLB[v]; edgesReject[v] = edgesAccept[v] = edgesFirstLB[v];
if (tileEdgesDX[v] > 0) edgesReject[v] += tileEdgesDX[v]; if (tileEdgesDX[v] > 0) edgesReject[v] += tileEdgesDX[v];
else if (tileEdgesDX[v] < 0) edgesAccept[v] += tileEdgesDX[v]; else if (tileEdgesDX[v] < 0) edgesAccept[v] += tileEdgesDX[v];
@@ -444,12 +331,12 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
fprintf(param.debugParam.fpOutput, "v%d=(%f,%f)[%lld,%lld]\n", i, fprintf(param.debugParam.fpOutput, "v%d=(%f,%f)[%lld,%lld]\n", i,
param.verts[i].x, param.verts[i].y, vertices[i].x.s3132, vertices[i].y.s3132); param.verts[i].x, param.verts[i].y, vertices[i].x.s3132, vertices[i].y.s3132);
} }
fprintf(param.debugParam.fpOutput, "===== TitleRange ====\n"); fprintf(param.debugParam.fpOutput, "===== TileRange ====\n");
fprintf(param.debugParam.fpOutput, fprintf(param.debugParam.fpOutput,
"tile_x={%d, %d}\ntile_y={%d, %d}\n", "tile_x={%d, %d}\ntile_y={%d, %d}\n",
first_tile_x, last_tile_x, first_tile_y, last_tile_y); first_tile_x, last_tile_x, first_tile_y, last_tile_y);
fprintf(param.debugParam.fpOutput, fprintf(param.debugParam.fpOutput,
"FirstTitle=(%f,%f)[%lld,%lld]\n", firstTileX.to_float(), firstTileY.to_float(), "FirstTile=(%f,%f)[%lld,%lld]\n", firstTileX.to_float(), firstTileY.to_float(),
firstTileX.s3132, firstTileY.s3132 firstTileX.s3132, firstTileY.s3132
); );
@@ -468,9 +355,9 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
param.edgesDX[i].to_float(), vertices[i].y.to_float(), param.edgesDY[i].to_float(), vertices[i].x.to_float() param.edgesDX[i].to_float(), vertices[i].y.to_float(), param.edgesDY[i].to_float(), vertices[i].x.to_float()
); );
} }
fprintf(param.debugParam.fpOutput, "EdgeLB=(%f,%f,%f)[%lld,%lld,%lld]\n", fprintf(param.debugParam.fpOutput, "EdgeFirstLB=(%f,%f,%f)[%lld,%lld,%lld]\n",
edgesLB.x.to_float(), edgesLB.y.to_float(), edgesLB.z.to_float(), edgesFirstLB.x.to_float(), edgesFirstLB.y.to_float(), edgesFirstLB.z.to_float(),
edgesLB.x.s3132, edgesLB.y.s3132, edgesLB.z.s3132 edgesFirstLB.x.s3132, edgesFirstLB.y.s3132, edgesFirstLB.z.s3132
); );
for (int32_t i = 0; i < 3; i++) for (int32_t i = 0; i < 3; i++)
{ {
@@ -486,20 +373,24 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
} }
} }
iFloat3 rowEdges(edgesLB); iFloat3 rowEdges(edgesFirstLB);
int32_t tile_row_start = first_tile_y * tileSize + first_tile_x;
int32_t yLB = first_tile_y * tileSize;
int32_t tile_row_start = first_tile_y * param.widthInTiles + first_tile_x;
for (int32_t tile_y = first_tile_y; tile_y <= last_tile_y; tile_y++) for (int32_t tile_y = first_tile_y; tile_y <= last_tile_y; tile_y++)
{ {
iFloat3 edges(rowEdges); iFloat3 edgesTileLB(rowEdges);
iFloat3 tileEdgesReject(edgesReject); iFloat3 tileEdgesReject(edgesReject);
iFloat3 tileEdgesAccept(edgesAccept); iFloat3 tileEdgesAccept(edgesAccept);
int32_t tile_i = tile_row_start; int32_t tile_i = tile_row_start;
int32_t xLB = first_tile_x * tileSize;
for (int32_t tile_x = first_tile_x; tile_x <= last_tile_x; tile_x++) for (int32_t tile_x = first_tile_x; tile_x <= last_tile_x; tile_x++)
{ {
//If the title is excluded by any edge, //If the tile is excluded by any edge,
// it indicates that the title is completely outside the triangle and does not require rendering // it indicates that the tile is completely outside the triangle and does not require rendering
bool rejected = bool rejected =
((tileEdgesReject[0] < 0 || (!param.tlBorder[0] && tileEdgesReject[0] == 0))) || ((tileEdgesReject[0] < 0 || (!param.tlBorder[0] && tileEdgesReject[0] == 0))) ||
((tileEdgesReject[1] < 0 || (!param.tlBorder[1] && tileEdgesReject[1] == 0))) || ((tileEdgesReject[1] < 0 || (!param.tlBorder[1] && tileEdgesReject[1] == 0))) ||
@@ -507,33 +398,32 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
if (!rejected) if (!rejected)
{ {
//draw title //draw tile
uint32_t testEdgeMask = 0; bool3_t intersectant;
for (size_t v = 0; v < 3; v++) for (size_t v = 0; v < 3; v++)
{ {
if (tileEdgesAccept[v] < 0 || (tileEdgesAccept[v] == 0 && !param.tlBorder[v])) //whether the accepting vertex of this tile is on the "outside" of the three edges,
{
//whether the accepting vertex of this title is on the "outside" of the three edges,
// that is, it may intersect or be completely outside // that is, it may intersect or be completely outside
testEdgeMask += (1 << v); intersectant[v] = (tileEdgesAccept[v] < 0 || (tileEdgesAccept[v] == 0 && !param.tlBorder[v]));
}
} }
_drawTriangle_Title(tile_i, param, edges, testEdgeMask, callback); _drawTriangle_Tile(param, tileSize, xLB, yLB, edgesTileLB, intersectant, callback);
} }
//x setp //x setp
edges.sub(tileEdgesDY); edgesTileLB.sub(tileEdgesDY);
tileEdgesReject.sub(tileEdgesDY); tileEdgesReject.sub(tileEdgesDY);
tileEdgesAccept.sub(tileEdgesDY); tileEdgesAccept.sub(tileEdgesDY);
tile_i++; tile_i++;
xLB += tileSize;
} }
//y step //y step
rowEdges.add(tileEdgesDX); rowEdges.add(tileEdgesDX);
edgesReject.add(tileEdgesDX); edgesReject.add(tileEdgesDX);
edgesAccept.add(tileEdgesDX); edgesAccept.add(tileEdgesDX);
tile_row_start += param.widthInTiles; tile_row_start += widthInTiles;
yLB += tileSize;
} }
if (debugParam != nullptr && debugParam->debug) if (debugParam != nullptr && debugParam->debug)
@@ -544,7 +434,7 @@ void Rasterizer::drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
} }
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
void Rasterizer::drawTriangleScanline(int32_t canvasWidth, int32_t canvasHeight, void Rasterizer::drawTriangleBoundingBox(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& _v0, const fVector2& _v1, const fVector2& _v2, const fVector2& _v0, const fVector2& _v1, const fVector2& _v2,
DrawTriangleCallback callback, bool ccw) DrawTriangleCallback callback, bool ccw)
{ {