#include "fs_pbr_gltf.h" #include "pipe/dvc_render_pipe.h" using namespace davinci; const char* PbrFragementShader_GLTF::getName(void) const { return "pbr:gltf"; } bool PbrFragementShader_GLTF::begin(const RenderPipe* pipe, MaterialConstPtr material, const VertexDesc& veretexDesc) { m_pipe = pipe; const UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer(); return true; } void PbrFragementShader_GLTF::process(const float32_t* pixelData, fVector4& color) { color = fVector4::BLUE; } void PbrFragementShader_GLTF::end() { }