#include "fs_pbr_gltf.h" #include "pipe/dvc_render_pipe.h" using namespace davinci; const char* PbrFragementShader_GLTF::getName(void) const { return "pbr:gltf"; } void PbrFragementShader_GLTF::begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material) { m_pipe = pipe; const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer(); } void PbrFragementShader_GLTF::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color) { color = fVector4::BLUE; } void PbrFragementShader_GLTF::end() { }