Files
2025-10-26 20:07:32 +08:00

237 lines
6.5 KiB
CMake

set(DV_CORE_INCLUDE_FILES
include/dvc_config.h
include/dvc_pre_declare.h
)
source_group("include" FILES ${DV_CORE_INCLUDE_FILES})
#################
# math
#################
set(DV_CORE_MATH_INCLUDE_FILES
include/math/dvc_vector2.h
include/math/dvc_vector3.h
include/math/dvc_vector4.h
include/math/dvc_matrix3.h
include/math/dvc_matrix4.h
include/math/dvc_math_util.h
include/math/dvc_fix_point.h
)
source_group("include/math" FILES ${DV_CORE_MATH_INCLUDE_FILES})
set(DV_CORE_MATH_SOURCE_FILES
source/math/dvc_vector2.cpp
source/math/dvc_vector3.cpp
source/math/dvc_vector4.cpp
source/math/dvc_matrix3.cpp
source/math/dvc_matrix4.cpp
source/math/dvc_math_util.cpp
source/math/dvc_fix_point.cpp
)
source_group("source/math" FILES ${DV_CORE_MATH_SOURCE_FILES})
#################
# scene
#################
set(DV_CORE_SCENE_INCLUDE_FILES
include/scene/dvc_scene.h
include/scene/dvc_scene_node.h
)
source_group("include/scene" FILES ${DV_CORE_SCENE_INCLUDE_FILES})
set(DV_CORE_SCENE_SOURCE_FILES
source/scene/dvc_scene.cpp
source/scene/dvc_scene_node.cpp
)
source_group("source/scene" FILES ${DV_CORE_SCENE_SOURCE_FILES})
#################
# scene component
#################
set(DV_CORE_SCENE_COMPONENT_INCLUDE_FILES
include/scene/component/dvc_component.h
include/scene/component/dvc_mesh_component.h
include/scene/component/dvc_camera_component.h
include/scene/component/dvc_light_component.h
)
source_group("include/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES})
set(DV_CORE_SCENE_COMPONENT_SOURCE_FILES
source/scene/component/dvc_component.cpp
source/scene/component/dvc_mesh_component.cpp
source/scene/component/dvc_camera_component.cpp
source/scene/component/dvc_light_component.cpp
)
source_group("source/scene/component" FILES ${DV_CORE_SCENE_COMPONENT_SOURCE_FILES})
#################
# asset
#################
set(DV_CORE_ASSET_INCLUDE_FILES
include/asset/dvc_mesh.h
include/asset/dvc_image.h
include/asset/dvc_texture.h
include/asset/dvc_material.h
)
source_group("include/asset" FILES ${DV_CORE_ASSET_INCLUDE_FILES})
set(DV_CORE_ASSET_SOURCE_FILES
source/asset/dvc_mesh.cpp
source/asset/dvc_image.cpp
source/asset/dvc_texture.cpp
source/asset/dvc_material.cpp
)
source_group("source/asset" FILES ${DV_CORE_ASSET_SOURCE_FILES})
#################
# device
#################
set(DV_CORE_DEVICE_INCLUDE_FILES
include/device/dvc_device.h
include/device/dvc_buffer.h
include/device/dvc_buffer_view.h
include/device/dvc_buffer_accessor.h
include/device/dvc_render_target.h
include/device/dvc_pixel_buffer.h
include/device/dvc_uniform_buffer.h
include/device/dvc_vertex_desc.h
)
source_group("include/device" FILES ${DV_CORE_DEVICE_INCLUDE_FILES})
set(DV_CORE_DEVICE_SOURCE_FILES
source/device/dvc_device.cpp
source/device/dvc_buffer.cpp
source/device/dvc_buffer_view.cpp
source/device/dvc_buffer_accessor.cpp
source/device/dvc_render_target.cpp
source/device/dvc_pixel_buffer.cpp
source/device/dvc_uniform_buffer.cpp
source/device/dvc_vertex_desc.cpp
)
source_group("source/device" FILES ${DV_CORE_DEVICE_SOURCE_FILES})
#################
# pipe
#################
set(DV_CORE_PIPE_INCLUDE_FILES
include/pipe/dvc_render_pipe.h
include/pipe/dvc_renderable.h
include/pipe/dvc_renderable_entity.h
include/pipe/dvc_render_step0_input_assember.h
include/pipe/dvc_render_step1_vertex_shader.h
include/pipe/dvc_render_step2_rasterizer.h
include/pipe/dvc_render_step3_output_merge.h
)
source_group("include/pipe" FILES ${DV_CORE_PIPE_INCLUDE_FILES})
set(DV_CORE_PIPE_SOURCE_FILES
source/pipe/dvc_render_pipe.cpp
source/pipe/dvc_renderable.cpp
source/pipe/dvc_renderable_entity.cpp
source/pipe/dvc_render_step0_input_assember.cpp
source/pipe/dvc_render_step1_vertex_shader.cpp
source/pipe/dvc_render_step2_rasterizer.cpp
source/pipe/dvc_render_step3_output_merge.cpp
)
source_group("source/pipe" FILES ${DV_CORE_PIPE_SOURCE_FILES})
#################
# rasterizer
#################
set(DV_CORE_RASTERIZER_INCLUDE_FILES
include/rasterizer/dvc_rasterizer_triangle.h
)
source_group("include/rasterizer" FILES ${DV_CORE_RASTERIZER_INCLUDE_FILES})
set(DV_CORE_RASTERIZER_SOURCE_FILES
source/rasterizer/dvc_rasterizer_triangle.cpp
)
source_group("source/rasterizer" FILES ${DV_CORE_RASTERIZER_SOURCE_FILES})
#################
# shader
#################
set(DV_CORE_SHADER_INCLUDE_FILES
include/shader/dvc_shader_interface.h
include/shader/dvc_shader_functions.h
)
source_group("include/shader" FILES ${DV_CORE_SHADER_INCLUDE_FILES})
set(DV_CORE_SHADER_SOURCE_FILES
source/shader/dvc_shader_interface.cpp
source/shader/dvc_shader_functions.cpp
)
source_group("source/shader" FILES ${DV_CORE_SHADER_SOURCE_FILES})
#################
# core library
#################
include_directories(
${DV_AUTO_INCLUDE_PATH}
${CMAKE_CURRENT_SOURCE_DIR}/include
)
add_library(dv_core SHARED
${DV_CORE_INCLUDE_FILES}
${DV_CORE_MATH_INCLUDE_FILES}
${DV_CORE_MATH_SOURCE_FILES}
${DV_CORE_SCENE_INCLUDE_FILES}
${DV_CORE_SCENE_SOURCE_FILES}
${DV_CORE_SCENE_COMPONENT_INCLUDE_FILES}
${DV_CORE_SCENE_COMPONENT_SOURCE_FILES}
${DV_CORE_DEVICE_INCLUDE_FILES}
${DV_CORE_DEVICE_SOURCE_FILES}
${DV_CORE_ASSET_INCLUDE_FILES}
${DV_CORE_ASSET_SOURCE_FILES}
${DV_CORE_PIPE_INCLUDE_FILES}
${DV_CORE_PIPE_SOURCE_FILES}
${DV_CORE_RASTERIZER_INCLUDE_FILES}
${DV_CORE_RASTERIZER_SOURCE_FILES}
${DV_CORE_SHADER_INCLUDE_FILES}
${DV_CORE_SHADER_SOURCE_FILES}
)
target_compile_definitions(dv_core
PRIVATE DV_CORE_EXPORTS
)
#################
# copy runtime dll(for debug)
#################
add_custom_command(
TARGET dv_core POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/source/console/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)
add_custom_command(
TARGET dv_core POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/unit/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)
add_custom_command(
TARGET dv_core POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:dv_core> ${CMAKE_BINARY_DIR}/test/rasterization/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>/$<TARGET_FILE_NAME:dv_core>
)
#################
# install
#################
install(DIRECTORY include/
DESTINATION include/core
FILES_MATCHING
PATTERN "*.h"
)
if(MSVC)
install(TARGETS dv_core
RUNTIME DESTINATION bin/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
ARCHIVE DESTINATION lib/$<$<CONFIG:Debug>:Debug>$<$<CONFIG:Release>:Release>
)
else(MSVC)
install(TARGETS dv_core
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
)
endif(MSVC)