Files
2025-08-23 12:19:28 +08:00

35 lines
710 B
C++

#pragma once
#include "math/dvc_vector3.h"
#include "rasterizer/dvc_rasterizer_triangle.h"
struct Triangle
{
public:
int32_t m_id;
davinci::fVector3 m_p0, m_p1, m_p2;
davinci::fVector3 m_pixelColor;
struct Pixel
{
int32_t x, y;
uint32_t mask; // 0xFFFFFFFF for full pixel, 0x00000000 for empty pixel
};
typedef std::vector<Pixel> PixelArray;
PixelArray m_pixels;
public:
static int32_t nextID();
static davinci::fVector3 randomColor();
Triangle(int32_t id, const davinci::fVector3& pixelColor)
: m_id(id)
, m_pixelColor(pixelColor)
{
}
public:
void build(int32_t canvasWidth, int32_t canvasHeight, davinci::AntiAliasingTech aaTech);
};
typedef std::vector<Triangle> TriangleArray;