Files
davinci2/source/shaders/standard/fs_pbr_gltf.h
T

23 lines
537 B
C++

#pragma once
#include "dvc_config.h"
#include "shader/dvc_shader_interface.h"
class PbrFragementShader_GLTF : public davinci::FragementShaderInterface
{
public:
virtual const char* getName(void) const;
virtual void begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material);
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);
virtual void end();
private:
const davinci::RenderPipe* m_pipe = nullptr;
davinci::MaterialConstPtr m_material;
};