Files
davinci2/source/core/include/scene/dvc_scene.h
T
2025-06-11 22:45:11 +08:00

96 lines
2.4 KiB
C++

#pragma once
#include "dvc_config.h"
#include "dvc_pre_declare.h"
DV_CORE_BEGIN_NAMESPACE
class DV_CORE_API Scene
{
public:
void init(void);
void clear(void);
public:
DeviceBufferPtr newDeviceBuffer(void);
int32_t getDeviceBufferCounts(void) const {
return (int32_t)m_deviceBufferArray.size();
}
DeviceBufferConstPtr getDeviceBuffer(int32_t index) const;
DeviceBufferViewPtr newDeviceBufferView(DeviceBufferConstPtr buffer, size_t offset, size_t length, size_t stride);
int32_t getDeviceBufferViewCounts(void) const {
return (int32_t)m_bufferViewArray.size();
}
DeviceBufferViewPtr getDeviceBufferView(int32_t index) const;
DeviceBufferAccessorPtr newDeviceBufferAccessor(DeviceBufferViewConstPtr bufferView, size_t offset,
size_t count, ComponentType componentType, DataType dataType);
int32_t getDeviceBufferAccessorCounts(void) const {
return (int32_t)m_bufferAccessorArray.size();
}
DeviceBufferAccessorPtr getDeviceBufferAccessor(int32_t index) const;
int32_t pushNewMeshAsset(MeshPtr mesh);
int32_t getMeshCounts(void) const {
return (int32_t)m_meshArray.size();
}
MeshConstPtr getMesh(int32_t index) const;
public:
SceneNodePtr newSceneNode(const std::string& name);
SceneNodePtr getRootSceneNode() const;
public:
template<typename ComponentType>
SceneNodeConstPtr getNodeWithComponent(const char* name = nullptr) const
{
return getNodeWithComponent<ComponentType>(name, getRootSceneNode());
}
template<typename ComponentType>
SceneNodeConstPtr getNodeWithComponent(const char* name, SceneNodeConstPtr node) const
{
size_t counts = node->getChildCounts();
for (size_t i = 0; i < counts; i++)
{
SceneNodeConstPtr childNodePtr = node->getChild(i);
if (name != nullptr && childNodePtr->getName() != name)
{
continue;
}
std::shared_ptr<const ComponentType> component = childNodePtr->getComponent<ComponentType>();
if (component)
{
return childNodePtr;
}
//get from child
SceneNodeConstPtr cameraNode = getNodeWithComponent<ComponentType>(name, childNodePtr);
if (cameraNode != nullptr)
{
return cameraNode;
}
}
return nullptr;
}
protected:
SceneNodePtr m_rootSceneNode;
//device resources
std::vector<DeviceBufferPtr> m_deviceBufferArray;
std::vector<DeviceBufferViewPtr> m_bufferViewArray;
std::vector<DeviceBufferAccessorPtr> m_bufferAccessorArray;
//asset resources
std::vector<MeshPtr> m_meshArray;
public:
Scene();
~Scene();
};
DV_CORE_END_NAMESPACE