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davinci2/source/core/include/pipe/dvc_rasterizer.h
T

50 lines
1.2 KiB
C++

#pragma once
#include "dvc_config.h"
#include "math/dvc_vector2.h"
#include "math/dvc_vector3.h"
DV_CORE_BEGIN_NAMESPACE
class DV_CORE_API Rasterizer
{
//Draw Line
public:
typedef std::function<void(const std::pair<int32_t, int32_t>&, float)> DrawLineCallback;
//Bresenham's line algorithm
static void drawLine(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& start, const fVector2& end,
DrawLineCallback callback);
//Draw Triangle
public:
typedef std::function<void(const std::pair<int32_t, int32_t>& pos, const fVector3& percent)> DrawTriangleCallback;
struct DebugParam
{
bool debug;
const char* szOutputFileName;
int32_t x;
int32_t y;
FILE* fpOutput;
int32_t tile_id;
int32_t coarse_id;
int32_t fine_id;
int32_t edge_id;
};
//Larrabee algorithm
static void drawTriangleLarrabee(int32_t canvasWidth, int32_t canvasHeight,
const fVector2& v0, const fVector2& v1, const fVector2& v2,
DrawTriangleCallback callback, bool ccw=true, const DebugParam* debugParam=nullptr);
//Scaleline algorithm
static void drawTriangleScanline(int32_t canvasWidth, int32_t canvasHeight,
const fVector3& v0, const fVector3& v1, const fVector3& v2,
DrawTriangleCallback callback);
};
DV_CORE_END_NAMESPACE