Files
davinci2/source/shaders/standard/fs_debug_geometry_normal.h
T
2025-11-15 16:27:19 +08:00

20 lines
524 B
C++

#pragma once
#include "dvc_config.h"
#include "shader/dvc_shader_interface.h"
class DebugFragementShader_GeometryNormal : public davinci::PixelShaderInterface
{
public:
virtual const char* getName(void) const;
virtual void prepare(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material);
virtual void process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData,
davinci::fVector4& color);
private:
const davinci::RenderPipe* m_pipe = nullptr;
davinci::MaterialConstPtr m_material;
};