31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#include "fs_debug_geometry_normal.h"
|
|
#include "device/dvc_device.h"
|
|
#include "device/dvc_uniform_buffer.h"
|
|
#include "asset/dvc_texture.h"
|
|
#include "shader/dvc_shader_functions.h"
|
|
#include "pipe/dvc_render_pipe.h"
|
|
|
|
const char* DebugFragementShader_GeometryNormal::getName(void) const
|
|
{
|
|
return "debug:geometry_normal";
|
|
}
|
|
|
|
void DebugFragementShader_GeometryNormal::prepare(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material)
|
|
{
|
|
m_pipe = pipe;
|
|
m_material = material;
|
|
}
|
|
|
|
void DebugFragementShader_GeometryNormal::process(const davinci::VertexDesc& veretexDesc, const float32_t* pixelData, davinci::fVector4& color)
|
|
{
|
|
const davinci::UniformBuffer& uniformBuffer = m_pipe->getUniformBuffer();
|
|
|
|
const davinci::VertexDesc::Element* v_normal_Element = veretexDesc.getElement("v_normal");
|
|
const davinci::fVector3* v_normal = (const davinci::fVector3*)(pixelData + (v_normal_Element->offset / sizeof(float32_t)));
|
|
|
|
davinci::fVector3 normalColor = *v_normal;
|
|
normalColor.normalise();
|
|
|
|
color = davinci::fVector4(normalColor, 1);
|
|
}
|