Files
davinci2/source/shaders/standard/fs_pbr_gltf.h
T

20 lines
560 B
C++

#pragma once
#include "dvc_config.h"
#include "shader/dvc_shader_interface.h"
class PbrFragementShader_GLTF : public davinci::FragementShaderInterface
{
public:
virtual const char* getName(void) const;
virtual bool begin(const davinci::RenderPipe* pipe, davinci::MaterialConstPtr material, const davinci::VertexDesc& veretexDesc) override;
virtual void process(const float32_t* pixelData, davinci::fVector4& color) override;
virtual void end() override;
private:
const davinci::RenderPipe* m_pipe = nullptr;
davinci::MaterialConstPtr m_material;
};