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//
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// SessionImpl.h
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//
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// Library: Data/SQLite
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// Package: SQLite
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// Module: SessionImpl
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//
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// Definition of the SessionImpl class.
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//
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// Copyright (c) 2006, Applied Informatics Software Engineering GmbH.
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// and Contributors.
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//
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// SPDX-License-Identifier: BSL-1.0
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//
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#ifndef Data_SQLite_SessionImpl_INCLUDED
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#define Data_SQLite_SessionImpl_INCLUDED
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#include "Poco/Data/SQLite/SQLite.h"
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#include "Poco/Data/SQLite/Connector.h"
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#include "Poco/Data/SQLite/Binder.h"
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#include "Poco/Data/AbstractSessionImpl.h"
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#include "Poco/SharedPtr.h"
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#include "Poco/Mutex.h"
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extern "C"
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{
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typedef struct sqlite3 sqlite3;
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}
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namespace Poco {
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namespace Data {
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namespace SQLite {
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class SQLite_API SessionImpl: public Poco::Data::AbstractSessionImpl<SessionImpl>
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/// Implements SessionImpl interface.
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{
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public:
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SessionImpl(const std::string& fileName,
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std::size_t loginTimeout = LOGIN_TIMEOUT_DEFAULT);
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/// Creates the SessionImpl. Opens a connection to the database.
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~SessionImpl();
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/// Destroys the SessionImpl.
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Poco::Data::StatementImpl* createStatementImpl();
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/// Returns an SQLite StatementImpl.
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void open(const std::string& connect = "");
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/// Opens a connection to the Database.
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///
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/// An in-memory system database (sys), with a single table (dual)
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/// containing single field (dummy) is attached to the database.
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/// The in-memory system database is used to force change count
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/// to be reset to zero on every new query (or batch of queries)
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/// execution. Without this functionality, select statements
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/// executions that do not return any rows return the count of
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/// changes effected by the most recent insert, update or delete.
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/// In-memory system database can be queried and updated but can not
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/// be dropped. It may be used for other purposes
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/// in the future.
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void close();
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/// Closes the session.
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bool isConnected();
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/// Returns true if connected, false otherwise.
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void setConnectionTimeout(std::size_t timeout);
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/// Sets the session connection timeout value.
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/// Timeout value is in seconds.
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std::size_t getConnectionTimeout();
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/// Returns the session connection timeout value.
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/// Timeout value is in seconds.
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void begin();
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/// Starts a transaction.
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void commit();
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/// Commits and ends a transaction.
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void rollback();
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/// Aborts a transaction.
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bool canTransact();
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/// Returns true if session has transaction capabilities.
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bool isTransaction();
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/// Returns true iff a transaction is a transaction is in progress, false otherwise.
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void setTransactionIsolation(Poco::UInt32 ti);
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/// Sets the transaction isolation level.
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Poco::UInt32 getTransactionIsolation();
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/// Returns the transaction isolation level.
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bool hasTransactionIsolation(Poco::UInt32 ti);
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/// Returns true iff the transaction isolation level corresponding
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/// to the supplied bitmask is supported.
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bool isTransactionIsolation(Poco::UInt32 ti);
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/// Returns true iff the transaction isolation level corresponds
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/// to the supplied bitmask.
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void autoCommit(const std::string&, bool val);
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/// Sets autocommit property for the session.
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bool isAutoCommit(const std::string& name="");
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/// Returns autocommit property value.
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const std::string& connectorName() const;
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/// Returns the name of the connector.
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protected:
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void setConnectionTimeout(const std::string& prop, const Poco::Any& value);
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Poco::Any getConnectionTimeout(const std::string& prop);
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private:
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std::string _connector;
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sqlite3* _pDB;
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bool _connected;
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bool _isTransaction;
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int _timeout;
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Poco::Mutex _mutex;
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static const std::string DEFERRED_BEGIN_TRANSACTION;
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static const std::string COMMIT_TRANSACTION;
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static const std::string ABORT_TRANSACTION;
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};
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//
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// inlines
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//
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inline bool SessionImpl::canTransact()
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{
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return true;
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}
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inline bool SessionImpl::isTransaction()
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{
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return _isTransaction;
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}
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inline const std::string& SessionImpl::connectorName() const
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{
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return _connector;
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}
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inline std::size_t SessionImpl::getConnectionTimeout()
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{
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return static_cast<std::size_t>(_timeout/1000);
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}
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} } } // namespace Poco::Data::SQLite
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#endif // Data_SQLite_SessionImpl_INCLUDED
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